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Tom Lane 0a459cec96 Support all SQL:2011 options for window frame clauses.
This patch adds the ability to use "RANGE offset PRECEDING/FOLLOWING"
frame boundaries in window functions.  We'd punted on that back in the
original patch to add window functions, because it was not clear how to
do it in a reasonably data-type-extensible fashion.  That problem is
resolved here by adding the ability for btree operator classes to provide
an "in_range" support function that defines how to add or subtract the
RANGE offset value.  Factoring it this way also allows the operator class
to avoid overflow problems near the ends of the datatype's range, if it
wishes to expend effort on that.  (In the committed patch, the integer
opclasses handle that issue, but it did not seem worth the trouble to
avoid overflow failures for datetime types.)

The patch includes in_range support for the integer_ops opfamily
(int2/int4/int8) as well as the standard datetime types.  Support for
other numeric types has been requested, but that seems like suitable
material for a follow-on patch.

In addition, the patch adds GROUPS mode which counts the offset in
ORDER-BY peer groups rather than rows, and it adds the frame_exclusion
options specified by SQL:2011.  As far as I can see, we are now fully
up to spec on window framing options.

Existing behaviors remain unchanged, except that I changed the errcode
for a couple of existing error reports to meet the SQL spec's expectation
that negative "offset" values should be reported as SQLSTATE 22013.

Internally and in relevant parts of the documentation, we now consistently
use the terminology "offset PRECEDING/FOLLOWING" rather than "value
PRECEDING/FOLLOWING", since the term "value" is confusingly vague.

Oliver Ford, reviewed and whacked around some by me

Discussion: https://postgr.es/m/CAGMVOdu9sivPAxbNN0X+q19Sfv9edEPv=HibOJhB14TJv_RCQg@mail.gmail.com
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src/backend/nodes/README

Node Structures
===============

Andrew Yu (11/94)

Introduction
------------

The current node structures are plain old C structures. "Inheritance" is
achieved by convention. No additional functions will be generated. Functions
that manipulate node structures reside in this directory.


FILES IN THIS DIRECTORY (src/backend/nodes/)

    General-purpose node manipulation functions:
	copyfuncs.c	- copy a node tree
	equalfuncs.c	- compare two node trees
	outfuncs.c	- convert a node tree to text representation
	readfuncs.c	- convert text representation back to a node tree
	makefuncs.c	- creator functions for some common node types
	nodeFuncs.c	- some other general-purpose manipulation functions

    Specialized manipulation functions:
	bitmapset.c	- Bitmapset support
	list.c		- generic list support
	params.c	- Param support
	tidbitmap.c	- TIDBitmap support
	value.c		- support for Value nodes

FILES IN src/include/nodes/

    Node definitions:
	nodes.h		- define node tags (NodeTag)
	primnodes.h	- primitive nodes
	parsenodes.h	- parse tree nodes
	plannodes.h	- plan tree nodes
	relation.h	- planner internal nodes
	execnodes.h	- executor nodes
	memnodes.h	- memory nodes
	pg_list.h	- generic list


Steps to Add a Node
-------------------

Suppose you want to define a node Foo:

1. Add a tag (T_Foo) to the enum NodeTag in nodes.h.  (If you insert the
   tag in a way that moves the numbers associated with existing tags,
   you'll need to recompile the whole tree after doing this.  It doesn't
   force initdb though, because the numbers never go to disk.)
2. Add the structure definition to the appropriate include/nodes/???.h file.
   If you intend to inherit from, say a Plan node, put Plan as the first field
   of your struct definition.
3. If you intend to use copyObject, equal, nodeToString or stringToNode,
   add an appropriate function to copyfuncs.c, equalfuncs.c, outfuncs.c
   and readfuncs.c accordingly.  (Except for frequently used nodes, don't
   bother writing a creator function in makefuncs.c)  The header comments
   in those files give general rules for whether you need to add support.
4. Add cases to the functions in nodeFuncs.c as needed.  There are many
   other places you'll probably also need to teach about your new node
   type.  Best bet is to grep for references to one or two similar existing
   node types to find all the places to touch.


Historical Note
---------------

Prior to the current simple C structure definitions, the Node structures
used a pseudo-inheritance system which automatically generated creator and
accessor functions. Since every node inherited from LispValue, the whole thing
was a mess. Here's a little anecdote:

    LispValue definition -- class used to support lisp structures
    in C.  This is here because we did not want to totally rewrite
    planner and executor code which depended on lisp structures when
    we ported postgres V1 from lisp to C. -cim 4/23/90