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Naming updates for Universal Windows Platform.

FossilOrigin-Name: 717c1fc41a2246e27b324a4071073c286bac4efc
This commit is contained in:
mistachkin
2016-02-12 05:19:29 +00:00
parent f981093760
commit a819aed880
6 changed files with 28 additions and 28 deletions

View File

@@ -119,12 +119,12 @@ USE_RC = 1
FOR_WINRT = 0
!ENDIF
# Set this non-0 to compile binaries suitable for the UAP environment.
# Set this non-0 to compile binaries suitable for the UWP environment.
# This setting does not apply to any binaries that require Tcl to operate
# properly (i.e. the text fixture, etc).
#
!IFNDEF FOR_UAP
FOR_UAP = 0
!IFNDEF FOR_UWP
FOR_UWP = 0
!ENDIF
# Set this non-0 to compile binaries suitable for the Windows 10 platform.
@@ -802,10 +802,10 @@ LTLINKOPTS = $(LTLINKOPTS) WindowsPhoneCore.lib RuntimeObject.lib PhoneAppModelH
LTLINKOPTS = $(LTLINKOPTS) /NODEFAULTLIB:kernel32.lib /NODEFAULTLIB:ole32.lib
!ENDIF
# When compiling for UAP or the Windows 10 platform, some extra linker
# When compiling for UWP or the Windows 10 platform, some extra linker
# options are also required.
#
!IF $(FOR_UAP)!=0 || $(FOR_WIN10)!=0
!IF $(FOR_UWP)!=0 || $(FOR_WIN10)!=0
LTLINKOPTS = $(LTLINKOPTS) /DYNAMICBASE /NODEFAULTLIB:kernel32.lib
LTLINKOPTS = $(LTLINKOPTS) mincore.lib
!IFDEF PSDKLIBPATH

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@@ -75,10 +75,10 @@ NMAKE command line as well:
"NSDKLIBPATH=%WindowsSdkDir%\..\8.1\lib\winv6.3\um\x86"
Building for UAP 10.0
Building for UWP 10.0
---------------------
FOR_WINRT=1 FOR_UAP=1
FOR_WINRT=1 FOR_UWP=1
Using Microsoft Visual C++ 2015 (or later) is required. When using the
above, something like the following macros will need to be added to the