mirror of
https://github.com/sqlite/sqlite.git
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Additional test cases with locking fixes. Also, make the code thread-safe. (CVS 262)
FossilOrigin-Name: bd7d6a64afa03cc64f6537f828d6c94975bf5f02
This commit is contained in:
@ -25,7 +25,7 @@
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** ROLLBACK
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** PRAGMA
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**
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** $Id: build.c,v 1.39 2001/09/23 02:35:53 drh Exp $
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** $Id: build.c,v 1.40 2001/09/23 19:46:52 drh Exp $
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*/
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#include "sqliteInt.h"
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#include <ctype.h>
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@ -445,7 +445,7 @@ void sqliteAddDefaultValue(Parse *pParse, Token *pVal, int minusFlag){
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*/
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static void changeCookie(sqlite *db){
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if( db->next_cookie==db->schema_cookie ){
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db->next_cookie = db->schema_cookie + sqliteRandomByte() + 1;
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db->next_cookie = db->schema_cookie + sqliteRandomByte(db) + 1;
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db->flags |= SQLITE_InternChanges;
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}
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}
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18
src/os.c
18
src/os.c
@ -246,7 +246,7 @@ int sqliteOsTempFileName(char *zBuf){
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sprintf(zBuf, "%s/sqlite_", zDir);
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j = strlen(zBuf);
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for(i=0; i<15; i++){
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int n = sqliteRandomByte() % sizeof(zChars);
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int n = rand() % sizeof(zChars);
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zBuf[j++] = zChars[n];
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}
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zBuf[j] = 0;
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@ -264,7 +264,7 @@ int sqliteOsTempFileName(char *zBuf){
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sprintf(zBuf, "%s/sqlite_", zTempPath);
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j = strlen(zBuf);
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for(i=0; i<15; i++){
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int n = sqliteRandomByte() % sizeof(zChars);
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int n = rand() % sizeof(zChars);
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zBuf[j++] = zChars[n];
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}
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zBuf[j] = 0;
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@ -429,19 +429,23 @@ int sqliteOsUnlock(OsFile id){
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** Get information to seed the random number generator.
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*/
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int sqliteOsRandomSeed(char *zBuf){
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static int once = 1;
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#if OS_UNIX
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int pid;
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time((time_t*)zBuf);
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zBuf += sizeof(time_t);
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pid = getpid();
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memcpy(zBuf, &pid, sizeof(pid));
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zBuf += pid;
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return SQLITE_OK;
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memcpy(&zBuf[sizeof(time_t)], &pid, sizeof(pid));
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#endif
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#if OS_WIN
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GetSystemTime((LPSYSTEMTIME)zBuf);
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#endif
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if( once ){
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int seed;
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memcpy(&seed, zBuf, sizeof(seed));
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srand(seed);
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once = 0;
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}
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return SQLITE_OK;
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#endif
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}
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/*
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97
src/random.c
97
src/random.c
@ -15,7 +15,7 @@
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** Random numbers are used by some of the database backends in order
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** to generate random integer keys for tables or random filenames.
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**
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** $Id: random.c,v 1.6 2001/09/19 13:22:40 drh Exp $
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** $Id: random.c,v 1.7 2001/09/23 19:46:52 drh Exp $
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*/
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#include "sqliteInt.h"
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#include "os.h"
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@ -23,103 +23,58 @@
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/*
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** Get a single 8-bit random value from the RC4 PRNG.
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*/
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int sqliteRandomByte(void){
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int sqliteRandomByte(sqlite *db){
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int t;
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/*
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** The following structure holds the current state of the RC4 algorithm.
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** We use RC4 as a random number generator. Each call to RC4 gives
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** a random 8-bit number.
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/* Initialize the state of the random number generator once,
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** the first time this routine is called. The seed value does
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** not need to contain a lot of randomness since we are not
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** trying to do secure encryption or anything like that...
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**
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** Nothing in this file or anywhere else in SQLite does any kind of
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** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
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** number generator) not as an encryption device.
