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Clean up some longstanding problems in shared-cache invalidation.
SI messages now include the relevant database OID, so that operations in one database do not cause useless cache flushes in backends attached to other databases. Declare SI messages properly using a union, to eliminate the former assumption that Oid is the same size as int or Index. Rewrite the nearly-unreadable code in inval.c, and document it better. Arrange for catcache flushes at end of command/transaction to happen before relcache flushes do --- this avoids loading a new tuple into the catcache while setting up new relcache entry, only to have it be flushed again immediately.
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@@ -8,7 +8,7 @@
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*
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*
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* IDENTIFICATION
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* $Header: /cvsroot/pgsql/src/backend/storage/ipc/sinvaladt.c,v 1.39 2001/06/16 22:58:15 tgl Exp $
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* $Header: /cvsroot/pgsql/src/backend/storage/ipc/sinvaladt.c,v 1.40 2001/06/19 19:42:15 tgl Exp $
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*
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*-------------------------------------------------------------------------
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*/
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@@ -20,7 +20,6 @@
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#include "miscadmin.h"
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#include "storage/backendid.h"
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#include "storage/proc.h"
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#include "storage/sinval.h"
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#include "storage/sinvaladt.h"
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SISeg *shmInvalBuffer;
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@@ -35,7 +34,6 @@ static void SISetProcStateInvalid(SISeg *segP);
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int
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SInvalShmemSize(int maxBackends)
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{
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/*
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* Figure space needed. Note sizeof(SISeg) includes the first
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* ProcState entry.
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@@ -183,14 +181,13 @@ CleanupInvalidationState(int status, Datum arg)
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* Returns true for normal successful insertion, false if had to reset.
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*/
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bool
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SIInsertDataEntry(SISeg *segP, SharedInvalidData *data)
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SIInsertDataEntry(SISeg *segP, SharedInvalidationMessage *data)
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{
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int numMsgs = segP->maxMsgNum - segP->minMsgNum;
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/* Is the buffer full? */
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if (numMsgs >= MAXNUMMESSAGES)
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{
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/*
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* Don't panic just yet: slowest backend might have consumed some
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* messages but not yet have done SIDelExpiredDataEntries() to
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@@ -273,13 +270,12 @@ SISetProcStateInvalid(SISeg *segP)
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*/
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int
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SIGetDataEntry(SISeg *segP, int backendId,
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SharedInvalidData *data)
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SharedInvalidationMessage *data)
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{
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ProcState *stateP = &segP->procState[backendId - 1];
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if (stateP->resetState)
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{
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/*
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* Force reset. We can say we have dealt with any messages added
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* since the reset, as well...
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