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postgres/src/backend/nodes
Robert Haas f0e44751d7 Implement table partitioning.
Table partitioning is like table inheritance and reuses much of the
existing infrastructure, but there are some important differences.
The parent is called a partitioned table and is always empty; it may
not have indexes or non-inherited constraints, since those make no
sense for a relation with no data of its own.  The children are called
partitions and contain all of the actual data.  Each partition has an
implicit partitioning constraint.  Multiple inheritance is not
allowed, and partitioning and inheritance can't be mixed.  Partitions
can't have extra columns and may not allow nulls unless the parent
does.  Tuples inserted into the parent are automatically routed to the
correct partition, so tuple-routing ON INSERT triggers are not needed.
Tuple routing isn't yet supported for partitions which are foreign
tables, and it doesn't handle updates that cross partition boundaries.

Currently, tables can be range-partitioned or list-partitioned.  List
partitioning is limited to a single column, but range partitioning can
involve multiple columns.  A partitioning "column" can be an
expression.

Because table partitioning is less general than table inheritance, it
is hoped that it will be easier to reason about properties of
partitions, and therefore that this will serve as a better foundation
for a variety of possible optimizations, including query planner
optimizations.  The tuple routing based which this patch does based on
the implicit partitioning constraints is an example of this, but it
seems likely that many other useful optimizations are also possible.

Amit Langote, reviewed and tested by Robert Haas, Ashutosh Bapat,
Amit Kapila, Rajkumar Raghuwanshi, Corey Huinker, Jaime Casanova,
Rushabh Lathia, Erik Rijkers, among others.  Minor revisions by me.
2016-12-07 13:17:55 -05:00
..
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src/backend/nodes/README

Node Structures
===============

Andrew Yu (11/94)

Introduction
------------

The current node structures are plain old C structures. "Inheritance" is
achieved by convention. No additional functions will be generated. Functions
that manipulate node structures reside in this directory.


FILES IN THIS DIRECTORY (src/backend/nodes/)

    General-purpose node manipulation functions:
	copyfuncs.c	- copy a node tree
	equalfuncs.c	- compare two node trees
	outfuncs.c	- convert a node tree to text representation
	readfuncs.c	- convert text representation back to a node tree
	makefuncs.c	- creator functions for some common node types
	nodeFuncs.c	- some other general-purpose manipulation functions

    Specialized manipulation functions:
	bitmapset.c	- Bitmapset support
	list.c		- generic list support
	params.c	- Param support
	tidbitmap.c	- TIDBitmap support
	value.c		- support for Value nodes

FILES IN src/include/nodes/

    Node definitions:
	nodes.h		- define node tags (NodeTag)
	primnodes.h	- primitive nodes
	parsenodes.h	- parse tree nodes
	plannodes.h	- plan tree nodes
	relation.h	- planner internal nodes
	execnodes.h	- executor nodes
	memnodes.h	- memory nodes
	pg_list.h	- generic list


Steps to Add a Node
-------------------

Suppose you want to define a node Foo:

1. Add a tag (T_Foo) to the enum NodeTag in nodes.h.  (If you insert the
   tag in a way that moves the numbers associated with existing tags,
   you'll need to recompile the whole tree after doing this.  It doesn't
   force initdb though, because the numbers never go to disk.)
2. Add the structure definition to the appropriate include/nodes/???.h file.
   If you intend to inherit from, say a Plan node, put Plan as the first field
   of your struct definition.
3. If you intend to use copyObject, equal, nodeToString or stringToNode,
   add an appropriate function to copyfuncs.c, equalfuncs.c, outfuncs.c
   and readfuncs.c accordingly.  (Except for frequently used nodes, don't
   bother writing a creator function in makefuncs.c)  The header comments
   in those files give general rules for whether you need to add support.
4. Add cases to the functions in nodeFuncs.c as needed.  There are many
   other places you'll probably also need to teach about your new node
   type.  Best bet is to grep for references to one or two similar existing
   node types to find all the places to touch.


Historical Note
---------------

Prior to the current simple C structure definitions, the Node structures
used a pseudo-inheritance system which automatically generated creator and
accessor functions. Since every node inherited from LispValue, the whole thing
was a mess. Here's a little anecdote:

    LispValue definition -- class used to support lisp structures
    in C.  This is here because we did not want to totally rewrite
    planner and executor code which depended on lisp structures when
    we ported postgres V1 from lisp to C. -cim 4/23/90