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Bruce Momjian 04e15c69d2 Remove tabs after spaces in C comments
This was not changed in HEAD, but will be done later as part of a
pgindent run.  Future pgindent runs will also do this.

Report by Tom Lane

Backpatch through all supported branches, but not HEAD
2014-05-06 11:26:28 -04:00

1190 lines
35 KiB
C

/*-------------------------------------------------------------------------
*
* aset.c
* Allocation set definitions.
*
* AllocSet is our standard implementation of the abstract MemoryContext
* type.
*
*
* Portions Copyright (c) 1996-2013, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
* IDENTIFICATION
* src/backend/utils/mmgr/aset.c
*
* NOTE:
* This is a new (Feb. 05, 1999) implementation of the allocation set
* routines. AllocSet...() does not use OrderedSet...() any more.
* Instead it manages allocations in a block pool by itself, combining
* many small allocations in a few bigger blocks. AllocSetFree() normally
* doesn't free() memory really. It just add's the free'd area to some
* list for later reuse by AllocSetAlloc(). All memory blocks are free()'d
* at once on AllocSetReset(), which happens when the memory context gets
* destroyed.
* Jan Wieck
*
* Performance improvement from Tom Lane, 8/99: for extremely large request
* sizes, we do want to be able to give the memory back to free() as soon
* as it is pfree()'d. Otherwise we risk tying up a lot of memory in
* freelist entries that might never be usable. This is specially needed
* when the caller is repeatedly repalloc()'ing a block bigger and bigger;
* the previous instances of the block were guaranteed to be wasted until
* AllocSetReset() under the old way.
*
* Further improvement 12/00: as the code stood, request sizes in the
* midrange between "small" and "large" were handled very inefficiently,
* because any sufficiently large free chunk would be used to satisfy a
* request, even if it was much larger than necessary. This led to more
* and more wasted space in allocated chunks over time. To fix, get rid
* of the midrange behavior: we now handle only "small" power-of-2-size
* chunks as chunks. Anything "large" is passed off to malloc(). Change
* the number of freelists to change the small/large boundary.
*
*
* About CLOBBER_FREED_MEMORY:
*
* If this symbol is defined, all freed memory is overwritten with 0x7F's.
* This is useful for catching places that reference already-freed memory.
*
* About MEMORY_CONTEXT_CHECKING:
*
* Since we usually round request sizes up to the next power of 2, there
* is often some unused space immediately after a requested data area.
* Thus, if someone makes the common error of writing past what they've
* requested, the problem is likely to go unnoticed ... until the day when
* there *isn't* any wasted space, perhaps because of different memory
* alignment on a new platform, or some other effect. To catch this sort
* of problem, the MEMORY_CONTEXT_CHECKING option stores 0x7E just beyond
* the requested space whenever the request is less than the actual chunk
* size, and verifies that the byte is undamaged when the chunk is freed.
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "utils/memutils.h"
/* Define this to detail debug alloc information */
/* #define HAVE_ALLOCINFO */
/*--------------------
* Chunk freelist k holds chunks of size 1 << (k + ALLOC_MINBITS),
* for k = 0 .. ALLOCSET_NUM_FREELISTS-1.
*
* Note that all chunks in the freelists have power-of-2 sizes. This
* improves recyclability: we may waste some space, but the wasted space
* should stay pretty constant as requests are made and released.
*
* A request too large for the last freelist is handled by allocating a
* dedicated block from malloc(). The block still has a block header and
* chunk header, but when the chunk is freed we'll return the whole block
* to malloc(), not put it on our freelists.
*
* CAUTION: ALLOC_MINBITS must be large enough so that
* 1<<ALLOC_MINBITS is at least MAXALIGN,
* or we may fail to align the smallest chunks adequately.
* 8-byte alignment is enough on all currently known machines.
*
* With the current parameters, request sizes up to 8K are treated as chunks,
* larger requests go into dedicated blocks. Change ALLOCSET_NUM_FREELISTS
* to adjust the boundary point. (But in contexts with small maxBlockSize,
* we may set the allocChunkLimit to less than 8K, so as to avoid space
* wastage.)
*--------------------
*/
#define ALLOC_MINBITS 3 /* smallest chunk size is 8 bytes */
#define ALLOCSET_NUM_FREELISTS 11
#define ALLOC_CHUNK_LIMIT (1 << (ALLOCSET_NUM_FREELISTS-1+ALLOC_MINBITS))
/* Size of largest chunk that we use a fixed size for */
#define ALLOC_CHUNK_FRACTION 4
/* We allow chunks to be at most 1/4 of maxBlockSize (less overhead) */
/*--------------------
* The first block allocated for an allocset has size initBlockSize.
