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More structure packing for smaller objects and less memory usage.

FossilOrigin-Name: f14e7f29ff7f2d7706dc3cdd715e103e04ba0ef1
This commit is contained in:
drh
2012-02-02 21:02:43 +00:00
parent 2cbd78b70e
commit 3fb757b487
4 changed files with 24 additions and 24 deletions

View File

@@ -115,21 +115,21 @@ typedef struct VdbeCursor VdbeCursor;
typedef struct VdbeFrame VdbeFrame;
struct VdbeFrame {
Vdbe *v; /* VM this frame belongs to */
int pc; /* Program Counter in parent (calling) frame */
VdbeFrame *pParent; /* Parent of this frame, or NULL if parent is main */
Op *aOp; /* Program instructions for parent frame */
int nOp; /* Size of aOp array */
Mem *aMem; /* Array of memory cells for parent frame */
int nMem; /* Number of entries in aMem */
u8 *aOnceFlag; /* Array of OP_Once flags for parent frame */
int nOnceFlag; /* Number of entries in aOnceFlag */
VdbeCursor **apCsr; /* Array of Vdbe cursors for parent frame */
u16 nCursor; /* Number of entries in apCsr */
void *token; /* Copy of SubProgram.token */
i64 lastRowid; /* Last insert rowid (sqlite3.lastRowid) */
u16 nCursor; /* Number of entries in apCsr */
int pc; /* Program Counter in parent (calling) frame */
int nOp; /* Size of aOp array */
int nMem; /* Number of entries in aMem */
int nOnceFlag; /* Number of entries in aOnceFlag */
int nChildMem; /* Number of memory cells for child frame */
int nChildCsr; /* Number of cursors for child frame */
i64 lastRowid; /* Last insert rowid (sqlite3.lastRowid) */
int nChange; /* Statement changes (Vdbe.nChanges) */
VdbeFrame *pParent; /* Parent of this frame, or NULL if parent is main */
};
#define VdbeFrameMem(p) ((Mem *)&((u8 *)p)[ROUND8(sizeof(VdbeFrame))])
@@ -256,8 +256,8 @@ struct sqlite3_context {
VdbeFunc *pVdbeFunc; /* Auxilary data, if created. */
Mem s; /* The return value is stored here */
Mem *pMem; /* Memory cell used to store aggregate context */
int isError; /* Error code returned by the function. */
CollSeq *pColl; /* Collating sequence */
int isError; /* Error code returned by the function. */
int skipFlag; /* Skip skip accumulator loading if true */
};