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			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			572 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Daitch-Mokotoff Soundex
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 *
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 * Copyright (c) 2023-2025, PostgreSQL Global Development Group
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 *
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 * This module was originally sponsored by Finance Norway /
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 * Trafikkforsikringsforeningen, and implemented by Dag Lem <dag@nimrod.no>
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 *
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 * The implementation of the Daitch-Mokotoff Soundex System aims at correctness
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 * and high performance, and can be summarized as follows:
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 *
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 * - The processing of each phoneme is initiated by an O(1) table lookup.
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 * - For phonemes containing more than one character, a coding tree is traversed
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 *   to process the complete phoneme.
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 * - The (alternate) soundex codes are produced digit by digit in-place in
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 *   another tree structure.
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 *
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 * References:
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 *
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 * https://www.avotaynu.com/soundex.htm
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 * https://www.jewishgen.org/InfoFiles/Soundex.html
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 * https://familypedia.fandom.com/wiki/Daitch-Mokotoff_Soundex
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 * https://stevemorse.org/census/soundex.html (dmlat.php, dmsoundex.php)
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 * https://github.com/apache/commons-codec/ (dmrules.txt, DaitchMokotoffSoundex.java)
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 * https://metacpan.org/pod/Text::Phonetic (DaitchMokotoff.pm)
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 *
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 * A few notes on other implementations:
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 *
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 * - All other known implementations have the same unofficial rules for "UE",
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 *   these are also adapted by this implementation (0, 1, NC).
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 * - The only other known implementation which is capable of generating all
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 *   correct soundex codes in all cases is the JOS Soundex Calculator at
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 *   https://www.jewishgen.org/jos/jossound.htm
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 * - "J" is considered (only) a vowel in dmlat.php
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 * - The official rules for "RS" are commented out in dmlat.php
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 * - Identical code digits for adjacent letters are not collapsed correctly in
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 *   dmsoundex.php when double digit codes are involved. E.g. "BESST" yields
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 *   744300 instead of 743000 as for "BEST".
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 * - "J" is considered (only) a consonant in DaitchMokotoffSoundex.java
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 * - "Y" is not considered a vowel in DaitchMokotoffSoundex.java
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*/
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#include "postgres.h"
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#include "catalog/pg_type.h"
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#include "mb/pg_wchar.h"
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#include "utils/array.h"
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#include "utils/builtins.h"
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#include "utils/memutils.h"
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/*
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 * The soundex coding chart table is adapted from
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 * https://www.jewishgen.org/InfoFiles/Soundex.html
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 * See daitch_mokotoff_header.pl for details.
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*/
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/* Generated coding chart table */
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#include "daitch_mokotoff.h"
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#define DM_CODE_DIGITS 6
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/* Node in soundex code tree */
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typedef struct dm_node
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{
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	int			soundex_length; /* Length of generated soundex code */
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	char		soundex[DM_CODE_DIGITS];	/* Soundex code */
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	int			is_leaf;		/* Candidate for complete soundex code */
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	int			last_update;	/* Letter number for last update of node */
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	char		code_digit;		/* Last code digit, 0 - 9 */
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	/*
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	 * One or two alternate code digits leading to this node. If there are two
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	 * digits, one of them is always an 'X'. Repeated code digits and 'X' lead
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	 * back to the same node.
