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Tom Lane 4431758229 Support ORDER BY ... NULLS FIRST/LAST, and add ASC/DESC/NULLS FIRST/NULLS LAST
per-column options for btree indexes.  The planner's support for this is still
pretty rudimentary; it does not yet know how to plan mergejoins with
nondefault ordering options.  The documentation is pretty rudimentary, too.
I'll work on improving that stuff later.

Note incompatible change from prior behavior: ORDER BY ... USING will now be
rejected if the operator is not a less-than or greater-than member of some
btree opclass.  This prevents less-than-sane behavior if an operator that
doesn't actually define a proper sort ordering is selected.
2007-01-09 02:14:16 +00:00

331 lines
8.0 KiB
C

/*-------------------------------------------------------------------------
*
* nodeSort.c
* Routines to handle sorting of relations.
*
* Portions Copyright (c) 1996-2007, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
*
* IDENTIFICATION
* $PostgreSQL: pgsql/src/backend/executor/nodeSort.c,v 1.60 2007/01/09 02:14:11 tgl Exp $
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "executor/execdebug.h"
#include "executor/nodeSort.h"
#include "miscadmin.h"
#include "utils/tuplesort.h"
/* ----------------------------------------------------------------
* ExecSort
*
* Sorts tuples from the outer subtree of the node using tuplesort,
* which saves the results in a temporary file or memory. After the
* initial call, returns a tuple from the file with each call.
*
* Conditions:
* -- none.
*
* Initial States:
* -- the outer child is prepared to return the first tuple.
* ----------------------------------------------------------------
*/
TupleTableSlot *
ExecSort(SortState *node)
{
EState *estate;
ScanDirection dir;
Tuplesortstate *tuplesortstate;
TupleTableSlot *slot;
/*
* get state info from node
*/
SO1_printf("ExecSort: %s\n",
"entering routine");
estate = node->ss.ps.state;
dir = estate->es_direction;
tuplesortstate = (Tuplesortstate *) node->tuplesortstate;
/*
* If first time through, read all tuples from outer plan and pass them to
* tuplesort.c. Subsequent calls just fetch tuples from tuplesort.
*/
if (!node->sort_Done)
{
Sort *plannode = (Sort *) node->ss.ps.plan;
PlanState *outerNode;
TupleDesc tupDesc;
SO1_printf("ExecSort: %s\n",
"sorting subplan");
/*
* Want to scan subplan in the forward direction while creating the
* sorted data.
*/
estate->es_direction = ForwardScanDirection;
/*
* Initialize tuplesort module.
*/
SO1_printf("ExecSort: %s\n",
"calling tuplesort_begin");
outerNode = outerPlanState(node);
tupDesc = ExecGetResultType(outerNode);
tuplesortstate = tuplesort_begin_heap(tupDesc,
plannode->numCols,
plannode->sortColIdx,
plannode->sortOperators,
plannode->nullsFirst,
work_mem,
node->randomAccess);
node->tuplesortstate = (void *) tuplesortstate;
/*
* Scan the subplan and feed all the tuples to tuplesort.
*/
for (;;)
{
slot = ExecProcNode(outerNode);
if (TupIsNull(slot))
break;
tuplesort_puttupleslot(tuplesortstate, slot);
}
/*
* Complete the sort.
*/
tuplesort_performsort(tuplesortstate);
/*
* restore to user specified direction
*/
estate->es_direction = dir;
/*
* finally set the sorted flag to true
*/
node->sort_Done = true;
SO1_printf("ExecSort: %s\n", "sorting done");
}
SO1_printf("ExecSort: %s\n",
"retrieving tuple from tuplesort");
/*
* Get the first or next tuple from tuplesort. Returns NULL if no more
* tuples.
*/
slot = node->ss.ps.ps_ResultTupleSlot;
(void) tuplesort_gettupleslot(tuplesortstate,
ScanDirectionIsForward(dir),
slot);
return slot;
}
/* ----------------------------------------------------------------
* ExecInitSort
*
* Creates the run-time state information for the sort node
* produced by the planner and initializes its outer subtree.
* ----------------------------------------------------------------
*/
SortState *
ExecInitSort(Sort *node, EState *estate, int eflags)
{
SortState *sortstate;
SO1_printf("ExecInitSort: %s\n",
"initializing sort node");
/*
* create state structure
*/
sortstate = makeNode(SortState);
sortstate->ss.ps.plan = (Plan *) node;