* Each time we have to allocate another block, we double the block size
* (if possible, and without exceeding maxBlockSize), so as to reduce
* the bookkeeping load on malloc().
*
* Blocks allocated to hold oversize chunks do not follow this rule, however;
* they are just however big they need to be to hold that single chunk.
*--------------------
*/
#define ALLOC_BLOCKHDRSZ MAXALIGN(sizeof(AllocBlockData))
#define ALLOC_CHUNKHDRSZ MAXALIGN(sizeof(AllocChunkData))
typedef struct AllocBlockData *AllocBlock; /* forward reference */
typedef struct AllocChunkData *AllocChunk;
/*
* AllocPointer
* Aligned pointer which may be a member of an allocation set.
*/
typedef void *AllocPointer;
/*
* AllocSetContext is our standard implementation of MemoryContext.
*
* Note: header.isReset means there is nothing for AllocSetReset to do.
* This is different from the aset being physically empty (empty blocks list)
* because we may still have a keeper block. It's also different from the set
* being logically empty, because we don't attempt to detect pfree'ing the
* last active chunk.
*/
typedef struct AllocSetContext
{
MemoryContextData header; /* Standard memory-context fields */
/* Info about storage allocated in this context: */
AllocBlock blocks; /* head of list of blocks in this set */
AllocChunk freelist[ALLOCSET_NUM_FREELISTS]; /* free chunk lists */
/* Allocation parameters for this context: */
Size initBlockSize; /* initial block size */
Size maxBlockSize; /* maximum block size */
Size nextBlockSize; /* next block size to allocate */
Size allocChunkLimit; /* effective chunk size limit */
AllocBlock keeper; /* if not NULL, keep this block over resets */
} AllocSetContext;
typedef AllocSetContext *AllocSet;
/*
* AllocBlock
* An AllocBlock is the unit of memory that is obtained by aset.c
* from malloc(). It contains one or more AllocChunks, which are
* the units requested by palloc() and freed by pfree(). AllocChunks
* cannot be returned to malloc() individually, instead they are put
* on freelists by pfree() and re-used by the next palloc() that has
* a matching request size.
*
* AllocBlockData is the header data for a block --- the usable space
* within the block begins at the next alignment boundary.
*/
typedef struct AllocBlockData
{
AllocSet aset; /* aset that owns this block */
AllocBlock next; /* next block in aset's blocks list */
char *freeptr; /* start of free space in this block */
char *endptr; /* end of space in this block */
} AllocBlockData;
/*
* AllocChunk
* The prefix of each piece of memory in an AllocBlock
*
* NB: this MUST match StandardChunkHeader as defined by utils/memutils.h.
*/
typedef struct AllocChunkData
{
/* aset is the owning aset if allocated, or the freelist link if free */
void *aset;
/* size is always the size of the usable space in the chunk */
Size size;
#ifdef MEMORY_CONTEXT_CHECKING
/* when debugging memory usage, also store actual requested size */
/* this is zero in a free chunk */
Size requested_size;
#endif
} AllocChunkData;
/*
* AllocPointerIsValid
* True iff pointer is valid allocation pointer.
*/
#define AllocPointerIsValid(pointer) PointerIsValid(pointer)
/*
* AllocSetIsValid
* True iff set is valid allocation set.
*/
#define AllocSetIsValid(set) PointerIsValid(set)
#define AllocPointerGetChunk(ptr) \
((AllocChunk)(((char *)(ptr)) - ALLOC_CHUNKHDRSZ))
#define AllocChunkGetPointer(chk) \
((AllocPointer)(((char *)(chk)) + ALLOC_CHUNKHDRSZ))
/*
* These functions implement the MemoryContext API for AllocSet contexts.
*/
static void *AllocSetAlloc(MemoryContext context, Size size);
static void AllocSetFree(MemoryContext context, void *pointer);
static void *AllocSetRealloc(MemoryContext context, void *pointer, Size size);
static void AllocSetInit(MemoryContext context);
static void AllocSetReset(MemoryContext context);
static void AllocSetDelete(MemoryContext context);
static Size AllocSetGetChunkSpace(MemoryContext context, void *pointer);
static bool AllocSetIsEmpty(MemoryContext context);
static void AllocSetStats(MemoryContext context, int level);
#ifdef MEMORY_CONTEXT_CHECKING
static void AllocSetCheck(MemoryContext context);
#endif
/*
* This is the virtual function table for AllocSet contexts.
