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mirror of https://github.com/sqlite/sqlite.git synced 2025-07-30 19:03:16 +03:00

Additional test cases with locking fixes. Also, make the code thread-safe. (CVS 262)

FossilOrigin-Name: bd7d6a64afa03cc64f6537f828d6c94975bf5f02
This commit is contained in:
drh
2001-09-23 19:46:51 +00:00
parent ecdc7530dd
commit 90bfcdace3
9 changed files with 188 additions and 104 deletions

View File

@ -25,7 +25,7 @@
** ROLLBACK
** PRAGMA
**
** $Id: build.c,v 1.39 2001/09/23 02:35:53 drh Exp $
** $Id: build.c,v 1.40 2001/09/23 19:46:52 drh Exp $
*/
#include "sqliteInt.h"
#include <ctype.h>
@ -445,7 +445,7 @@ void sqliteAddDefaultValue(Parse *pParse, Token *pVal, int minusFlag){
*/
static void changeCookie(sqlite *db){
if( db->next_cookie==db->schema_cookie ){
db->next_cookie = db->schema_cookie + sqliteRandomByte() + 1;
db->next_cookie = db->schema_cookie + sqliteRandomByte(db) + 1;
db->flags |= SQLITE_InternChanges;
}
}

View File

@ -246,7 +246,7 @@ int sqliteOsTempFileName(char *zBuf){
sprintf(zBuf, "%s/sqlite_", zDir);
j = strlen(zBuf);
for(i=0; i<15; i++){
int n = sqliteRandomByte() % sizeof(zChars);
int n = rand() % sizeof(zChars);
zBuf[j++] = zChars[n];
}
zBuf[j] = 0;
@ -264,7 +264,7 @@ int sqliteOsTempFileName(char *zBuf){
sprintf(zBuf, "%s/sqlite_", zTempPath);
j = strlen(zBuf);
for(i=0; i<15; i++){
int n = sqliteRandomByte() % sizeof(zChars);
int n = rand() % sizeof(zChars);
zBuf[j++] = zChars[n];
}
zBuf[j] = 0;
@ -429,19 +429,23 @@ int sqliteOsUnlock(OsFile id){
** Get information to seed the random number generator.
*/
int sqliteOsRandomSeed(char *zBuf){
static int once = 1;
#if OS_UNIX
int pid;
time((time_t*)zBuf);
zBuf += sizeof(time_t);
pid = getpid();
memcpy(zBuf, &pid, sizeof(pid));
zBuf += pid;
return SQLITE_OK;
memcpy(&zBuf[sizeof(time_t)], &pid, sizeof(pid));
#endif
#if OS_WIN
GetSystemTime((LPSYSTEMTIME)zBuf);
#endif
if( once ){
int seed;
memcpy(&seed, zBuf, sizeof(seed));
srand(seed);
once = 0;
}
return SQLITE_OK;
#endif
}
/*

View File

@ -15,7 +15,7 @@
** Random numbers are used by some of the database backends in order
** to generate random integer keys for tables or random filenames.
**
** $Id: random.c,v 1.6 2001/09/19 13:22:40 drh Exp $
** $Id: random.c,v 1.7 2001/09/23 19:46:52 drh Exp $
*/
#include "sqliteInt.h"
#include "os.h"
@ -23,103 +23,58 @@
/*
** Get a single 8-bit random value from the RC4 PRNG.
*/
int sqliteRandomByte(void){
int sqliteRandomByte(sqlite *db){
int t;
/*
** The following structure holds the current state of the RC4 algorithm.
** We use RC4 as a random number generator. Each call to RC4 gives
** a random 8-bit number.
/* Initialize the state of the random number generator once,
** the first time this routine is called. The seed value does
** not need to contain a lot of randomness since we are not
** trying to do secure encryption or anything like that...
**
** Nothing in this file or anywhere else in SQLite does any kind of
** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
** number generator) not as an encryption device.
*/
static struct {
int isInit;
int i, j;
int s[256];
} prng_state;
/* Initialize the state of the random number generator once,
** the first time this routine is called. The seed value does
** not need to contain a lot of randomness since we are not
** trying to do secure encryption or anything like that...
*/
if( !prng_state.isInit ){
if( !db->prng.isInit ){
int i;
static char seed[] = " sqlite random seed abcdefghijklmnop";
char k[256];
sqliteOsRandomSeed(seed);
prng_state.j = 0;
prng_state.i = 0;
db->prng.j = 0;
db->prng.i = 0;
sqliteOsRandomSeed(k);
for(i=0; i<256; i++){
prng_state.s[i] = i;
k[i] = seed[i%sizeof(seed)];
db->prng.s[i] = i;
}
for(i=0; i<256; i++){
int t;
prng_state.j = (prng_state.j + prng_state.s[i] + k[i]) & 0xff;
t = prng_state.s[prng_state.j];
prng_state.s[prng_state.j] = prng_state.s[i];
prng_state.s[i] = t;
db->prng.j = (db->prng.j + db->prng.s[i] + k[i]) & 0xff;
t = db->prng.s[db->prng.j];
db->prng.s[db->prng.j] = db->prng.s[i];
db->prng.s[i] = t;
}
prng_state.isInit = 1;
db->prng.isInit = 1;
}
/* Generate and return single random byte
*/
prng_state.i = (prng_state.i + 1) & 0xff;
prng_state.j = (prng_state.j + prng_state.s[prng_state.i]) & 0xff;
t = prng_state.s[prng_state.i];
prng_state.s[prng_state.i] = prng_state.s[prng_state.j];
prng_state.s[prng_state.j] = t;
t = prng_state.s[prng_state.i] + prng_state.s[prng_state.j];
return prng_state.s[t & 0xff];
db->prng.i = (db->prng.i + 1) & 0xff;
db->prng.j = (db->prng.j + db->prng.s[db->prng.i]) & 0xff;
t = db->prng.s[db->prng.i];
db->prng.s[db->prng.i] = db->prng.s[db->prng.j];
db->prng.s[db->prng.j] = t;
t = db->prng.s[db->prng.i] + db->prng.s[db->prng.j];
return db->prng.s[t & 0xff];
}
/*
** Return a random 32-bit integer. The integer is generated by making
** 4 calls to sqliteRandomByte().
*/
int sqliteRandomInteger(void){
int sqliteRandomInteger(sqlite *db){
int r;
int i;
r = sqliteRandomByte();
r = sqliteRandomByte(db);
for(i=1; i<4; i++){
r = (r<<8) + sqliteRandomByte();
r = (r<<8) + sqliteRandomByte(db);
}
return r;
}
/*
** Return a random 16-bit unsigned integer. The integer is generated by
** making 2 calls to sqliteRandomByte().
*/
int sqliteRandomShort(void){
int r;
r = sqliteRandomByte();
r = (r<<8) + sqliteRandomByte();
return r;
}
/*
** Generate a random filename with the given prefix. The new filename
** is written into zBuf[]. The calling function must insure that
** zBuf[] is big enough to hold the prefix plus 20 or so extra
** characters.
**
** Very random names are chosen so that the chance of a
** collision with an existing filename is very very small.
*/
void sqliteRandomName(char *zBuf, char *zPrefix){
int i, j;
static const char zRandomChars[] = "abcdefghijklmnopqrstuvwxyz0123456789";
strcpy(zBuf, zPrefix);
j = strlen(zBuf);
for(i=0; i<15; i++){
int c = sqliteRandomByte() % (sizeof(zRandomChars) - 1);
zBuf[j++] = zRandomChars[c];
}
zBuf[j] = 0;
}

