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Rename nodes/relation.h to nodes/pathnodes.h.

The old name of this file was never a very good indication of what it
was for.  Now that there's also access/relation.h, we have a potential
confusion hazard as well, so let's rename it to something more apropos.
Per discussion, "pathnodes.h" is reasonable, since a good fraction of
the file is Path node definitions.

While at it, tweak a couple of other headers that were gratuitously
importing relation.h into modules that don't need it.

Discussion: https://postgr.es/m/7719.1548688728@sss.pgh.pa.us
This commit is contained in:
Tom Lane
2019-01-29 16:49:25 -05:00
parent f09346a9c6
commit fa2cf164aa
44 changed files with 60 additions and 59 deletions

View File

@ -15,7 +15,8 @@
#define PARTPRUNE_H
#include "nodes/execnodes.h"
#include "nodes/relation.h"
struct PlannerInfo; /* avoid including pathnodes.h here */
struct RelOptInfo;
/*
@ -71,12 +72,12 @@ typedef struct PartitionPruneContext
#define PruneCxtStateIdx(partnatts, step_id, keyno) \
((partnatts) * (step_id) + (keyno))
extern PartitionPruneInfo *make_partition_pruneinfo(PlannerInfo *root,
RelOptInfo *parentrel,
extern PartitionPruneInfo *make_partition_pruneinfo(struct PlannerInfo *root,
struct RelOptInfo *parentrel,
List *subpaths,
List *partitioned_rels,
List *prunequal);
extern Relids prune_append_rel_partitions(RelOptInfo *rel);
extern Bitmapset *prune_append_rel_partitions(struct RelOptInfo *rel);
extern Bitmapset *get_matching_partitions(PartitionPruneContext *context,
List *pruning_steps);