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*/
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static struct {
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int isInit;
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int i, j;
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int s[256];
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} prng_state;
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/* Initialize the state of the random number generator once,
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** the first time this routine is called. The seed value does
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** not need to contain a lot of randomness since we are not
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** trying to do secure encryption or anything like that...
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*/
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if( !prng_state.isInit ){
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if( !db->prng.isInit ){
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int i;
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static char seed[] = " sqlite random seed abcdefghijklmnop";
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char k[256];
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sqliteOsRandomSeed(seed);
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prng_state.j = 0;
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prng_state.i = 0;
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db->prng.j = 0;
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db->prng.i = 0;
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sqliteOsRandomSeed(k);
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for(i=0; i<256; i++){
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prng_state.s[i] = i;
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k[i] = seed[i%sizeof(seed)];
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db->prng.s[i] = i;
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}
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for(i=0; i<256; i++){
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int t;
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prng_state.j = (prng_state.j + prng_state.s[i] + k[i]) & 0xff;
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t = prng_state.s[prng_state.j];
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prng_state.s[prng_state.j] = prng_state.s[i];
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prng_state.s[i] = t;
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db->prng.j = (db->prng.j + db->prng.s[i] + k[i]) & 0xff;
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t = db->prng.s[db->prng.j];
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db->prng.s[db->prng.j] = db->prng.s[i];
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db->prng.s[i] = t;
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}
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prng_state.isInit = 1;
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db->prng.isInit = 1;
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}
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/* Generate and return single random byte
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*/
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prng_state.i = (prng_state.i + 1) & 0xff;
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prng_state.j = (prng_state.j + prng_state.s[prng_state.i]) & 0xff;
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t = prng_state.s[prng_state.i];
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prng_state.s[prng_state.i] = prng_state.s[prng_state.j];
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prng_state.s[prng_state.j] = t;
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t = prng_state.s[prng_state.i] + prng_state.s[prng_state.j];
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return prng_state.s[t & 0xff];
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db->prng.i = (db->prng.i + 1) & 0xff;
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db->prng.j = (db->prng.j + db->prng.s[db->prng.i]) & 0xff;
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t = db->prng.s[db->prng.i];
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db->prng.s[db->prng.i] = db->prng.s[db->prng.j];
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db->prng.s[db->prng.j] = t;
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t = db->prng.s[db->prng.i] + db->prng.s[db->prng.j];
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return db->prng.s[t & 0xff];
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}
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/*
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** Return a random 32-bit integer. The integer is generated by making
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** 4 calls to sqliteRandomByte().
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*/
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int sqliteRandomInteger(void){
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int sqliteRandomInteger(sqlite *db){
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int r;
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int i;
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r = sqliteRandomByte();
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r = sqliteRandomByte(db);
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for(i=1; i<4; i++){
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r = (r<<8) + sqliteRandomByte();
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r = (r<<8) + sqliteRandomByte(db);
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}
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return r;
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}
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/*
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** Return a random 16-bit unsigned integer. The integer is generated by
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** making 2 calls to sqliteRandomByte().
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*/
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int sqliteRandomShort(void){
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int r;
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r = sqliteRandomByte();
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r = (r<<8) + sqliteRandomByte();
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return r;
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}
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/*
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** Generate a random filename with the given prefix. The new filename
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** is written into zBuf[]. The calling function must insure that
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** zBuf[] is big enough to hold the prefix plus 20 or so extra
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** characters.
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**
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** Very random names are chosen so that the chance of a
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** collision with an existing filename is very very small.
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*/
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void sqliteRandomName(char *zBuf, char *zPrefix){
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int i, j;
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static const char zRandomChars[] = "abcdefghijklmnopqrstuvwxyz0123456789";
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strcpy(zBuf, zPrefix);
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j = strlen(zBuf);
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for(i=0; i<15; i++){
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int c = sqliteRandomByte() % (sizeof(zRandomChars) - 1);
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zBuf[j++] = zRandomChars[c];
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}
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zBuf[j] = 0;
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}
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@ -11,7 +11,7 @@
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*************************************************************************
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** Internal interface definitions for SQLite.