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	 */
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	char		prev_code_digits[2];
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	/* One or two alternate code digits moving forward. */
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	char		next_code_digits[2];
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	/* ORed together code index(es) used to reach current node. */
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	int			prev_code_index;
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	int			next_code_index;
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	/* Possible nodes branching out from this node - digits 0-9. */
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	struct dm_node *children[10];
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	/* Next node in linked list. Alternating index for each iteration. */
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	struct dm_node *next[2];
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} dm_node;
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/* Template for new node in soundex code tree. */
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static const dm_node start_node = {
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	.soundex_length = 0,
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	.soundex = "000000",		/* Six digits */
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	.is_leaf = 0,
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	.last_update = 0,
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	.code_digit = '\0',
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	.prev_code_digits = {'\0', '\0'},
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	.next_code_digits = {'\0', '\0'},
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	.prev_code_index = 0,
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	.next_code_index = 0,
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	.children = {NULL},
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	.next = {NULL}
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};
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/* Dummy soundex codes at end of input. */
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static const dm_codes end_codes[2] =
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{
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	{
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		"X", "X", "X"
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	}
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};
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/* Mapping from ISO8859-1 to upper-case ASCII, covering the range 0x60..0xFF. */
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static const char iso8859_1_to_ascii_upper[] =
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"`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~                                  !                             ?AAAAAAECEEEEIIIIDNOOOOO*OUUUUYDSAAAAAAECEEEEIIIIDNOOOOO/OUUUUYDY";
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/* Internal C implementation */
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static bool daitch_mokotoff_coding(const char *word, ArrayBuildState *soundex);
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PG_FUNCTION_INFO_V1(daitch_mokotoff);
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Datum
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daitch_mokotoff(PG_FUNCTION_ARGS)
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{
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	text	   *arg = PG_GETARG_TEXT_PP(0);
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	Datum		retval;
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	char	   *string;
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	ArrayBuildState *soundex;
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	MemoryContext old_ctx,
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				tmp_ctx;
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	/* Work in a temporary context to simplify cleanup. */
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	tmp_ctx = AllocSetContextCreate(CurrentMemoryContext,
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									"daitch_mokotoff temporary context",
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									ALLOCSET_DEFAULT_SIZES);
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	old_ctx = MemoryContextSwitchTo(tmp_ctx);
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	/* We must convert the string to UTF-8 if it isn't already. */
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	string = pg_server_to_any(text_to_cstring(arg), VARSIZE_ANY_EXHDR(arg),
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							  PG_UTF8);
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	/* The result is built in this ArrayBuildState. */
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	soundex = initArrayResult(TEXTOID, tmp_ctx, false);
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	if (!daitch_mokotoff_coding(string, soundex))
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	{
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		/* No encodable characters in input */
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		MemoryContextSwitchTo(old_ctx);
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		MemoryContextDelete(tmp_ctx);
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		PG_RETURN_NULL();
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	}
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	retval = makeArrayResult(soundex, old_ctx);
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	MemoryContextSwitchTo(old_ctx);
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	MemoryContextDelete(tmp_ctx);
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	PG_RETURN_DATUM(retval);
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}
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/* Initialize soundex code tree node for next code digit. */
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static void
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initialize_node(dm_node *node, int last_update)
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{
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	if (node->last_update < last_update)
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	{
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		node->prev_code_digits[0] = node->next_code_digits[0];
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		node->prev_code_digits[1] = node->next_code_digits[1];
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		node->next_code_digits[0] = '\0';
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		node->next_code_digits[1] = '\0';
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		node->prev_code_index = node->next_code_index;
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		node->next_code_index = 0;
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		node->is_leaf = 0;
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		node->last_update = last_update;
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	}
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}
