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Docs and dead code removal in mkwasmbuilds.c.
FossilOrigin-Name: d022ee167b90a7c32049a93d476e869270018017f60551185024409730d77640
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@@ -44,7 +44,7 @@
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** e.g. F_BUNDLER_FRIENDLY=0x02|F_ESM, as that will lead
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** to breakage in some of the flag checks.
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*/
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enum {
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enum BuildDefFlags {
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/* Indicates an ESM module build. */
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F_ESM = 0x01,
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/* Indicates a "bundler-friendly" build mode. */
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@@ -100,17 +100,43 @@ enum {
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** $(dir.dout). See the notes for the CP_JS enum entry for more
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** details on that.
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**
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** The final result of each build is a pair of JS/WASM files, but
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** getting there requires generation of several files, primarily as
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** inputs for specific Emscripten flags:
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**
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** --pre-js = file gets injected after Emscripten's earliest starting
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** point, enabling limited customization of Emscripten's
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** behavior. This code lives/runs within the generated sqlite3InitModule().
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**
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** --post-js = gets injected after Emscripten's main work, but still
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** within the body of sqlite3InitModule().
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**
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** --extern-pre-js = gets injected before sqlite3InitModule(), in the
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** global scope.
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**
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** --extern-pre-js = gets injected immediately after
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** sqlite3InitModule(), in the global scope.
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**
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** Then there's sqlite3-api.BuildName.js, which is the entire SQLite3
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** JS API (generated from the list defined in $(sqlite3-api.jses)). It
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** gets sandwitched inside --post-js.
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**
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** Each of those inputs has to be generated before passing them on to
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** Emscripten so that any build-specific capabilities can get filtered
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** in or out (using ./c-pp.c).
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**
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** [^1]: The legal BuildNames are in this file's BuildDef_map macro.
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*/
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struct BuildDef {
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/**
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Base name of output JS and WASM files.
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/*
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** Base name of output JS and WASM files. The X part of X.js and
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** X.wasm.
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*/
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const char *zBaseName;
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/*
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** A glyph to use in log messages for this build, intended to help
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** the eyes distinguish the build lines more easily in parallel
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** builds.
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** builds.
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**
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** The convention for 32- vs 64-bit pairs is to give them similar
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** emoji, e.g. a cookie for 32-bit and a donut or cake for 64.
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@@ -139,7 +165,7 @@ struct BuildDef {
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** $zIfCond/endif block.
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*/
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const char *zIfCond; /* makefile "ifeq (...)" or similar */
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int flags; /* Flags from LibModeFlags */
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int flags; /* Flags from BuildDefFlags */
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};
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typedef struct BuildDef BuildDef;
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@@ -149,8 +175,8 @@ typedef struct BuildDef BuildDef;
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**
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** Many makefile vars use these identifiers for naming stuff, e.g.:
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**
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** out.NAME.js = output file NAME.js or NAME.mjs
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** out.NAME.wasm = output file NAME.wasm
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** out.NAME.js = output JS file for the build named NAME
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** out.NAME.wasm = output WASM file for the build named NAME
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** logtag.NAME = Used for decorating log output
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**
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** etc.
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@@ -267,7 +293,7 @@ const BuildDefs oBuildDefs = {
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.flags = CP_ALL
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},
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/* speedtest1, 64-bit */
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/* speedtest1 64-bit */
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.speedtest164 = {
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.zEmo = "🛼64",
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.zBaseName = "speedtest1-64bit",
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@@ -873,12 +899,12 @@ static void mk_lib_mode(const char *zBuildName, const BuildDef * pB){
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static void emit_gz(char const *zBuildName,
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char const *zOutDotSExt){
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char const *zFileExt){
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pf("\n$(out.%s.%s).gz: $(out.%s.%s)\n"
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"\t@$(call b.echo,%s,$(emo.disk))\n"
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"\t@gzip < $< > $@\n",
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zBuildName, zOutDotSExt,
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zBuildName, zOutDotSExt,
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zBuildName, zFileExt,
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zBuildName, zFileExt,
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zBuildName);
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}
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@@ -1001,22 +1027,7 @@ int main(int argc, char const ** argv){
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#define E(N) mk_lib_mode(# N, &oBuildDefs.N);
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BuildDefs_map(E)
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#undef E
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#if 0
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pf(zBanner
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"$(dir.dout)/sqlite3.js: $(out.vanilla.js)\n"
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"$(dir.dout)/sqlite3.mjs: $(out.esm.js)\n"
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"$(dir.dout)/sqlite3.wasm: $(out.vanilla.wasm)\n"
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"$(dir.dout)/sqlite3-64bit.js: $(out.vanilla64.js)\n"
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"$(dir.dout)/sqlite3-64bit.mjs: $(out.esm64.js)\n"
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"$(dir.dout)/sqlite3-64bit.wasm: $(out.vanilla64.wasm)\n"
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"b-vanilla: $(dir.dout)/sqlite3.wasm\n"
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"b-vanilla64: $(dir.dout)/sqlite3-64bit.wasm\n"
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"b-esm: $(dir.dout)/sqlite3.mjs\n"
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"b-esm64: $(dir.dout)/sqlite3-64bit.mjs\n"
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);
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#endif
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mk_fiddle();
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//mk_speedtest1();
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}
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return rc;
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}
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