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Add bms_next_member(), and use it where appropriate.
This patch adds a way of iterating through the members of a bitmapset nondestructively, unlike the old way with bms_first_member(). While bms_next_member() is very slightly slower than bms_first_member() (at least for typical-size bitmapsets), eliminating the need to palloc and pfree a temporary copy of the target bitmapset is a significant win. So this method should be preferred in all cases where a temporary copy would be necessary. Tom Lane, with suggestions from Dean Rasheed and David Rowley
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@@ -454,13 +454,11 @@ static Relids
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offset_relid_set(Relids relids, int offset)
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{
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Relids result = NULL;
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Relids tmprelids;
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int rtindex;
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tmprelids = bms_copy(relids);
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while ((rtindex = bms_first_member(tmprelids)) >= 0)
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rtindex = -1;
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while ((rtindex = bms_next_member(relids, rtindex)) >= 0)
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result = bms_add_member(result, rtindex + offset);
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bms_free(tmprelids);
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return result;
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}
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