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Changes to the DBBE. Moving toward having many more
backend driver choices. (CVS 176) FossilOrigin-Name: c0730217a04323a1a73d125e3e7da32bcc8d58fc
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127
src/random.c
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127
src/random.c
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/*
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** Copyright (c) 2000 D. Richard Hipp
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**
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** This program is free software; you can redistribute it and/or
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** modify it under the terms of the GNU General Public
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** License as published by the Free Software Foundation; either
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** version 2 of the License, or (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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** General Public License for more details.
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**
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** You should have received a copy of the GNU General Public
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** License along with this library; if not, write to the
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** Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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** Boston, MA 02111-1307, USA.
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**
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** Author contact information:
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** drh@hwaci.com
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** http://www.hwaci.com/drh/
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**
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*************************************************************************
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** This file contains code to implement a pseudo-random number
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** generator (PRNG) for SQLite.
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**
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** Random numbers are used by some of the database backends in order
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** to generate random integer keys for tables or random filenames.
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**
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** $Id: random.c,v 1.1 2001/01/13 14:34:07 drh Exp $
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*/
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#include "sqliteInt.h"
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/*
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** Get a single 8-bit random value from the RC4 PRNG.
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*/
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int sqliteRandomByte(void){
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int t;
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/*
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** The following structure holds the current state of the RC4 algorithm.
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** We use RC4 as a random number generator. Each call to RC4 gives
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** a random 8-bit number.
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**
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** Nothing in this file or anywhere else in SQLite does any kind of
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** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
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** number generator) not as an encryption device.
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*/
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static struct {
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int isInit;
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int i, j;
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int s[256];
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} prng_state;
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/* Initialize the state of the random number generator once,
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** the first time this routine is called. The seed value does
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** not need to contain a lot of randomness since we are not
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** trying to do secure encryption or anything like that...
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*/
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if( !prng_state.isInit ){
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int i;
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static char seed[] = " sqlite random seed";
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char k[256];
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time((time_t*)seed);
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prng_state.j = 0;
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prng_state.i = 0;
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for(i=0; i<256; i++){
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prng_state.s[i] = i;
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k[i] = seed[i%sizeof(seed)];
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}
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for(i=0; i<256; i++){
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int t;
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prng_state.j = (prng_state.j + prng_state.s[i] + k[i]) & 0xff;
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t = prng_state.s[prng_state.j];
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prng_state.s[prng_state.j] = prng_state.s[i];
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prng_state.s[i] = t;
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}
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prng_state.isInit = 1;
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}
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/* Generate and return single random byte
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*/
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prng_state.i = (prng_state.i + 1) & 0xff;
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prng_state.j = (prng_state.j + prng_state.s[prng_state.i]) & 0xff;
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t = prng_state.s[prng_state.i];
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prng_state.s[prng_state.i] = prng_state.s[prng_state.j];
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prng_state.s[prng_state.j] = t;
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t = prng_state.s[prng_state.i] + prng_state.s[prng_state.j];
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return t & 0xff;
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}
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/*
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** Return a random 32-bit integer. The integer is generated by making
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** 4 calls to sqliteRandomByte().
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*/
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int sqliteRandomInteger(void){
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int r;
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int i;
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r = sqliteRandomByte();
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for(i=1; i<4; i++){
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r = (r<<8) + sqliteRandomByte();
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}
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return r;
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}
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/*
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** Generate a random filename with the given prefix. The new filename
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** is written into zBuf[]. The calling function must insure that
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** zBuf[] is big enough to hold the prefix plus 20 or so extra
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** characters.
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**
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** Very random names are chosen so that the chance of a
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** collision with an existing filename is very very small.
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*/
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void sqliteRandomName(char *zBuf, char *zPrefix){
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int i, j;
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static const char zRandomChars[] = "abcdefghijklmnopqrstuvwxyz0123456789";
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strcpy(zBuf, zPrefix);
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j = strlen(zBuf);
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for(i=0; i<15; i++){
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int c = sqliteRandomByte() % (sizeof(zRandomChars) - 1);
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zBuf[j++] = zRandomChars[c];
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}
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zBuf[j] = 0;
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}
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