*/
static MemoryContextMethods AllocSetMethods = {
AllocSetAlloc,
AllocSetFree,
AllocSetRealloc,
AllocSetInit,
AllocSetReset,
AllocSetDelete,
AllocSetGetChunkSpace,
AllocSetIsEmpty,
AllocSetStats
#ifdef MEMORY_CONTEXT_CHECKING
,AllocSetCheck
#endif
};
/*
* Table for AllocSetFreeIndex
*/
#define LT16(n) n, n, n, n, n, n, n, n, n, n, n, n, n, n, n, n
static const unsigned char LogTable256[256] =
{
0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
LT16(5), LT16(6), LT16(6), LT16(7), LT16(7), LT16(7), LT16(7),
LT16(8), LT16(8), LT16(8), LT16(8), LT16(8), LT16(8), LT16(8), LT16(8)
};
/* ----------
* Debug macros
* ----------
*/
#ifdef HAVE_ALLOCINFO
#define AllocFreeInfo(_cxt, _chunk) \
fprintf(stderr, "AllocFree: %s: %p, %d\n", \
(_cxt)->header.name, (_chunk), (_chunk)->size)
#define AllocAllocInfo(_cxt, _chunk) \
fprintf(stderr, "AllocAlloc: %s: %p, %d\n", \
(_cxt)->header.name, (_chunk), (_chunk)->size)
#else
#define AllocFreeInfo(_cxt, _chunk)
#define AllocAllocInfo(_cxt, _chunk)
#endif
/* ----------
* AllocSetFreeIndex -
*
* Depending on the size of an allocation compute which freechunk
* list of the alloc set it belongs to. Caller must have verified
* that size <= ALLOC_CHUNK_LIMIT.
* ----------
*/
static inline int
AllocSetFreeIndex(Size size)
{
int idx;
unsigned int t,
tsize;
if (size > (1 << ALLOC_MINBITS))
{
tsize = (size - 1) >> ALLOC_MINBITS;
/*
* At this point we need to obtain log2(tsize)+1, ie, the number of
* not-all-zero bits at the right. We used to do this with a
* shift-and-count loop, but this function is enough of a hotspot to
* justify micro-optimization effort. The best approach seems to be
* to use a lookup table. Note that this code assumes that
* ALLOCSET_NUM_FREELISTS <= 17, since we only cope with two bytes of
* the tsize value.
*/
t = tsize >> 8;
idx = t ? LogTable256[t] + 8 : LogTable256[tsize];
Assert(idx < ALLOCSET_NUM_FREELISTS);
}
else
idx = 0;
return idx;
}
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/*
* Fill a just-allocated piece of memory with "random" data. It's not really
* very random, just a repeating sequence with a length that's prime. What
* we mainly want out of it is to have a good probability that two palloc's
* of the same number of bytes start out containing different data.
*/
static void
randomize_mem(char *ptr, size_t size)
{
static int save_ctr = 1;
int ctr;
ctr = save_ctr;
while (size-- > 0)
{
*ptr++ = ctr;
if (++ctr > 251)
ctr = 1;
}
save_ctr = ctr;
}
#endif /* RANDOMIZE_ALLOCATED_MEMORY */
/*
* Public routines
*/
/*
* AllocSetContextCreate
* Create a new AllocSet context.
*
* parent: parent context, or NULL if top-level context
* name: name of context (for debugging --- string will be copied)
* minContextSize: minimum context size
* initBlockSize: initial allocation block size
* maxBlockSize: maximum allocation block size
*/
MemoryContext
AllocSetContextCreate(MemoryContext parent,
const char *name,
Size minContextSize,
Size initBlockSize,
Size maxBlockSize)
{
AllocSet context;
/* Do the type-independent part of context creation */
context = (AllocSet) MemoryContextCreate(T_AllocSetContext,
sizeof(AllocSetContext),
&AllocSetMethods,
parent,
name);
/*
* Make sure alloc parameters are reasonable, and save them.
*
* We somewhat arbitrarily enforce a minimum 1K block size.
*/
initBlockSize = MAXALIGN(initBlockSize);
if (initBlockSize < 1024)
initBlockSize = 1024;
maxBlockSize = MAXALIGN(maxBlockSize);
if (maxBlockSize < initBlockSize)
maxBlockSize = initBlockSize;
context->initBlockSize = initBlockSize;
context->maxBlockSize = maxBlockSize;
context->nextBlockSize = initBlockSize;
/*
* Compute the allocation chunk size limit for this context. It can't be
* more than ALLOC_CHUNK_LIMIT because of the fixed number of freelists.
