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Initial work on a fix for the SAHPool VFS's effectively-no-op digest calculation, as reported in [https://github.com/sqlite/sqlite-wasm/issues/97|ticket #97 of the downstream npm subproject]. This requires more testing alongside databases created before this version to ensure that it's backwards-compatible.
FossilOrigin-Name: 9234c33f92d92bfddc6211c9c587f1072e70837c0ffe1416ef7d84d59bacd364
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@ -79,6 +79,32 @@ globalThis.sqlite3ApiBootstrap.initializers.push(function(sqlite3){
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capi.SQLITE_OPEN_MAIN_JOURNAL |
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capi.SQLITE_OPEN_SUPER_JOURNAL |
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capi.SQLITE_OPEN_WAL;
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const FLAG_COMPUTE_DIGEST_V2 = 1 ? capi.SQLITE_OPEN_MEMORY : 0
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/* Part of the fix for
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https://github.com/sqlite/sqlite-wasm/issues/97
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Summary: prior to versions 3.49.1 and 3.50 computeDigest() always
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computes a value of [0,0], so it does not actually do anything
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useful. Fixing it invalidates old persistent files, so we
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instead only fix it for files created or updated since the bug
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was discovered and fixed.
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This flag determines whether we use the broken legacy
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computeDigest() or the v2 variant. We only use this flag for
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newly-created/overwritten files. Pre-existing files have the
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broken digest stored in them so need to continue to use that.
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This flag is stored in the same space as the
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SQLITE_OPEN_... flags and we must be careful here to not use an
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flag bit which is otherwise relevant for the VFS.
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SQLITE_OPEN_MEMORY is handled by sqlite3_open_v2() and friends,
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not the VFS, so we'll repurpose that one. If we take a
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currently-unused bit and it ends up, at some later point, being
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used, we would have to invalidate existing VFS files in order to
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move to another bit. Similarly, if the SQLITE_OPEN_MEMORY bit
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were ever reassigned (which it won't be!), we'd invalidate all
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VFS-side files.
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*/;
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/** Subdirectory of the VFS's space where "opaque" (randomly-named)
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files are stored. Changing this effectively invalidates the data
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@ -329,6 +355,7 @@ globalThis.sqlite3ApiBootstrap.initializers.push(function(sqlite3){
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xOpen: function f(pVfs, zName, pFile, flags, pOutFlags){
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const pool = getPoolForVfs(pVfs);
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try{
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flags &= ~FLAG_COMPUTE_DIGEST_V2;
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pool.log(`xOpen ${wasm.cstrToJs(zName)} ${flags}`);
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// First try to open a path that already exists in the file system.
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const path = (zName && wasm.peek8(zName))
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@ -631,7 +658,8 @@ globalThis.sqlite3ApiBootstrap.initializers.push(function(sqlite3){
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const fileDigest = new Uint32Array(HEADER_DIGEST_SIZE / 4);
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sah.read(fileDigest, {at: HEADER_OFFSET_DIGEST});
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const compDigest = this.computeDigest(this.#apBody);
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const compDigest = this.computeDigest(this.#apBody, flags);
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//console.warn("getAssociatedPath() compDigest",compDigest);
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if(fileDigest.every((v,i) => v===compDigest[i])){
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// Valid digest
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const pathBytes = this.#apBody.findIndex((v)=>0===v);
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@ -662,10 +690,17 @@ globalThis.sqlite3ApiBootstrap.initializers.push(function(sqlite3){
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if(HEADER_MAX_PATH_SIZE <= enc.written + 1/*NUL byte*/){
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toss("Path too long:",path);
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}
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if(path && flags){
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/* When re-writing files, update their digest, if needed,
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to v2. We continue to use v1 for the (!path) case
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(empty files) because there's little reason not to
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use a digest of 0 for empty entries. */
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flags |= FLAG_COMPUTE_DIGEST_V2;
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}
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this.#apBody.fill(0, enc.written, HEADER_MAX_PATH_SIZE);
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this.#dvBody.setUint32(HEADER_OFFSET_FLAGS, flags);
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const digest = this.computeDigest(this.#apBody);
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const digest = this.computeDigest(this.#apBody, flags);
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//console.warn("setAssociatedPath(",path,") digest",digest);
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sah.write(this.#apBody, {at: 0});
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sah.write(digest, {at: HEADER_OFFSET_DIGEST});
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sah.flush();
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@ -686,13 +721,20 @@ globalThis.sqlite3ApiBootstrap.initializers.push(function(sqlite3){
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metadata for each file as a validation check. Changing this
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algorithm invalidates all existing databases for this VFS, so
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don't do that.
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See the docs for FLAG_COMPUTE_DIGEST_V2 for more details.
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*/
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computeDigest(byteArray){
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computeDigest(byteArray, fileFlags){
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let h1 = 0xdeadbeef;
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let h2 = 0x41c6ce57;
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for(const v of byteArray){
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h1 = 31 * h1 + (v * 307);
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h2 = 31 * h2 + (v * 307);
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if( fileFlags & FLAG_COMPUTE_DIGEST_V2 ){
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for(const v of byteArray){
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h1 = Math.imul(h1 ^ v, 2654435761);
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h2 = Math.imul(h2 ^ v, 104729);
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}
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}else{
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/* this is what the buggy legacy computation worked out to */
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h1 = h2 = 0;
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}
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return new Uint32Array([h1>>>0, h2>>>0]);
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}
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