sortstate->ss.ps.state = estate;
/*
* We must have random access to the sort output to do backward scan or
* mark/restore. We also prefer to materialize the sort output if we
* might be called on to rewind and replay it many times.
*/
sortstate->randomAccess = (eflags & (EXEC_FLAG_REWIND |
EXEC_FLAG_BACKWARD |
EXEC_FLAG_MARK)) != 0;
sortstate->sort_Done = false;
sortstate->tuplesortstate = NULL;
/*
* Miscellaneous initialization
*
* Sort nodes don't initialize their ExprContexts because they never call
* ExecQual or ExecProject.
*/
#define SORT_NSLOTS 2
/*
* tuple table initialization
*
* sort nodes only return scan tuples from their sorted relation.
*/
ExecInitResultTupleSlot(estate, &sortstate->ss.ps);
ExecInitScanTupleSlot(estate, &sortstate->ss);
/*
* initialize child nodes
*
* We shield the child node from the need to support REWIND, BACKWARD, or
* MARK/RESTORE.
*/
eflags &= ~(EXEC_FLAG_REWIND | EXEC_FLAG_BACKWARD | EXEC_FLAG_MARK);
outerPlanState(sortstate) = ExecInitNode(outerPlan(node), estate, eflags);
/*
* initialize tuple type. no need to initialize projection info because
* this node doesn't do projections.
*/
ExecAssignResultTypeFromTL(&sortstate->ss.ps);
ExecAssignScanTypeFromOuterPlan(&sortstate->ss);
sortstate->ss.ps.ps_ProjInfo = NULL;
SO1_printf("ExecInitSort: %s\n",
"sort node initialized");
return sortstate;
}
int
ExecCountSlotsSort(Sort *node)
{
return ExecCountSlotsNode(outerPlan((Plan *) node)) +
ExecCountSlotsNode(innerPlan((Plan *) node)) +
SORT_NSLOTS;
}
/* ----------------------------------------------------------------
* ExecEndSort(node)
* ----------------------------------------------------------------
*/
void
ExecEndSort(SortState *node)
{
SO1_printf("ExecEndSort: %s\n",
"shutting down sort node");
/*
* clean out the tuple table
*/
ExecClearTuple(node->ss.ss_ScanTupleSlot);
/* must drop pointer to sort result tuple */
ExecClearTuple(node->ss.ps.ps_ResultTupleSlot);
/*
* Release tuplesort resources
*/
if (node->tuplesortstate != NULL)
tuplesort_end((Tuplesortstate *) node->tuplesortstate);
node->tuplesortstate = NULL;
/*
* shut down the subplan
*/
ExecEndNode(outerPlanState(node));
SO1_printf("ExecEndSort: %s\n",
"sort node shutdown");
}
/* ----------------------------------------------------------------
* ExecSortMarkPos
*
* Calls tuplesort to save the current position in the sorted file.
* ----------------------------------------------------------------
*/
void
ExecSortMarkPos(SortState *node)
{
/*
* if we haven't sorted yet, just return
*/
if (!node->sort_Done)
return;
tuplesort_markpos((Tuplesortstate *) node->tuplesortstate);
}
/* ----------------------------------------------------------------
* ExecSortRestrPos
*
* Calls tuplesort to restore the last saved sort file position.
* ----------------------------------------------------------------
*/
void
ExecSortRestrPos(SortState *node)
{
/*
* if we haven't sorted yet, just return.
*/
if (!node->sort_Done)
return;
/*
* restore the scan to the previously marked position
*/
tuplesort_restorepos((Tuplesortstate *) node->tuplesortstate);
}
void
ExecReScanSort(SortState *node, ExprContext *exprCtxt)
{
/*
* If we haven't sorted yet, just return. If outerplan' chgParam is not
* NULL then it will be re-scanned by ExecProcNode, else - no reason to
* re-scan it at all.
*/
if (!node->sort_Done)
return;
/* must drop pointer to sort result tuple */
ExecClearTuple(node->ss.ps.ps_ResultTupleSlot);
/*
* If subnode is to be rescanned then we forget previous sort results; we
* have to re-read the subplan and re-sort.
*
* Otherwise we can just rewind and rescan the sorted output.
*/
if (((PlanState *) node)->lefttree->chgParam != NULL ||
!node->randomAccess)
{
node->sort_Done = false;
tuplesort_end((Tuplesortstate *) node->tuplesortstate);
node->tuplesortstate = NULL;
/*
* if chgParam of subnode is not null then plan will be re-scanned by
* first ExecProcNode.
*/
if (((PlanState *) node)->lefttree->chgParam == NULL)
ExecReScan(((PlanState *) node)->lefttree, exprCtxt);
}
else
tuplesort_rescan((Tuplesortstate *) node->tuplesortstate);
}