mirror of
https://github.com/sqlite/sqlite.git
synced 2025-08-10 01:02:56 +03:00
Refactor the implementation of the scratch memory allocator. Add the
SQLITE_TESTCTRL_SCRATCHMALLOC interface to facilitate testing. FossilOrigin-Name: a3475ddfbe4526e6e0b334fd1376ee7c31508b80
This commit is contained in:
155
src/malloc.c
155
src/malloc.c
@@ -71,14 +71,18 @@ int sqlite3_release_memory(int n){
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#endif
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}
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/*
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** An instance of the following object records the location of
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** each unused scratch buffer.
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*/
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typedef struct ScratchFreeslot {
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struct ScratchFreeslot *pNext; /* Next unused scratch buffer */
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} ScratchFreeslot;
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/*
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** State information local to the memory allocation subsystem.
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*/
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static SQLITE_WSD struct Mem0Global {
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/* Number of free pages for scratch and page-cache memory */
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u32 nScratchFree;
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u32 nPageFree;
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sqlite3_mutex *mutex; /* Mutex to serialize access */
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/*
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@@ -92,18 +96,21 @@ static SQLITE_WSD struct Mem0Global {
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void *alarmArg;
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/*
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** Pointers to the end of sqlite3GlobalConfig.pScratch and
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** sqlite3GlobalConfig.pPage to a block of memory that records
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** which pages are available.
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** Pointers to the end of sqlite3GlobalConfig.pScratch memory
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** (so that a range test can be used to determine if an allocation
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** being freed came from pScratch) and a pointer to the list of
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** unused scratch allocations.
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*/
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u32 *aScratchFree;
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void *pScratchEnd;
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ScratchFreeslot *pScratchFree;
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u32 nScratchFree;
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/*
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** True if heap is nearly "full" where "full" is defined by the
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** sqlite3_soft_heap_limit() setting.
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*/
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int nearlyFull;
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} mem0 = { 0, 0, 0, 0, 0, 0, 0, 0 };
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} mem0 = { 0, 0, 0, 0, 0, 0, 0 };
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#define mem0 GLOBAL(struct Mem0Global, mem0)
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@@ -120,15 +127,25 @@ int sqlite3MallocInit(void){
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}
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if( sqlite3GlobalConfig.pScratch && sqlite3GlobalConfig.szScratch>=100
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&& sqlite3GlobalConfig.nScratch>=0 ){
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int i;
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sqlite3GlobalConfig.szScratch = ROUNDDOWN8(sqlite3GlobalConfig.szScratch-4);
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mem0.aScratchFree = (u32*)&((char*)sqlite3GlobalConfig.pScratch)
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[sqlite3GlobalConfig.szScratch*sqlite3GlobalConfig.nScratch];
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for(i=0; i<sqlite3GlobalConfig.nScratch; i++){ mem0.aScratchFree[i] = i; }
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mem0.nScratchFree = sqlite3GlobalConfig.nScratch;
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int i, n, sz;
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ScratchFreeslot *pSlot;
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sz = ROUNDDOWN8(sqlite3GlobalConfig.szScratch);
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sqlite3GlobalConfig.szScratch = sz;
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pSlot = (ScratchFreeslot*)sqlite3GlobalConfig.pScratch;
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n = sqlite3GlobalConfig.nScratch;
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mem0.pScratchFree = pSlot;
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mem0.nScratchFree = n;
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for(i=0; i<n-1; i++){
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pSlot->pNext = (ScratchFreeslot*)(sz+(char*)pSlot);
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pSlot = pSlot->pNext;
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}
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pSlot->pNext = 0;
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mem0.pScratchEnd = (void*)&pSlot[1];
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}else{
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mem0.pScratchEnd = 0;
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sqlite3GlobalConfig.pScratch = 0;
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sqlite3GlobalConfig.szScratch = 0;
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sqlite3GlobalConfig.nScratch = 0;
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}
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if( sqlite3GlobalConfig.pPage==0 || sqlite3GlobalConfig.szPage<512
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|| sqlite3GlobalConfig.nPage<1 ){
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@@ -327,59 +344,61 @@ void *sqlite3ScratchMalloc(int n){
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void *p;
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assert( n>0 );
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sqlite3_mutex_enter(mem0.mutex);
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if( mem0.nScratchFree && sqlite3GlobalConfig.szScratch>=n ){
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p = mem0.pScratchFree;
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mem0.pScratchFree = mem0.pScratchFree->pNext;
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mem0.nScratchFree--;
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sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, 1);
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sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
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}else{
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if( sqlite3GlobalConfig.bMemstat ){
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sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
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n = mallocWithAlarm(n, &p);
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if( p ) sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, n);
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}else{
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p = sqlite3GlobalConfig.m.xMalloc(n);
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}
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sqlite3MemdebugSetType(p, MEMTYPE_SCRATCH);
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}
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sqlite3_mutex_leave(mem0.mutex);
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#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
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/* Verify that no more than two scratch allocation per thread