* If maxBlockSize is small then requests exceeding the maxBlockSize, or
* even a significant fraction of it, should be treated as large chunks
* too. For the typical case of maxBlockSize a power of 2, the chunk size
* limit will be at most 1/8th maxBlockSize, so that given a stream of
* requests that are all the maximum chunk size we will waste at most
* 1/8th of the allocated space.
*
* We have to have allocChunkLimit a power of two, because the requested
* and actually-allocated sizes of any chunk must be on the same side of
* the limit, else we get confused about whether the chunk is "big".
*/
context->allocChunkLimit = ALLOC_CHUNK_LIMIT;
while ((Size) (context->allocChunkLimit + ALLOC_CHUNKHDRSZ) >
(Size) ((maxBlockSize - ALLOC_BLOCKHDRSZ) / ALLOC_CHUNK_FRACTION))
context->allocChunkLimit >>= 1;
/*
* Grab always-allocated space, if requested
*/
if (minContextSize > ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ)
{
Size blksize = MAXALIGN(minContextSize);
AllocBlock block;
block = (AllocBlock) malloc(blksize);
if (block == NULL)
{
MemoryContextStats(TopMemoryContext);
ereport(ERROR,
(errcode(ERRCODE_OUT_OF_MEMORY),
errmsg("out of memory"),
errdetail("Failed while creating memory context \"%s\".",
name)));
}
block->aset = context;
block->freeptr = ((char *) block) + ALLOC_BLOCKHDRSZ;
block->endptr = ((char *) block) + blksize;
block->next = context->blocks;
context->blocks = block;
/* Mark block as not to be released at reset time */
context->keeper = block;
}
return (MemoryContext) context;
}
/*
* AllocSetInit
* Context-type-specific initialization routine.
*
* This is called by MemoryContextCreate() after setting up the
* generic MemoryContext fields and before linking the new context
* into the context tree. We must do whatever is needed to make the
* new context minimally valid for deletion. We must *not* risk
* failure --- thus, for example, allocating more memory is not cool.
* (AllocSetContextCreate can allocate memory when it gets control
* back, however.)
*/
static void
AllocSetInit(MemoryContext context)
{
/*
* Since MemoryContextCreate already zeroed the context node, we don't
* have to do anything here: it's already OK.
*/
}
/*
* AllocSetReset
* Frees all memory which is allocated in the given set.
*
* Actually, this routine has some discretion about what to do.
* It should mark all allocated chunks freed, but it need not necessarily
* give back all the resources the set owns. Our actual implementation is
* that we hang onto any "keeper" block specified for the set. In this way,
* we don't thrash malloc() when a context is repeatedly reset after small
* allocations, which is typical behavior for per-tuple contexts.
*/
static void
AllocSetReset(MemoryContext context)
{
AllocSet set = (AllocSet) context;
AllocBlock block;
AssertArg(AllocSetIsValid(set));
#ifdef MEMORY_CONTEXT_CHECKING
/* Check for corruption and leaks before freeing */
AllocSetCheck(context);
#endif
/* Clear chunk freelists */
MemSetAligned(set->freelist, 0, sizeof(set->freelist));
block = set->blocks;
/* New blocks list is either empty or just the keeper block */
set->blocks = set->keeper;
while (block != NULL)
{
AllocBlock next = block->next;
if (block == set->keeper)
{
/* Reset the block, but don't return it to malloc */
char *datastart = ((char *) block) + ALLOC_BLOCKHDRSZ;
#ifdef CLOBBER_FREED_MEMORY
/* Wipe freed memory for debugging purposes */
memset(datastart, 0x7F, block->freeptr - datastart);
#endif
block->freeptr = datastart;
block->next = NULL;
}
else
{
/* Normal case, release the block */
#ifdef CLOBBER_FREED_MEMORY
/* Wipe freed memory for debugging purposes */
memset(block, 0x7F, block->freeptr - ((char *) block));
#endif
free(block);
}
block = next;
}
/* Reset block size allocation sequence, too */
set->nextBlockSize = set->initBlockSize;
}
/*
* AllocSetDelete
* Frees all memory which is allocated in the given set,
* in preparation for deletion of the set.
*
* Unlike AllocSetReset, this *must* free all resources of the set.
* But note we are not responsible for deleting the context node itself.
*/
static void
AllocSetDelete(MemoryContext context)
{
AllocSet set = (AllocSet) context;
AllocBlock block = set->blocks;
AssertArg(AllocSetIsValid(set));
#ifdef MEMORY_CONTEXT_CHECKING
/* Check for corruption and leaks before freeing */
AllocSetCheck(context);
#endif
/* Make it look empty, just in case... */
MemSetAligned(set->freelist, 0, sizeof(set->freelist));
set->blocks = NULL;
set->keeper = NULL;
while (block != NULL)
{
AllocBlock next = block->next;
#ifdef CLOBBER_FREED_MEMORY
/* Wipe freed memory for debugging purposes */
memset(block, 0x7F, block->freeptr - ((char *) block));
#endif
free(block);
block = next;
}
}
/*
* AllocSetAlloc
* Returns pointer to allocated memory of given size; memory is added
* to the set.