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**
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** @(#) $Id: sqliteInt.h,v 1.53 2001/09/22 18:12:10 drh Exp $
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** @(#) $Id: sqliteInt.h,v 1.54 2001/09/23 19:46:52 drh Exp $
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*/
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#include "sqlite.h"
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#include "hash.h"
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@ -148,6 +148,12 @@ struct sqlite {
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int (*xBusyCallback)(void *,const char*,int); /* The busy callback */
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Hash tblHash; /* All tables indexed by name */
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Hash idxHash; /* All (named) indices indexed by name */
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struct { /* State of the RC4 random number generator */
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int isInit; /* True if initialized */
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int i, j; /* State variables */
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int s[256]; /* State variables */
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} prng;
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int nextRowid; /* Next generated rowID */
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};
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/*
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@ -451,9 +457,8 @@ void sqliteExprResolveInSelect(Parse*, Expr*);
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int sqliteExprAnalyzeAggregates(Parse*, Expr*);
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void sqliteParseInfoReset(Parse*);
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Vdbe *sqliteGetVdbe(Parse*);
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int sqliteRandomByte(void);
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int sqliteRandomInteger(void);
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void sqliteRandomName(char*,char*);
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int sqliteRandomByte(sqlite*);
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int sqliteRandomInteger(sqlite*);
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void sqliteBeginTransaction(Parse*);
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void sqliteCommitTransaction(Parse*);
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void sqliteRollbackTransaction(Parse*);
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31
src/vdbe.c
31
src/vdbe.c
@ -30,7 +30,7 @@
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** But other routines are also provided to help in building up
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** a program instruction by instruction.
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**
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** $Id: vdbe.c,v 1.74 2001/09/23 02:35:53 drh Exp $
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** $Id: vdbe.c,v 1.75 2001/09/23 19:46:52 drh Exp $
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*/
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#include "sqliteInt.h"
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#include <ctype.h>
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@ -1886,7 +1886,26 @@ case OP_MakeIdxKey: {
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** database.
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*/
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case OP_Transaction: {
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rc = sqliteBtreeBeginTrans(pBt);
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int busy = 0;
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do{
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rc = sqliteBtreeBeginTrans(pBt);
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switch( rc ){
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case SQLITE_BUSY: {
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if( xBusy==0 || (*xBusy)(pBusyArg, "", ++busy)==0 ){
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sqliteSetString(pzErrMsg, sqliteErrStr(rc), 0);
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busy = 0;
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}
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break;
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}
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case SQLITE_OK: {
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busy = 0;
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break;
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}
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default: {
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goto abort_due_to_error;
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}
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}
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}while( busy );
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break;
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}
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@ -2262,17 +2281,18 @@ case OP_NewRecno: {
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** to double the speed of the COPY operation.
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*/
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int res, rx, cnt;
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static int x = 0;
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int x;
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union {
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char zBuf[sizeof(int)];
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int i;
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} ux;
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cnt = 0;
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x = db->nextRowid;
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do{
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if( cnt>5 ){
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x = sqliteRandomInteger();
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x = sqliteRandomInteger(db);
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}else{
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x += sqliteRandomByte() + 1;
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x += sqliteRandomByte(db) + 1;
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}
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if( x==0 ) continue;
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ux.zBuf[3] = x&0xff;
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@ -2283,6 +2303,7 @@ case OP_NewRecno: {
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rx = sqliteBtreeMoveto(p->aCsr[i].pCursor, &v, sizeof(v), &res);
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cnt++;
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}while( cnt<1000 && rx==SQLITE_OK && res==0 );
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db->nextRowid = x;
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if( rx==SQLITE_OK && res==0 ){
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rc = SQLITE_FULL;
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goto abort_due_to_error;
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