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/* Update soundex code tree node with next code digit. */
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static void
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add_next_code_digit(dm_node *node, int code_index, char code_digit)
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{
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	/* OR in index 1 or 2. */
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	node->next_code_index |= code_index;
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	if (!node->next_code_digits[0])
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		node->next_code_digits[0] = code_digit;
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	else if (node->next_code_digits[0] != code_digit)
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		node->next_code_digits[1] = code_digit;
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}
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/* Mark soundex code tree node as leaf. */
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static void
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set_leaf(dm_node *first_node[2], dm_node *last_node[2],
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		 dm_node *node, int ix_node)
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{
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	if (!node->is_leaf)
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	{
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		node->is_leaf = 1;
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		if (first_node[ix_node] == NULL)
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			first_node[ix_node] = node;
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		else
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			last_node[ix_node]->next[ix_node] = node;
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		last_node[ix_node] = node;
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		node->next[ix_node] = NULL;
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	}
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}
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/* Find next node corresponding to code digit, or create a new node. */
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static dm_node *
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find_or_create_child_node(dm_node *parent, char code_digit,
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						  ArrayBuildState *soundex)
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{
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	int			i = code_digit - '0';
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	dm_node   **nodes = parent->children;
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	dm_node    *node = nodes[i];
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	if (node)
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	{
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		/* Found existing child node. Skip completed nodes. */
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		return node->soundex_length < DM_CODE_DIGITS ? node : NULL;
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	}
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	/* Create new child node. */
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	node = palloc_object(dm_node);
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	nodes[i] = node;
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	*node = start_node;
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	memcpy(node->soundex, parent->soundex, sizeof(parent->soundex));
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	node->soundex_length = parent->soundex_length;
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	node->soundex[node->soundex_length++] = code_digit;
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	node->code_digit = code_digit;
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	node->next_code_index = node->prev_code_index;
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	if (node->soundex_length < DM_CODE_DIGITS)
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	{
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		return node;
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	}
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	else
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	{
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		/* Append completed soundex code to output array. */
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		text	   *out = cstring_to_text_with_len(node->soundex,
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												   DM_CODE_DIGITS);
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		accumArrayResult(soundex,
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						 PointerGetDatum(out),
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						 false,
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						 TEXTOID,
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						 CurrentMemoryContext);
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		return NULL;
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	}
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}
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/* Update node for next code digit(s). */
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static void
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update_node(dm_node *first_node[2], dm_node *last_node[2],
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			dm_node *node, int ix_node,
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			int letter_no, int prev_code_index, int next_code_index,
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			const char *next_code_digits, int digit_no,
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			ArrayBuildState *soundex)
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{
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	int			i;
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	char		next_code_digit = next_code_digits[digit_no];
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	int			num_dirty_nodes = 0;
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	dm_node    *dirty_nodes[2];
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	initialize_node(node, letter_no);
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	if (node->prev_code_index && !(node->prev_code_index & prev_code_index))
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	{
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		/*
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		 * If the sound (vowel / consonant) of this letter encoding doesn't
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		 * correspond to the coding index of the previous letter, we skip this
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		 * letter encoding. Note that currently, only "J" can be either a
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		 * vowel or a consonant.
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		 */
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		return;
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	}
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	if (next_code_digit == 'X' ||