*/
static void *
AllocSetAlloc(MemoryContext context, Size size)
{
AllocSet set = (AllocSet) context;
AllocBlock block;
AllocChunk chunk;
int fidx;
Size chunk_size;
Size blksize;
AssertArg(AllocSetIsValid(set));
/*
* If requested size exceeds maximum for chunks, allocate an entire block
* for this request.
*/
if (size > set->allocChunkLimit)
{
chunk_size = MAXALIGN(size);
blksize = chunk_size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
block = (AllocBlock) malloc(blksize);
if (block == NULL)
{
MemoryContextStats(TopMemoryContext);
ereport(ERROR,
(errcode(ERRCODE_OUT_OF_MEMORY),
errmsg("out of memory"),
errdetail("Failed on request of size %lu.",
(unsigned long) size)));
}
block->aset = set;
block->freeptr = block->endptr = ((char *) block) + blksize;
chunk = (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ);
chunk->aset = set;
chunk->size = chunk_size;
#ifdef MEMORY_CONTEXT_CHECKING
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < chunk_size)
((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* fill the allocated space with junk */
randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif
/*
* Stick the new block underneath the active allocation block, so that
* we don't lose the use of the space remaining therein.
*/
if (set->blocks != NULL)
{
block->next = set->blocks->next;
set->blocks->next = block;
}
else
{
block->next = NULL;
set->blocks = block;
}
AllocAllocInfo(set, chunk);
return AllocChunkGetPointer(chunk);
}
/*
* Request is small enough to be treated as a chunk. Look in the
* corresponding free list to see if there is a free chunk we could reuse.
* If one is found, remove it from the free list, make it again a member
* of the alloc set and return its data address.
*/
fidx = AllocSetFreeIndex(size);
chunk = set->freelist[fidx];
if (chunk != NULL)
{
Assert(chunk->size >= size);
set->freelist[fidx] = (AllocChunk) chunk->aset;
chunk->aset = (void *) set;
#ifdef MEMORY_CONTEXT_CHECKING
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < chunk->size)
((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* fill the allocated space with junk */
randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif
AllocAllocInfo(set, chunk);
return AllocChunkGetPointer(chunk);
}
/*
* Choose the actual chunk size to allocate.
*/
chunk_size = (1 << ALLOC_MINBITS) << fidx;
Assert(chunk_size >= size);
/*
* If there is enough room in the active allocation block, we will put the
* chunk into that block. Else must start a new one.
*/
if ((block = set->blocks) != NULL)
{
Size availspace = block->endptr - block->freeptr;
if (availspace < (chunk_size + ALLOC_CHUNKHDRSZ))
{
/*
* The existing active (top) block does not have enough room for
* the requested allocation, but it might still have a useful
* amount of space in it. Once we push it down in the block list,
* we'll never try to allocate more space from it. So, before we
* do that, carve up its free space into chunks that we can put on
* the set's freelists.
*
* Because we can only get here when there's less than
* ALLOC_CHUNK_LIMIT left in the block, this loop cannot iterate
* more than ALLOCSET_NUM_FREELISTS-1 times.
*/
while (availspace >= ((1 << ALLOC_MINBITS) + ALLOC_CHUNKHDRSZ))
{
Size availchunk = availspace - ALLOC_CHUNKHDRSZ;
int a_fidx = AllocSetFreeIndex(availchunk);
/*
* In most cases, we'll get back the index of the next larger
* freelist than the one we need to put this chunk on. The
* exception is when availchunk is exactly a power of 2.
*/
if (availchunk != ((Size) 1 << (a_fidx + ALLOC_MINBITS)))
{
a_fidx--;
Assert(a_fidx >= 0);
availchunk = ((Size) 1 << (a_fidx + ALLOC_MINBITS));
}
chunk = (AllocChunk) (block->freeptr);
block->freeptr += (availchunk + ALLOC_CHUNKHDRSZ);
availspace -= (availchunk + ALLOC_CHUNKHDRSZ);
chunk->size = availchunk;
#ifdef MEMORY_CONTEXT_CHECKING
chunk->requested_size = 0; /* mark it free */
#endif
chunk->aset = (void *) set->freelist[a_fidx];
set->freelist[a_fidx] = chunk;
}
/* Mark that we need to create a new block */
block = NULL;
}
}
/*
* Time to create a new regular (multi-chunk) block?
