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postgres/src/backend/nodes
Tom Lane dd7a8f66ed Redesign tablesample method API, and do extensive code review.
The original implementation of TABLESAMPLE modeled the tablesample method
API on index access methods, which wasn't a good choice because, without
specialized DDL commands, there's no way to build an extension that can
implement a TSM.  (Raw inserts into system catalogs are not an acceptable
thing to do, because we can't undo them during DROP EXTENSION, nor will
pg_upgrade behave sanely.)  Instead adopt an API more like procedural
language handlers or foreign data wrappers, wherein the only SQL-level
support object needed is a single handler function identified by having
a special return type.  This lets us get rid of the supporting catalog
altogether, so that no custom DDL support is needed for the feature.

Adjust the API so that it can support non-constant tablesample arguments
(the original coding assumed we could evaluate the argument expressions at
ExecInitSampleScan time, which is undesirable even if it weren't outright
unsafe), and discourage sampling methods from looking at invisible tuples.
Make sure that the BERNOULLI and SYSTEM methods are genuinely repeatable
within and across queries, as required by the SQL standard, and deal more
honestly with methods that can't support that requirement.

Make a full code-review pass over the tablesample additions, and fix
assorted bugs, omissions, infelicities, and cosmetic issues (such as
failure to put the added code stanzas in a consistent ordering).
Improve EXPLAIN's output of tablesample plans, too.

Back-patch to 9.5 so that we don't have to support the original API
in production.
2015-07-25 14:39:00 -04:00
..
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2015-05-16 03:46:31 +02:00
2010-09-20 22:08:53 +02:00
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src/backend/nodes/README

Node Structures
===============

Andrew Yu (11/94)

Introduction
------------

The current node structures are plain old C structures. "Inheritance" is
achieved by convention. No additional functions will be generated. Functions
that manipulate node structures reside in this directory.


FILES IN THIS DIRECTORY (src/backend/nodes/)

    General-purpose node manipulation functions:
	copyfuncs.c	- copy a node tree
	equalfuncs.c	- compare two node trees
	outfuncs.c	- convert a node tree to text representation
	readfuncs.c	- convert text representation back to a node tree
	makefuncs.c	- creator functions for some common node types
	nodeFuncs.c	- some other general-purpose manipulation functions

    Specialized manipulation functions:
	bitmapset.c	- Bitmapset support
	list.c		- generic list support
	params.c	- Param support
	tidbitmap.c	- TIDBitmap support
	value.c		- support for Value nodes

FILES IN src/include/nodes/

    Node definitions:
	nodes.h		- define node tags (NodeTag)
	primnodes.h	- primitive nodes
	parsenodes.h	- parse tree nodes
	plannodes.h	- plan tree nodes
	relation.h	- planner internal nodes
	execnodes.h	- executor nodes
	memnodes.h	- memory nodes
	pg_list.h	- generic list


Steps to Add a Node
-------------------

Suppose you wanna define a node Foo:

1. Add a tag (T_Foo) to the enum NodeTag in nodes.h.  (If you insert the
   tag in a way that moves the numbers associated with existing tags,
   you'll need to recompile the whole tree after doing this.  It doesn't
   force initdb though, because the numbers never go to disk.)
2. Add the structure definition to the appropriate include/nodes/???.h file.
   If you intend to inherit from, say a Plan node, put Plan as the first field
   of your struct definition.
3. If you intend to use copyObject, equal, nodeToString or stringToNode,
   add an appropriate function to copyfuncs.c, equalfuncs.c, outfuncs.c
   and readfuncs.c accordingly.  (Except for frequently used nodes, don't
   bother writing a creator function in makefuncs.c)  The header comments
   in those files give general rules for whether you need to add support.
4. Add cases to the functions in nodeFuncs.c as needed.  There are many
   other places you'll probably also need to teach about your new node
   type.  Best bet is to grep for references to one or two similar existing
   node types to find all the places to touch.


Historical Note
---------------

Prior to the current simple C structure definitions, the Node structures
used a pseudo-inheritance system which automatically generated creator and
accessor functions. Since every node inherited from LispValue, the whole thing
was a mess. Here's a little anecdote:

    LispValue definition -- class used to support lisp structures
    in C.  This is here because we did not want to totally rewrite
    planner and executor code which depended on lisp structures when
    we ported postgres V1 from lisp to C. -cim 4/23/90