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		(digit_no == 0 &&
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		 (node->prev_code_digits[0] == next_code_digit ||
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		  node->prev_code_digits[1] == next_code_digit)))
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	{
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		/* The code digit is the same as one of the previous (i.e. not added). */
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		dirty_nodes[num_dirty_nodes++] = node;
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	}
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	if (next_code_digit != 'X' &&
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		(digit_no > 0 ||
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		 node->prev_code_digits[0] != next_code_digit ||
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		 node->prev_code_digits[1]))
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	{
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		/* The code digit is different from one of the previous (i.e. added). */
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		node = find_or_create_child_node(node, next_code_digit, soundex);
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		if (node)
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		{
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			initialize_node(node, letter_no);
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			dirty_nodes[num_dirty_nodes++] = node;
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		}
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	}
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	for (i = 0; i < num_dirty_nodes; i++)
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	{
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		/* Add code digit leading to the current node. */
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		add_next_code_digit(dirty_nodes[i], next_code_index, next_code_digit);
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		if (next_code_digits[++digit_no])
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		{
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			update_node(first_node, last_node, dirty_nodes[i], ix_node,
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						letter_no, prev_code_index, next_code_index,
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						next_code_digits, digit_no,
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						soundex);
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		}
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		else
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		{
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			/* Add incomplete leaf node to linked list. */
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			set_leaf(first_node, last_node, dirty_nodes[i], ix_node);
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		}
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	}
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}
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/* Update soundex tree leaf nodes. */
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static void
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update_leaves(dm_node *first_node[2], int *ix_node, int letter_no,
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			  const dm_codes *codes, const dm_codes *next_codes,
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			  ArrayBuildState *soundex)
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{
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	int			i,
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				j,
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				code_index;
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	dm_node    *node,
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			   *last_node[2];
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	const dm_code *code,
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			   *next_code;
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	int			ix_node_next = (*ix_node + 1) & 1;	/* Alternating index: 0, 1 */
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	/* Initialize for new linked list of leaves. */
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	first_node[ix_node_next] = NULL;
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	last_node[ix_node_next] = NULL;
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	/* Process all nodes. */
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	for (node = first_node[*ix_node]; node; node = node->next[*ix_node])
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	{
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		/* One or two alternate code sequences. */
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		for (i = 0; i < 2 && (code = codes[i]) && code[0][0]; i++)
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		{
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			/* Coding for previous letter - before vowel: 1, all other: 2 */
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			int			prev_code_index = (code[0][0] > '1') + 1;
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			/* One or two alternate next code sequences. */
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			for (j = 0; j < 2 && (next_code = next_codes[j]) && next_code[0][0]; j++)
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			{
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				/* Determine which code to use. */
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				if (letter_no == 0)
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				{
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					/* This is the first letter. */
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					code_index = 0;
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				}
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				else if (next_code[0][0] <= '1')
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				{
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					/* The next letter is a vowel. */
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					code_index = 1;
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				}
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				else
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				{
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					/* All other cases. */
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					code_index = 2;
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				}
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				/* One or two sequential code digits. */
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				update_node(first_node, last_node, node, ix_node_next,
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							letter_no, prev_code_index, code_index,
 | 
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							code[code_index], 0,
 | 
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							soundex);
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			}
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		}
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						|