*/
if (block == NULL)
{
Size required_size;
/*
* The first such block has size initBlockSize, and we double the
* space in each succeeding block, but not more than maxBlockSize.
*/
blksize = set->nextBlockSize;
set->nextBlockSize <<= 1;
if (set->nextBlockSize > set->maxBlockSize)
set->nextBlockSize = set->maxBlockSize;
/*
* If initBlockSize is less than ALLOC_CHUNK_LIMIT, we could need more
* space... but try to keep it a power of 2.
*/
required_size = chunk_size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
while (blksize < required_size)
blksize <<= 1;
/* Try to allocate it */
block = (AllocBlock) malloc(blksize);
/*
* We could be asking for pretty big blocks here, so cope if malloc
* fails. But give up if there's less than a meg or so available...
*/
while (block == NULL && blksize > 1024 * 1024)
{
blksize >>= 1;
if (blksize < required_size)
break;
block = (AllocBlock) malloc(blksize);
}
if (block == NULL)
{
MemoryContextStats(TopMemoryContext);
ereport(ERROR,
(errcode(ERRCODE_OUT_OF_MEMORY),
errmsg("out of memory"),
errdetail("Failed on request of size %lu.",
(unsigned long) size)));
}
block->aset = set;
block->freeptr = ((char *) block) + ALLOC_BLOCKHDRSZ;
block->endptr = ((char *) block) + blksize;
/*
* If this is the first block of the set, make it the "keeper" block.
* Formerly, a keeper block could only be created during context
* creation, but allowing it to happen here lets us have fast reset
* cycling even for contexts created with minContextSize = 0; that way
* we don't have to force space to be allocated in contexts that might
* never need any space. Don't mark an oversize block as a keeper,
* however.
*/
if (set->keeper == NULL && blksize == set->initBlockSize)
set->keeper = block;
block->next = set->blocks;
set->blocks = block;
}
/*
* OK, do the allocation
*/
chunk = (AllocChunk) (block->freeptr);
block->freeptr += (chunk_size + ALLOC_CHUNKHDRSZ);
Assert(block->freeptr <= block->endptr);
chunk->aset = (void *) set;
chunk->size = chunk_size;
#ifdef MEMORY_CONTEXT_CHECKING
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < chunk->size)
((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* fill the allocated space with junk */
randomize_mem((char *) AllocChunkGetPointer(chunk), size);
#endif
AllocAllocInfo(set, chunk);
return AllocChunkGetPointer(chunk);
}
/*
* AllocSetFree
* Frees allocated memory; memory is removed from the set.
*/
static void
AllocSetFree(MemoryContext context, void *pointer)
{
AllocSet set = (AllocSet) context;
AllocChunk chunk = AllocPointerGetChunk(pointer);
AllocFreeInfo(set, chunk);
#ifdef MEMORY_CONTEXT_CHECKING
/* Test for someone scribbling on unused space in chunk */
if (chunk->requested_size < chunk->size)
if (((char *) pointer)[chunk->requested_size] != 0x7E)
elog(WARNING, "detected write past chunk end in %s %p",
set->header.name, chunk);
#endif
if (chunk->size > set->allocChunkLimit)
{
/*
* Big chunks are certain to have been allocated as single-chunk
* blocks. Find the containing block and return it to malloc().
*/
AllocBlock block = set->blocks;
AllocBlock prevblock = NULL;
while (block != NULL)
{
if (chunk == (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ))
break;
prevblock = block;
block = block->next;
}
if (block == NULL)
elog(ERROR, "could not find block containing chunk %p", chunk);
/* let's just make sure chunk is the only one in the block */
Assert(block->freeptr == ((char *) block) +
(chunk->size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ));
/* OK, remove block from aset's list and free it */
if (prevblock == NULL)
set->blocks = block->next;
else
prevblock->next = block->next;
#ifdef CLOBBER_FREED_MEMORY
/* Wipe freed memory for debugging purposes */
memset(block, 0x7F, block->freeptr - ((char *) block));
#endif
free(block);
}
else
{
/* Normal case, put the chunk into appropriate freelist */
int fidx = AllocSetFreeIndex(chunk->size);
chunk->aset = (void *) set->freelist[fidx];
#ifdef CLOBBER_FREED_MEMORY
/* Wipe freed memory for debugging purposes */
memset(pointer, 0x7F, chunk->size);
#endif
#ifdef MEMORY_CONTEXT_CHECKING
/* Reset requested_size to 0 in chunks that are on freelist */
chunk->requested_size = 0;
#endif
set->freelist[fidx] = chunk;
}
}
/*
* AllocSetRealloc
* Returns new pointer to allocated memory of given size; this memory
* is added to the set. Memory associated with given pointer is copied
* into the new memory, and the old memory is freed.
