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Naming updates for Universal Windows Platform.
FossilOrigin-Name: 717c1fc41a2246e27b324a4071073c286bac4efc
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@@ -119,12 +119,12 @@ USE_RC = 1
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FOR_WINRT = 0
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!ENDIF
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# Set this non-0 to compile binaries suitable for the UAP environment.
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# Set this non-0 to compile binaries suitable for the UWP environment.
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# This setting does not apply to any binaries that require Tcl to operate
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# properly (i.e. the text fixture, etc).
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#
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!IFNDEF FOR_UAP
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FOR_UAP = 0
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!IFNDEF FOR_UWP
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FOR_UWP = 0
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!ENDIF
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# Set this non-0 to compile binaries suitable for the Windows 10 platform.
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@@ -802,10 +802,10 @@ LTLINKOPTS = $(LTLINKOPTS) WindowsPhoneCore.lib RuntimeObject.lib PhoneAppModelH
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LTLINKOPTS = $(LTLINKOPTS) /NODEFAULTLIB:kernel32.lib /NODEFAULTLIB:ole32.lib
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!ENDIF
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# When compiling for UAP or the Windows 10 platform, some extra linker
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# When compiling for UWP or the Windows 10 platform, some extra linker
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# options are also required.
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#
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!IF $(FOR_UAP)!=0 || $(FOR_WIN10)!=0
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!IF $(FOR_UWP)!=0 || $(FOR_WIN10)!=0
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LTLINKOPTS = $(LTLINKOPTS) /DYNAMICBASE /NODEFAULTLIB:kernel32.lib
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LTLINKOPTS = $(LTLINKOPTS) mincore.lib
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!IFDEF PSDKLIBPATH
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@@ -75,10 +75,10 @@ NMAKE command line as well:
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"NSDKLIBPATH=%WindowsSdkDir%\..\8.1\lib\winv6.3\um\x86"
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Building for UAP 10.0
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Building for UWP 10.0
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---------------------
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FOR_WINRT=1 FOR_UAP=1
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FOR_WINRT=1 FOR_UWP=1
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Using Microsoft Visual C++ 2015 (or later) is required. When using the
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above, something like the following macros will need to be added to the
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