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** is outstanding at one time. (This is only checked in the
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/* Verify that no more than two scratch allocations per thread
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** are outstanding at one time. (This is only checked in the
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** single-threaded case since checking in the multi-threaded case
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** would be much more complicated.) */
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assert( scratchAllocOut<=1 );
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#endif
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if( sqlite3GlobalConfig.szScratch<n ){
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goto scratch_overflow;
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}else{
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sqlite3_mutex_enter(mem0.mutex);
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if( mem0.nScratchFree==0 ){
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sqlite3_mutex_leave(mem0.mutex);
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goto scratch_overflow;
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}else{
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int i;
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i = mem0.aScratchFree[--mem0.nScratchFree];
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i *= sqlite3GlobalConfig.szScratch;
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sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, 1);
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sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
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sqlite3_mutex_leave(mem0.mutex);
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p = (void*)&((char*)sqlite3GlobalConfig.pScratch)[i];
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assert( (((u8*)p - (u8*)0) & 7)==0 );
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}
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}
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#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
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scratchAllocOut = p!=0;
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if( p ) scratchAllocOut++;
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#endif
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return p;
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scratch_overflow:
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if( sqlite3GlobalConfig.bMemstat ){
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sqlite3_mutex_enter(mem0.mutex);
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sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
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n = mallocWithAlarm(n, &p);
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if( p ) sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, n);
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sqlite3_mutex_leave(mem0.mutex);
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}else{
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p = sqlite3GlobalConfig.m.xMalloc(n);
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}
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sqlite3MemdebugSetType(p, MEMTYPE_SCRATCH);
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#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
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scratchAllocOut = p!=0;
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#endif
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return p;
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}
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void sqlite3ScratchFree(void *p){
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if( p ){
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if( sqlite3GlobalConfig.pScratch==0
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|| p<sqlite3GlobalConfig.pScratch
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|| p>=(void*)mem0.aScratchFree ){
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#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
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/* Verify that no more than two scratch allocation per thread
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** is outstanding at one time. (This is only checked in the
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** single-threaded case since checking in the multi-threaded case
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** would be much more complicated.) */
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assert( scratchAllocOut>=1 && scratchAllocOut<=2 );
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scratchAllocOut--;
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#endif
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if( p>=sqlite3GlobalConfig.pScratch && p<mem0.pScratchEnd ){
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/* Release memory from the SQLITE_CONFIG_SCRATCH allocation */
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ScratchFreeslot *pSlot;
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pSlot = (ScratchFreeslot*)p;
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sqlite3_mutex_enter(mem0.mutex);
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pSlot->pNext = mem0.pScratchFree;
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mem0.pScratchFree = pSlot;
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mem0.nScratchFree++;
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assert( mem0.nScratchFree<=sqlite3GlobalConfig.nScratch );
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sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, -1);
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sqlite3_mutex_leave(mem0.mutex);
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}else{
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/* Release memory back to the heap */
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assert( sqlite3MemdebugHasType(p, MEMTYPE_SCRATCH) );
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assert( sqlite3MemdebugNoType(p, ~MEMTYPE_SCRATCH) );
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sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
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@@ -394,26 +413,6 @@ void sqlite3ScratchFree(void *p){
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}else{
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sqlite3GlobalConfig.m.xFree(p);
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}
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}else{
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int i;
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i = (int)((u8*)p - (u8*)sqlite3GlobalConfig.pScratch);
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i /= sqlite3GlobalConfig.szScratch;
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assert( i>=0 && i<sqlite3GlobalConfig.nScratch );
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sqlite3_mutex_enter(mem0.mutex);
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assert( mem0.nScratchFree<(u32)sqlite3GlobalConfig.nScratch );
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mem0.aScratchFree[mem0.nScratchFree++] = i;
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sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, -1);
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sqlite3_mutex_leave(mem0.mutex);
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#if SQLITE_THREADSAFE==0 && !defined(NDEBUG)
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/* Verify that no more than two scratch allocation per thread
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** is outstanding at one time. (This is only checked in the
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** single-threaded case since checking in the multi-threaded case
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** would be much more complicated.) */
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assert( scratchAllocOut>=1 && scratchAllocOut<=2 );
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scratchAllocOut = 0;
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#endif
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}
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}
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}
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