*/
static void *
AllocSetRealloc(MemoryContext context, void *pointer, Size size)
{
AllocSet set = (AllocSet) context;
AllocChunk chunk = AllocPointerGetChunk(pointer);
Size oldsize = chunk->size;
#ifdef MEMORY_CONTEXT_CHECKING
/* Test for someone scribbling on unused space in chunk */
if (chunk->requested_size < oldsize)
if (((char *) pointer)[chunk->requested_size] != 0x7E)
elog(WARNING, "detected write past chunk end in %s %p",
set->header.name, chunk);
#endif
/*
* Chunk sizes are aligned to power of 2 in AllocSetAlloc(). Maybe the
* allocated area already is >= the new size. (In particular, we always
* fall out here if the requested size is a decrease.)
*/
if (oldsize >= size)
{
#ifdef MEMORY_CONTEXT_CHECKING
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* We can only fill the extra space if we know the prior request */
if (size > chunk->requested_size)
randomize_mem((char *) AllocChunkGetPointer(chunk) + chunk->requested_size,
size - chunk->requested_size);
#endif
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < oldsize)
((char *) pointer)[size] = 0x7E;
#endif
return pointer;
}
if (oldsize > set->allocChunkLimit)
{
/*
* The chunk must have been allocated as a single-chunk block. Find
* the containing block and use realloc() to make it bigger with
* minimum space wastage.
*/
AllocBlock block = set->blocks;
AllocBlock prevblock = NULL;
Size chksize;
Size blksize;
while (block != NULL)
{
if (chunk == (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ))
break;
prevblock = block;
block = block->next;
}
if (block == NULL)
elog(ERROR, "could not find block containing chunk %p", chunk);
/* let's just make sure chunk is the only one in the block */
Assert(block->freeptr == ((char *) block) +
(chunk->size + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ));
/* Do the realloc */
chksize = MAXALIGN(size);
blksize = chksize + ALLOC_BLOCKHDRSZ + ALLOC_CHUNKHDRSZ;
block = (AllocBlock) realloc(block, blksize);
if (block == NULL)
{
MemoryContextStats(TopMemoryContext);
ereport(ERROR,
(errcode(ERRCODE_OUT_OF_MEMORY),
errmsg("out of memory"),
errdetail("Failed on request of size %lu.",
(unsigned long) size)));
}
block->freeptr = block->endptr = ((char *) block) + blksize;
/* Update pointers since block has likely been moved */
chunk = (AllocChunk) (((char *) block) + ALLOC_BLOCKHDRSZ);
if (prevblock == NULL)
set->blocks = block;
else
prevblock->next = block;
chunk->size = chksize;
#ifdef MEMORY_CONTEXT_CHECKING
#ifdef RANDOMIZE_ALLOCATED_MEMORY
/* We can only fill the extra space if we know the prior request */
randomize_mem((char *) AllocChunkGetPointer(chunk) + chunk->requested_size,
size - chunk->requested_size);
#endif
chunk->requested_size = size;
/* set mark to catch clobber of "unused" space */
if (size < chunk->size)
((char *) AllocChunkGetPointer(chunk))[size] = 0x7E;
#endif
return AllocChunkGetPointer(chunk);
}
else
{
/*
* Small-chunk case. We just do this by brute force, ie, allocate a
* new chunk and copy the data. Since we know the existing data isn't
* huge, this won't involve any great memcpy expense, so it's not
* worth being smarter. (At one time we tried to avoid memcpy when it
* was possible to enlarge the chunk in-place, but that turns out to
* misbehave unpleasantly for repeated cycles of
* palloc/repalloc/pfree: the eventually freed chunks go into the
* wrong freelist for the next initial palloc request, and so we leak
* memory indefinitely. See pgsql-hackers archives for 2007-08-11.)
*/
AllocPointer newPointer;
/* allocate new chunk */
newPointer = AllocSetAlloc((MemoryContext) set, size);
/* transfer existing data (certain to fit) */
memcpy(newPointer, pointer, oldsize);
/* free old chunk */
AllocSetFree((MemoryContext) set, pointer);
return newPointer;
}
}
/*
* AllocSetGetChunkSpace
* Given a currently-allocated chunk, determine the total space
* it occupies (including all memory-allocation overhead).
