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Tighter VDBE code for the WHERE_DISTINCT_ORDERED case of DISTINCT keyword
handling. FossilOrigin-Name: 94b48064db3cbb43e911fdf7183218b08146ec10
This commit is contained in:
29
src/vdbe.c
29
src/vdbe.c
@@ -956,23 +956,28 @@ case OP_String: { /* out2-prerelease */
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break;
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}
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/* Opcode: Null * P2 P3 * *
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/* Opcode: Null P1 P2 P3 * *
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**
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** Write a NULL into registers P2. If P3 greater than P2, then also write
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** NULL into register P3 and ever register in between P2 and P3. If P3
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** NULL into register P3 and every register in between P2 and P3. If P3
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** is less than P2 (typically P3 is zero) then only register P2 is
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** set to NULL
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** set to NULL.
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**
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** If the P1 value is non-zero, then also set the MEM_Cleared flag so that
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** NULL values will not compare equal even if SQLITE_NULLEQ is set on
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** OP_Ne or OP_Eq.
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*/
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case OP_Null: { /* out2-prerelease */
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int cnt;
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u16 nullFlag;
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cnt = pOp->p3-pOp->p2;
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assert( pOp->p3<=p->nMem );
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pOut->flags = MEM_Null;
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pOut->flags = nullFlag = pOp->p1 ? (MEM_Null|MEM_Cleared) : MEM_Null;
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while( cnt>0 ){
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pOut++;
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memAboutToChange(p, pOut);
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VdbeMemRelease(pOut);
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pOut->flags = MEM_Null;
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pOut->flags = nullFlag;
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cnt--;
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}
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break;
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@@ -1737,6 +1742,10 @@ case OP_ToReal: { /* same as TK_TO_REAL, in1 */
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**
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** If the SQLITE_STOREP2 bit of P5 is set, then do not jump. Instead,
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** store a boolean result (either 0, or 1, or NULL) in register P2.
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**
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** If the SQLITE_NULLEQ bit is set in P5, then NULL values are considered
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** equal to one another, provided that they do not have their MEM_Cleared
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** bit set.
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*/
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/* Opcode: Ne P1 P2 P3 P4 P5
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**
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@@ -1803,7 +1812,15 @@ case OP_Ge: { /* same as TK_GE, jump, in1, in3 */
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** or not both operands are null.
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*/
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assert( pOp->opcode==OP_Eq || pOp->opcode==OP_Ne );
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res = (flags1 & flags3 & MEM_Null)==0;
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assert( (flags1 & MEM_Cleared)==0 );
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if( (flags1&MEM_Null)!=0
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&& (flags3&MEM_Null)!=0
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&& (flags3&MEM_Cleared)==0
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){
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res = 0; /* Results are equal */
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}else{
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res = 1; /* Results are not equal */
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}
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}else{
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/* SQLITE_NULLEQ is clear and at least one operand is NULL,
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** then the result is always NULL.
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