	}
 | 
						|
 | 
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	*ix_node = ix_node_next;
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}
 | 
						|
 | 
						|
 | 
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/*
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 * Return next character, converted from UTF-8 to uppercase ASCII.
 | 
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 * *ix is the current string index and is incremented by the character length.
 | 
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 */
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static char
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read_char(const unsigned char *str, int *ix)
 | 
						|
{
 | 
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	/* Substitute character for skipped code points. */
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	const char	na = '\x1a';
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	pg_wchar	c;
 | 
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 | 
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	/* Decode UTF-8 character to ISO 10646 code point. */
 | 
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	str += *ix;
 | 
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	c = utf8_to_unicode(str);
 | 
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 | 
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	/* Advance *ix, but (for safety) not if we've reached end of string. */
 | 
						|
	if (c)
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		*ix += pg_utf_mblen(str);
 | 
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 | 
						|
	/* Convert. */
 | 
						|
	if (c >= (unsigned char) '[' && c <= (unsigned char) ']')
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						|
	{
 | 
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		/* ASCII characters [, \, and ] are reserved for conversions below. */
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		return na;
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	}
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	else if (c < 0x60)
 | 
						|
	{
 | 
						|
		/* Other non-lowercase ASCII characters can be used as-is. */
 | 
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		return (char) c;
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	}
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	else if (c < 0x100)
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	{
 | 
						|
		/* ISO-8859-1 code point; convert to upper-case ASCII via table. */
 | 
						|
		return iso8859_1_to_ascii_upper[c - 0x60];
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		/* Conversion of non-ASCII characters in the coding chart. */
 | 
						|
		switch (c)
 | 
						|
		{
 | 
						|
			case 0x0104:		/* LATIN CAPITAL LETTER A WITH OGONEK */
 | 
						|
			case 0x0105:		/* LATIN SMALL LETTER A WITH OGONEK */
 | 
						|
				return '[';
 | 
						|
			case 0x0118:		/* LATIN CAPITAL LETTER E WITH OGONEK */
 | 
						|
			case 0x0119:		/* LATIN SMALL LETTER E WITH OGONEK */
 | 
						|
				return '\\';
 | 
						|
			case 0x0162:		/* LATIN CAPITAL LETTER T WITH CEDILLA */
 | 
						|
			case 0x0163:		/* LATIN SMALL LETTER T WITH CEDILLA */
 | 
						|
			case 0x021A:		/* LATIN CAPITAL LETTER T WITH COMMA BELOW */
 | 
						|
			case 0x021B:		/* LATIN SMALL LETTER T WITH COMMA BELOW */
 | 
						|
				return ']';
 | 
						|
			default:
 | 
						|
				return na;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Read next ASCII character, skipping any characters not in [A-\]]. */
 | 
						|
static char
 | 
						|
read_valid_char(const char *str, int *ix)
 | 
						|
{
 | 
						|
	char		c;
 | 
						|
 | 
						|
	while ((c = read_char((const unsigned char *) str, ix)) != '\0')
 | 
						|
	{
 | 
						|
		if (c >= 'A' && c <= ']')
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	return c;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Return sound coding for "letter" (letter sequence) */
 | 
						|
static const dm_codes *
 | 
						|
read_letter(const char *str, int *ix)
 | 
						|
{
 | 
						|
	char		c,
 | 
						|
				cmp;
 | 
						|
	int			i,
 | 
						|
				j;
 | 
						|
	const dm_letter *letters;
 | 
						|
	const dm_codes *codes;
 | 
						|
 | 
						|
	/* First letter in sequence. */
 | 
						|
	if ((c = read_valid_char(str, ix)) == '\0')
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	letters = &letter_[c - 'A'];
 | 
						|
	codes = letters->codes;
 | 
						|
	i = *ix;
 | 
						|
 | 
						|
	/* Any subsequent letters in sequence. */
 | 
						|
	while ((letters = letters->letters) && (c = read_valid_char(str, &i)))
 | 
						|
	{
 | 
						|
		for (j = 0; (cmp = letters[j].letter); j++)
 | 
						|
		{
 | 
						|
			if (cmp == c)
 | 
						|
			{
 | 
						|
				/* Letter found. */
 | 
						|
				letters = &letters[j];
 | 
						|
				if (letters->codes)
 | 
						|
				{
 | 
						|
					/* Coding for letter sequence found. */
 | 
						|
					codes = letters->codes;
 | 
						|
					*ix = i;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (!cmp)
 | 
						|
		{
 | 
						|
			/* The sequence of letters has no coding. */
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return codes;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * Generate all Daitch-Mokotoff soundex codes for word,
 | 
						|
 * adding them to the "soundex" ArrayBuildState.
 | 
						|
 * Returns false if string has no encodable characters, else true.
 | 
						|
 */
 | 
						|
static bool
 | 
						|
daitch_mokotoff_coding(const char *word, ArrayBuildState *soundex)
 | 
						|
{
 | 
						|
	int			i = 0;
 | 
						|
	int			letter_no = 0;
 | 
						|
	int			ix_node = 0;
 | 
						|
	const dm_codes *codes,
 | 
						|
			   *next_codes;
 | 
						|
	dm_node    *first_node[2],
 | 
						|
			   *node;
 | 
						|
 | 
						|
	/* First letter. */
 | 
						|
	if (!(codes = read_letter(word, &i)))
 | 
						|
	{
 | 
						|
		/* No encodable character in input. */
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Starting point. */
 | 
						|
	first_node[ix_node] = palloc_object(dm_node);
 | 
						|
	*first_node[ix_node] = start_node;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * Loop until either the word input is exhausted, or all generated soundex
 | 
						|
	 * codes are completed to six digits.
 | 
						|
	 */
 | 
						|
	while (codes && first_node[ix_node])
 | 
						|
	{
 | 
						|
		next_codes = read_letter(word, &i);
 | 
						|
 | 
						|
		/* Update leaf nodes. */
 | 
						|
		update_leaves(first_node, &ix_node, letter_no,
 | 
						|
					  codes, next_codes ? next_codes : end_codes,
 | 
						|
					  soundex);
 | 
						|
 | 
						|
		codes = next_codes;
 | 
						|
		letter_no++;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Append all remaining (incomplete) soundex codes to output array. */
 | 
						|
	for (node = first_node[ix_node]; node; node = node->next[ix_node])
 | 
						|
	{
 | 
						|
		text	   *out = cstring_to_text_with_len(node->soundex,
 | 
						|
												   DM_CODE_DIGITS);
 | 
						|
 | 
						|
		accumArrayResult(soundex,
 | 
						|
						 PointerGetDatum(out),
 | 
						|
						 false,
 | 
						|
						 TEXTOID,
 | 
						|
						 CurrentMemoryContext);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 |