*/
static Size
AllocSetGetChunkSpace(MemoryContext context, void *pointer)
{
AllocChunk chunk = AllocPointerGetChunk(pointer);
return chunk->size + ALLOC_CHUNKHDRSZ;
}
/*
* AllocSetIsEmpty
* Is an allocset empty of any allocated space?
*/
static bool
AllocSetIsEmpty(MemoryContext context)
{
/*
* For now, we say "empty" only if the context is new or just reset. We
* could examine the freelists to determine if all space has been freed,
* but it's not really worth the trouble for present uses of this
* functionality.
*/
if (context->isReset)
return true;
return false;
}
/*
* AllocSetStats
* Displays stats about memory consumption of an allocset.
*/
static void
AllocSetStats(MemoryContext context, int level)
{
AllocSet set = (AllocSet) context;
long nblocks = 0;
long nchunks = 0;
long totalspace = 0;
long freespace = 0;
AllocBlock block;
AllocChunk chunk;
int fidx;
int i;
for (block = set->blocks; block != NULL; block = block->next)
{
nblocks++;
totalspace += block->endptr - ((char *) block);
freespace += block->endptr - block->freeptr;
}
for (fidx = 0; fidx < ALLOCSET_NUM_FREELISTS; fidx++)
{
for (chunk = set->freelist[fidx]; chunk != NULL;
chunk = (AllocChunk) chunk->aset)
{
nchunks++;
freespace += chunk->size + ALLOC_CHUNKHDRSZ;
}
}
for (i = 0; i < level; i++)
fprintf(stderr, " ");
fprintf(stderr,
"%s: %lu total in %ld blocks; %lu free (%ld chunks); %lu used\n",
set->header.name, totalspace, nblocks, freespace, nchunks,
totalspace - freespace);
}
#ifdef MEMORY_CONTEXT_CHECKING
/*
* AllocSetCheck
* Walk through chunks and check consistency of memory.
*
* NOTE: report errors as WARNING, *not* ERROR or FATAL. Otherwise you'll
* find yourself in an infinite loop when trouble occurs, because this
* routine will be entered again when elog cleanup tries to release memory!
*/
static void
AllocSetCheck(MemoryContext context)
{
AllocSet set = (AllocSet) context;
char *name = set->header.name;
AllocBlock block;
for (block = set->blocks; block != NULL; block = block->next)
{
char *bpoz = ((char *) block) + ALLOC_BLOCKHDRSZ;
long blk_used = block->freeptr - bpoz;
long blk_data = 0;
long nchunks = 0;
/*
* Empty block - empty can be keeper-block only
*/
if (!blk_used)
{
if (set->keeper != block)
elog(WARNING, "problem in alloc set %s: empty block %p",
name, block);
}
/*
* Chunk walker
*/
while (bpoz < block->freeptr)
{
AllocChunk chunk = (AllocChunk) bpoz;
Size chsize,
dsize;
char *chdata_end;
chsize = chunk->size; /* aligned chunk size */
dsize = chunk->requested_size; /* real data */
chdata_end = ((char *) chunk) + (ALLOC_CHUNKHDRSZ + dsize);
/*
* Check chunk size
*/
if (dsize > chsize)
elog(WARNING, "problem in alloc set %s: req size > alloc size for chunk %p in block %p",
name, chunk, block);
if (chsize < (1 << ALLOC_MINBITS))
elog(WARNING, "problem in alloc set %s: bad size %lu for chunk %p in block %p",
name, (unsigned long) chsize, chunk, block);
/* single-chunk block? */
if (chsize > set->allocChunkLimit &&
chsize + ALLOC_CHUNKHDRSZ != blk_used)
elog(WARNING, "problem in alloc set %s: bad single-chunk %p in block %p",
name, chunk, block);
/*
* If chunk is allocated, check for correct aset pointer. (If it's
* free, the aset is the freelist pointer, which we can't check as
* easily...)
*/
if (dsize > 0 && chunk->aset != (void *) set)
elog(WARNING, "problem in alloc set %s: bogus aset link in block %p, chunk %p",
name, block, chunk);
/*
* Check for overwrite of "unallocated" space in chunk
*/
if (dsize > 0 && dsize < chsize && *chdata_end != 0x7E)
elog(WARNING, "problem in alloc set %s: detected write past chunk end in block %p, chunk %p",
name, block, chunk);
blk_data += chsize;
nchunks++;
bpoz += ALLOC_CHUNKHDRSZ + chsize;
}
if ((blk_data + (nchunks * ALLOC_CHUNKHDRSZ)) != blk_used)
elog(WARNING, "problem in alloc set %s: found inconsistent memory block %p",
name, block);
}
}
#endif /* MEMORY_CONTEXT_CHECKING */