View File

@ -11,7 +11,7 @@
*************************************************************************
** Internal interface definitions for SQLite.
**
** @(#) $Id: sqliteInt.h,v 1.53 2001/09/22 18:12:10 drh Exp $
** @(#) $Id: sqliteInt.h,v 1.54 2001/09/23 19:46:52 drh Exp $
*/
#include "sqlite.h"
#include "hash.h"
@ -148,6 +148,12 @@ struct sqlite {
int (*xBusyCallback)(void *,const char*,int); /* The busy callback */
Hash tblHash; /* All tables indexed by name */
Hash idxHash; /* All (named) indices indexed by name */
struct { /* State of the RC4 random number generator */
int isInit; /* True if initialized */
int i, j; /* State variables */
int s[256]; /* State variables */
} prng;
int nextRowid; /* Next generated rowID */
};
/*
@ -451,9 +457,8 @@ void sqliteExprResolveInSelect(Parse*, Expr*);
int sqliteExprAnalyzeAggregates(Parse*, Expr*);
void sqliteParseInfoReset(Parse*);
Vdbe *sqliteGetVdbe(Parse*);
int sqliteRandomByte(void);
int sqliteRandomInteger(void);
void sqliteRandomName(char*,char*);
int sqliteRandomByte(sqlite*);
int sqliteRandomInteger(sqlite*);
void sqliteBeginTransaction(Parse*);
void sqliteCommitTransaction(Parse*);
void sqliteRollbackTransaction(Parse*);

View File

@ -30,7 +30,7 @@
** But other routines are also provided to help in building up
** a program instruction by instruction.
**
** $Id: vdbe.c,v 1.74 2001/09/23 02:35:53 drh Exp $
** $Id: vdbe.c,v 1.75 2001/09/23 19:46:52 drh Exp $
*/
#include "sqliteInt.h"
#include <ctype.h>
@ -1886,7 +1886,26 @@ case OP_MakeIdxKey: {
** database.
*/
case OP_Transaction: {
rc = sqliteBtreeBeginTrans(pBt);
int busy = 0;
do{
rc = sqliteBtreeBeginTrans(pBt);
switch( rc ){
case SQLITE_BUSY: {
if( xBusy==0 || (*xBusy)(pBusyArg, "", ++busy)==0 ){
sqliteSetString(pzErrMsg, sqliteErrStr(rc), 0);
busy = 0;
}
break;
}
case SQLITE_OK: {
busy = 0;
break;
}
default: {
goto abort_due_to_error;
}
}
}while( busy );
break;
}
@ -2262,17 +2281,18 @@ case OP_NewRecno: {
** to double the speed of the COPY operation.
*/
int res, rx, cnt;
static int x = 0;
int x;
union {
char zBuf[sizeof(int)];
int i;
} ux;
cnt = 0;
x = db->nextRowid;
do{
if( cnt>5 ){
x = sqliteRandomInteger();
x = sqliteRandomInteger(db);
}else{
x += sqliteRandomByte() + 1;
x += sqliteRandomByte(db) + 1;
}
if( x==0 ) continue;
ux.zBuf[3] = x&0xff;
@ -2283,6 +2303,7 @@ case OP_NewRecno: {
rx = sqliteBtreeMoveto(p->aCsr[i].pCursor, &v, sizeof(v), &res);
cnt++;
}while( cnt<1000 && rx==SQLITE_OK && res==0 );
db->nextRowid = x;
if( rx==SQLITE_OK && res==0 ){
rc = SQLITE_FULL;
goto abort_due_to_error;