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postgres/src/backend/nodes
David Rowley 9d9c02ccd1 Teach planner and executor about monotonic window funcs
Window functions such as row_number() always return a value higher than
the previously returned value for tuples in any given window partition.

Traditionally queries such as;

SELECT * FROM (
   SELECT *, row_number() over (order by c) rn
   FROM t
) t WHERE rn <= 10;

were executed fairly inefficiently.  Neither the query planner nor the
executor knew that once rn made it to 11 that nothing further would match
the outer query's WHERE clause.  It would blindly continue until all
tuples were exhausted from the subquery.

Here we implement means to make the above execute more efficiently.

This is done by way of adding a pg_proc.prosupport function to various of
the built-in window functions and adding supporting code to allow the
support function to inform the planner if the window function is
monotonically increasing, monotonically decreasing, both or neither.  The
planner is then able to make use of that information and possibly allow
the executor to short-circuit execution by way of adding a "run condition"
to the WindowAgg to allow it to determine if some of its execution work
can be skipped.

This "run condition" is not like a normal filter.  These run conditions
are only built using quals comparing values to monotonic window functions.
For monotonic increasing functions, quals making use of the btree
operators for <, <= and = can be used (assuming the window function column
is on the left). You can see here that once such a condition becomes false
that a monotonic increasing function could never make it subsequently true
again.  For monotonically decreasing functions the >, >= and = btree
operators for the given type can be used for run conditions.

The best-case situation for this is when there is a single WindowAgg node
without a PARTITION BY clause.  Here when the run condition becomes false
the WindowAgg node can simply return NULL.  No more tuples will ever match
the run condition.  It's a little more complex when there is a PARTITION
BY clause.  In this case, we cannot return NULL as we must still process
other partitions.  To speed this case up we pull tuples from the outer
plan to check if they're from the same partition and simply discard them
if they are.  When we find a tuple belonging to another partition we start
processing as normal again until the run condition becomes false or we run
out of tuples to process.

When there are multiple WindowAgg nodes to evaluate then this complicates
the situation.  For intermediate WindowAggs we must ensure we always
return all tuples to the calling node.  Any filtering done could lead to
incorrect results in WindowAgg nodes above.  For all intermediate nodes,
we can still save some work when the run condition becomes false.  We've
no need to evaluate the WindowFuncs anymore.  Other WindowAgg nodes cannot
reference the value of these and these tuples will not appear in the final
result anyway.  The savings here are small in comparison to what can be
saved in the top-level WingowAgg, but still worthwhile.

Intermediate WindowAgg nodes never filter out tuples, but here we change
WindowAgg so that the top-level WindowAgg filters out tuples that don't
match the intermediate WindowAgg node's run condition.  Such filters
appear in the "Filter" clause in EXPLAIN for the top-level WindowAgg node.

Here we add prosupport functions to allow the above to work for;
row_number(), rank(), dense_rank(), count(*) and count(expr).  It appears
technically possible to do the same for min() and max(), however, it seems
unlikely to be useful enough, so that's not done here.

Bump catversion

Author: David Rowley
Reviewed-by: Andy Fan, Zhihong Yu
Discussion: https://postgr.es/m/CAApHDvqvp3At8++yF8ij06sdcoo1S_b2YoaT9D4Nf+MObzsrLQ@mail.gmail.com
2022-04-08 10:34:36 +12:00
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src/backend/nodes/README

Node Structures
===============

Andrew Yu (11/94)

Introduction
------------

The current node structures are plain old C structures. "Inheritance" is
achieved by convention. No additional functions will be generated. Functions
that manipulate node structures reside in this directory.


FILES IN THIS DIRECTORY (src/backend/nodes/)

    General-purpose node manipulation functions:
	copyfuncs.c	- copy a node tree
	equalfuncs.c	- compare two node trees
	outfuncs.c	- convert a node tree to text representation
	readfuncs.c	- convert text representation back to a node tree
	makefuncs.c	- creator functions for some common node types
	nodeFuncs.c	- some other general-purpose manipulation functions

    Specialized manipulation functions:
	bitmapset.c	- Bitmapset support
	list.c		- generic list support
	params.c	- Param support
	tidbitmap.c	- TIDBitmap support
	value.c		- support for value nodes

FILES IN src/include/nodes/

    Node definitions:
	nodes.h		- define node tags (NodeTag)
	primnodes.h	- primitive nodes
	parsenodes.h	- parse tree nodes
	pathnodes.h	- path tree nodes and planner internal structures
	plannodes.h	- plan tree nodes
	execnodes.h	- executor nodes
	memnodes.h	- memory nodes
	pg_list.h	- generic list


Steps to Add a Node
-------------------

Suppose you want to define a node Foo:

1. Add a tag (T_Foo) to the enum NodeTag in nodes.h.  (If you insert the
   tag in a way that moves the numbers associated with existing tags,
   you'll need to recompile the whole tree after doing this.  It doesn't
   force initdb though, because the numbers never go to disk.)
2. Add the structure definition to the appropriate include/nodes/???.h file.
   If you intend to inherit from, say a Plan node, put Plan as the first field
   of your struct definition.
3. If you intend to use copyObject, equal, nodeToString or stringToNode,
   add an appropriate function to copyfuncs.c, equalfuncs.c, outfuncs.c
   and readfuncs.c accordingly.  (Except for frequently used nodes, don't
   bother writing a creator function in makefuncs.c)  The header comments
   in those files give general rules for whether you need to add support.
4. Add cases to the functions in nodeFuncs.c as needed.  There are many
   other places you'll probably also need to teach about your new node
   type.  Best bet is to grep for references to one or two similar existing
   node types to find all the places to touch.


Historical Note
---------------

Prior to the current simple C structure definitions, the Node structures
used a pseudo-inheritance system which automatically generated creator and
accessor functions. Since every node inherited from LispValue, the whole thing
was a mess. Here's a little anecdote:

    LispValue definition -- class used to support lisp structures
    in C.  This is here because we did not want to totally rewrite
    planner and executor code which depended on lisp structures when
    we ported postgres V1 from lisp to C. -cim 4/23/90