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Fix interaction of partitioned tables with BulkInsertState.

When copying into a partitioned table, the target heap may change from
one tuple to next.  We must ask ReadBufferBI() to get a new buffer
every time such change occurs.  To do that, use new function
ReleaseBulkInsertStatePin().  This fixes the bug that tuples ended up
being inserted into the wrong partition, which occurred exactly
because the wrong buffer was used.

Amit Langote, per a suggestion from Robert Haas.  Some cosmetic
adjustments by me.

Reports by 高增琦 (Gao Zengqi), Venkata B Nagothi, and
Ragnar Ouchterlony.

Discussion: http://postgr.es/m/CAFmBtr32FDOqofo8yG-4mjzL1HnYHxXK5S9OGFJ%3D%3DcJpgEW4vA%40mail.gmail.com
Discussion: http://postgr.es/m/CAEyp7J9WiX0L3DoiNcRrY-9iyw%3DqP%2Bj%3DDLsAnNFF1xT2J1ggfQ%40mail.gmail.com
Discussion: http://postgr.es/m/16d73804-c9cd-14c5-463e-5caad563ff77%40agama.tv
Discussion: http://postgr.es/m/CA+TgmoaiZpDVUUN8LZ4jv1qFE_QyR+H9ec+79f5vNczYarg5Zg@mail.gmail.com
This commit is contained in:
Robert Haas
2017-01-24 08:50:16 -05:00
parent 3eaf03b5d3
commit b1ecb9b3fc
3 changed files with 24 additions and 0 deletions

View File

@ -2324,6 +2324,17 @@ FreeBulkInsertState(BulkInsertState bistate)
pfree(bistate);
}
/*
* ReleaseBulkInsertStatePin - release a buffer currently held in bistate
*/
void
ReleaseBulkInsertStatePin(BulkInsertState bistate)
{
if (bistate->current_buf != InvalidBuffer)
ReleaseBuffer(bistate->current_buf);
bistate->current_buf = InvalidBuffer;
}
/*
* heap_insert - insert tuple into a heap