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Implement the "lookaside" memory allocation cache. Use of this cache makes
the speed1.test script run about 15% faster. Added new interfaces to control the cache. (CVS 5488) FossilOrigin-Name: e48f9697e9fea339e150ddc32940760027dd07d9
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@@ -12,7 +12,7 @@
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**
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** This file contains code used to implement incremental BLOB I/O.
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**
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** $Id: vdbeblob.c,v 1.24 2008/07/10 00:32:42 drh Exp $
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** $Id: vdbeblob.c,v 1.25 2008/07/28 19:34:54 drh Exp $
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*/
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#include "sqliteInt.h"
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@@ -117,7 +117,7 @@ int sqlite3_blob_open(
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if( sParse.zErrMsg ){
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sqlite3_snprintf(sizeof(zErr), zErr, "%s", sParse.zErrMsg);
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}
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sqlite3_free(sParse.zErrMsg);
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sqlite3DbFree(db, sParse.zErrMsg);
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rc = SQLITE_ERROR;
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(void)sqlite3SafetyOff(db);
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sqlite3BtreeLeaveAll(db);
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@@ -229,7 +229,7 @@ int sqlite3_blob_open(
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}
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pBlob = (Incrblob *)sqlite3DbMallocZero(db, sizeof(Incrblob));
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if( db->mallocFailed ){
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sqlite3_free(pBlob);
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sqlite3DbFree(db, pBlob);
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goto blob_open_out;
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}
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pBlob->flags = flags;
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@@ -268,7 +268,7 @@ int sqlite3_blob_close(sqlite3_blob *pBlob){
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int rc;
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rc = sqlite3_finalize(p->pStmt);
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sqlite3_free(p);
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sqlite3DbFree(p->db, p);
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return rc;
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}
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