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postgres/src/backend/executor/nodeUnique.c
Tom Lane 967e8a37ab Fix nodeUnique to behave correctly when reversing direction after reaching
either end of subplan results.  This prevents misbehavior of cursors
on SELECT DISTINCT ... queries.  Per bug report 1-Feb-02.
2003-02-02 19:08:57 +00:00

232 lines
6.1 KiB
C

/*-------------------------------------------------------------------------
*
* nodeUnique.c
* Routines to handle unique'ing of queries where appropriate
*
* Portions Copyright (c) 1996-2002, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* IDENTIFICATION
* $Header: /cvsroot/pgsql/src/backend/executor/nodeUnique.c,v 1.38 2003/02/02 19:08:57 tgl Exp $
*
*-------------------------------------------------------------------------
*/
/*
* INTERFACE ROUTINES
* ExecUnique - generate a unique'd temporary relation
* ExecInitUnique - initialize node and subnodes..
* ExecEndUnique - shutdown node and subnodes
*
* NOTES
* Assumes tuples returned from subplan arrive in
* sorted order.
*/
#include "postgres.h"
#include "access/heapam.h"
#include "executor/executor.h"
#include "executor/nodeUnique.h"
/* ----------------------------------------------------------------
* ExecUnique
*
* This is a very simple node which filters out duplicate
* tuples from a stream of sorted tuples from a subplan.
* ----------------------------------------------------------------
*/
TupleTableSlot * /* return: a tuple or NULL */
ExecUnique(UniqueState *node)
{
Unique *plannode = (Unique *) node->ps.plan;
TupleTableSlot *resultTupleSlot;
TupleTableSlot *slot;
PlanState *outerPlan;
TupleDesc tupDesc;
/*
* get information from the node
*/
outerPlan = outerPlanState(node);
resultTupleSlot = node->ps.ps_ResultTupleSlot;
tupDesc = ExecGetResultType(&node->ps);
/*
* now loop, returning only non-duplicate tuples. We assume that the
* tuples arrive in sorted order so we can detect duplicates easily.
*
* We return the first tuple from each group of duplicates (or the
* last tuple of each group, when moving backwards). At either end
* of the subplan, clear priorTuple so that we correctly return the
* first/last tuple when reversing direction.
*/
for (;;)
{
/*
* fetch a tuple from the outer subplan
*/
slot = ExecProcNode(outerPlan);
if (TupIsNull(slot))
{
/* end of subplan; reset in case we change direction */
if (node->priorTuple != NULL)
heap_freetuple(node->priorTuple);
node->priorTuple = NULL;
return NULL;
}
/*
* Always return the first/last tuple from the subplan.
*/
if (node->priorTuple == NULL)
break;
/*
* Else test if the new tuple and the previously returned tuple
* match. If so then we loop back and fetch another new tuple
* from the subplan.
*/
if (!execTuplesMatch(slot->val, node->priorTuple,
tupDesc,
plannode->numCols, plannode->uniqColIdx,
node->eqfunctions,
node->tempContext))
break;
}
/*
* We have a new tuple different from the previous saved tuple (if
* any). Save it and return it. We must copy it because the source
* subplan won't guarantee that this source tuple is still accessible
* after fetching the next source tuple.
*
* Note that we manage the copy ourselves. We can't rely on the result
* tuple slot to maintain the tuple reference because our caller may
* replace the slot contents with a different tuple (see junk filter
* handling in execMain.c). We assume that the caller will no longer
* be interested in the current tuple after he next calls us.
*/
if (node->priorTuple != NULL)
heap_freetuple(node->priorTuple);
node->priorTuple = heap_copytuple(slot->val);
ExecStoreTuple(node->priorTuple,
resultTupleSlot,
InvalidBuffer,
false); /* tuple does not belong to slot */
return resultTupleSlot;
}
/* ----------------------------------------------------------------
* ExecInitUnique
*
* This initializes the unique node state structures and
* the node's subplan.
* ----------------------------------------------------------------
*/
UniqueState *
ExecInitUnique(Unique *node, EState *estate)
{
UniqueState *uniquestate;
/*
* create state structure
*/
uniquestate = makeNode(UniqueState);
uniquestate->ps.plan = (Plan *) node;
uniquestate->ps.state = estate;
uniquestate->priorTuple = NULL;
/*
* Miscellaneous initialization
*
* Unique nodes have no ExprContext initialization because they never
* call ExecQual or ExecProject. But they do need a per-tuple memory
* context anyway for calling execTuplesMatch.
*/
uniquestate->tempContext =
AllocSetContextCreate(CurrentMemoryContext,
"Unique",
ALLOCSET_DEFAULT_MINSIZE,
ALLOCSET_DEFAULT_INITSIZE,
ALLOCSET_DEFAULT_MAXSIZE);
#define UNIQUE_NSLOTS 1
/*
* Tuple table initialization
*/
ExecInitResultTupleSlot(estate, &uniquestate->ps);
/*
* then initialize outer plan
*/
outerPlanState(uniquestate) = ExecInitNode(outerPlan(node), estate);
/*
* unique nodes do no projections, so initialize projection info for
* this node appropriately
*/
ExecAssignResultTypeFromOuterPlan(&uniquestate->ps);
uniquestate->ps.ps_ProjInfo = NULL;
/*
* Precompute fmgr lookup data for inner loop
*/
uniquestate->eqfunctions =
execTuplesMatchPrepare(ExecGetResultType(&uniquestate->ps),
node->numCols,
node->uniqColIdx);
return uniquestate;
}
int
ExecCountSlotsUnique(Unique *node)
{
return ExecCountSlotsNode(outerPlan(node)) +
ExecCountSlotsNode(innerPlan(node)) +
UNIQUE_NSLOTS;
}
/* ----------------------------------------------------------------
* ExecEndUnique
*
* This shuts down the subplan and frees resources allocated
* to this node.
* ----------------------------------------------------------------
*/
void
ExecEndUnique(UniqueState *node)
{
/* clean up tuple table */
ExecClearTuple(node->ps.ps_ResultTupleSlot);
MemoryContextDelete(node->tempContext);
ExecEndNode(outerPlanState(node));
}
void
ExecReScanUnique(UniqueState *node, ExprContext *exprCtxt)
{
ExecClearTuple(node->ps.ps_ResultTupleSlot);
if (node->priorTuple != NULL)
{
heap_freetuple(node->priorTuple);
node->priorTuple = NULL;
}
/*
* if chgParam of subnode is not null then plan will be re-scanned by
* first ExecProcNode.
*/
if (((PlanState *) node)->lefttree->chgParam == NULL)
ExecReScan(((PlanState *) node)->lefttree, exprCtxt);
}