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Refactor the sqlite3_randomness() implementation for improved performance.
FossilOrigin-Name: 4144dffb57b5ed791d7a6d2f26fab5e7dc77fbd1
This commit is contained in:
51
src/random.c
51
src/random.c
@@ -28,24 +28,11 @@ static SQLITE_WSD struct sqlite3PrngType {
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} sqlite3Prng;
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/*
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** Get a single 8-bit random value from the RC4 PRNG. The Mutex
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** must be held while executing this routine.
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**
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** Why not just use a library random generator like lrand48() for this?
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** Because the OP_NewRowid opcode in the VDBE depends on having a very
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** good source of random numbers. The lrand48() library function may
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** well be good enough. But maybe not. Or maybe lrand48() has some
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** subtle problems on some systems that could cause problems. It is hard
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** to know. To minimize the risk of problems due to bad lrand48()
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** implementations, SQLite uses this random number generator based
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** on RC4, which we know works very well.
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**
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** (Later): Actually, OP_NewRowid does not depend on a good source of
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** randomness any more. But we will leave this code in all the same.
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** Return N random bytes.
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*/
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static u8 randomByte(void){
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void sqlite3_randomness(int N, void *pBuf){
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unsigned char t;
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unsigned char *zBuf = pBuf;
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/* The "wsdPrng" macro will resolve to the pseudo-random number generator
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** state vector. If writable static data is unsupported on the target,
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@@ -60,6 +47,10 @@ static u8 randomByte(void){
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# define wsdPrng sqlite3Prng
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#endif
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#if SQLITE_THREADSAFE
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sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
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sqlite3_mutex_enter(mutex);
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#endif
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/* Initialize the state of the random number generator once,
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** the first time this routine is called. The seed value does
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@@ -88,28 +79,14 @@ static u8 randomByte(void){
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wsdPrng.isInit = 1;
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}
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/* Generate and return single random byte
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*/
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wsdPrng.i++;
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t = wsdPrng.s[wsdPrng.i];
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wsdPrng.j += t;
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wsdPrng.s[wsdPrng.i] = wsdPrng.s[wsdPrng.j];
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wsdPrng.s[wsdPrng.j] = t;
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t += wsdPrng.s[wsdPrng.i];
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return wsdPrng.s[t];
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}
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/*
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** Return N random bytes.
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*/
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void sqlite3_randomness(int N, void *pBuf){
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unsigned char *zBuf = pBuf;
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#if SQLITE_THREADSAFE
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sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
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#endif
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sqlite3_mutex_enter(mutex);
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while( N-- ){
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*(zBuf++) = randomByte();
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wsdPrng.i++;
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t = wsdPrng.s[wsdPrng.i];
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wsdPrng.j += t;
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wsdPrng.s[wsdPrng.i] = wsdPrng.s[wsdPrng.j];
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wsdPrng.s[wsdPrng.j] = t;
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t += wsdPrng.s[wsdPrng.i];
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*(zBuf++) = wsdPrng.s[t];
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}
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sqlite3_mutex_leave(mutex);
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}
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