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Add infrastructure for making spins_per_delay variable depending on
whether we seem to be running in a uniprocessor or multiprocessor. The adjustment rules could probably still use further tweaking, but I'm convinced this should be a win overall.
This commit is contained in:
@@ -9,7 +9,7 @@
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*
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*
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* IDENTIFICATION
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* $PostgreSQL: pgsql/src/backend/storage/lmgr/s_lock.c,v 1.38 2005/08/26 14:47:35 tgl Exp $
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* $PostgreSQL: pgsql/src/backend/storage/lmgr/s_lock.c,v 1.39 2005/10/11 20:41:32 tgl Exp $
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*
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*-------------------------------------------------------------------------
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*/
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@@ -21,6 +21,10 @@
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#include "storage/s_lock.h"
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#include "miscadmin.h"
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static int spins_per_delay = DEFAULT_SPINS_PER_DELAY;
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/*
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* s_lock_stuck() - complain about a stuck spinlock
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*/
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@@ -49,54 +53,67 @@ s_lock(volatile slock_t *lock, const char *file, int line)
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* We loop tightly for awhile, then delay using pg_usleep() and try
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* again. Preferably, "awhile" should be a small multiple of the
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* maximum time we expect a spinlock to be held. 100 iterations seems
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* about right. In most multi-CPU scenarios, the spinlock is probably
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* held by a process on another CPU and will be released before we
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* finish 100 iterations. However, on a uniprocessor, the tight loop
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* is just a waste of cycles, so don't iterate thousands of times.
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* about right as an initial guess. However, on a uniprocessor the
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* loop is a waste of cycles, while in a multi-CPU scenario it's usually
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* better to spin a bit longer than to call the kernel, so we try to
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* adapt the spin loop count depending on whether we seem to be in
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* a uniprocessor or multiprocessor.
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*
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* Note: you might think MIN_SPINS_PER_DELAY should be just 1, but you'd
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* be wrong; there are platforms where that can result in a "stuck
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* spinlock" failure. This has been seen particularly on Alphas; it
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* seems that the first TAS after returning from kernel space will always
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* fail on that hardware.
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*
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* Once we do decide to block, we use randomly increasing pg_usleep()
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* delays. The first delay is 10 msec, then the delay randomly
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* increases to about one second, after which we reset to 10 msec and
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* delays. The first delay is 1 msec, then the delay randomly
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* increases to about one second, after which we reset to 1 msec and
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* start again. The idea here is that in the presence of heavy
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* contention we need to increase the delay, else the spinlock holder
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* may never get to run and release the lock. (Consider situation
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* where spinlock holder has been nice'd down in priority by the
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* scheduler --- it will not get scheduled until all would-be
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* acquirers are sleeping, so if we always use a 10-msec sleep, there
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* acquirers are sleeping, so if we always use a 1-msec sleep, there
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* is a real possibility of starvation.) But we can't just clamp the
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* delay to an upper bound, else it would take a long time to make a
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* reasonable number of tries.
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*
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* We time out and declare error after NUM_DELAYS delays (thus, exactly
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* that many tries). With the given settings, this will usually take
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* 3 or so minutes. It seems better to fix the total number of tries
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* 2 or so minutes. It seems better to fix the total number of tries
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* (and thus the probability of unintended failure) than to fix the
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* total time spent.
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*
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* The pg_usleep() delays are measured in centiseconds (0.01 sec) because
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* 10 msec is a common resolution limit at the OS level.
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* The pg_usleep() delays are measured in milliseconds because 1 msec
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* is a common resolution limit at the OS level for newer platforms.
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* On older platforms the resolution limit is usually 10 msec, in
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* which case the total delay before timeout will be a bit more.
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*/
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#define SPINS_PER_DELAY 100
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#define MIN_SPINS_PER_DELAY 10
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#define MAX_SPINS_PER_DELAY 1000
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#define NUM_DELAYS 1000
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#define MIN_DELAY_CSEC 1
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#define MAX_DELAY_CSEC 100
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#define MIN_DELAY_MSEC 1
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#define MAX_DELAY_MSEC 1000
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int spins = 0;
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int delays = 0;
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int cur_delay = MIN_DELAY_CSEC;
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int cur_delay = 0;
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while (TAS(lock))
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{
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/* CPU-specific delay each time through the loop */
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SPIN_DELAY();
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/* Block the process every SPINS_PER_DELAY tries */
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if (++spins > SPINS_PER_DELAY)
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/* Block the process every spins_per_delay tries */
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if (++spins >= spins_per_delay)
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{
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if (++delays > NUM_DELAYS)
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s_lock_stuck(lock, file, line);
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pg_usleep(cur_delay * 10000L);
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if (cur_delay == 0) /* first time to delay? */
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cur_delay = MIN_DELAY_MSEC;
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pg_usleep(cur_delay * 1000L);
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#if defined(S_LOCK_TEST)
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fprintf(stdout, "*");
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@@ -107,14 +124,76 @@ s_lock(volatile slock_t *lock, const char *file, int line)
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cur_delay += (int) (cur_delay *
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(((double) random()) / ((double) MAX_RANDOM_VALUE)) + 0.5);
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/* wrap back to minimum delay when max is exceeded */
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if (cur_delay > MAX_DELAY_CSEC)
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cur_delay = MIN_DELAY_CSEC;
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if (cur_delay > MAX_DELAY_MSEC)
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cur_delay = MIN_DELAY_MSEC;
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spins = 0;
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}
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}
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/*
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* If we were able to acquire the lock without delaying, it's a good
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* indication we are in a multiprocessor. If we had to delay, it's
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* a sign (but not a sure thing) that we are in a uniprocessor.
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* Hence, we decrement spins_per_delay slowly when we had to delay,
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* and increase it rapidly when we didn't. It's expected that
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* spins_per_delay will converge to the minimum value on a uniprocessor
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* and to the maximum value on a multiprocessor.
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*
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* Note: spins_per_delay is local within our current process.
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* We want to average these observations across multiple backends,
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* since it's relatively rare for this function to even get entered,
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* and so a single backend might not live long enough to converge on
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* a good value. That is handled by the two routines below.
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*/
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if (cur_delay == 0)
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{
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/* we never had to delay */
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if (spins_per_delay < MAX_SPINS_PER_DELAY)
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spins_per_delay = Min(spins_per_delay + 100, MAX_SPINS_PER_DELAY);
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}
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else
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{
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if (spins_per_delay > MIN_SPINS_PER_DELAY)
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spins_per_delay = Max(spins_per_delay - 1, MIN_SPINS_PER_DELAY);
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}
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}
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/*
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* Set local copy of spins_per_delay during backend startup.
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*
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* NB: this has to be pretty fast as it is called while holding a spinlock
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*/
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void
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set_spins_per_delay(int shared_spins_per_delay)
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{
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spins_per_delay = shared_spins_per_delay;
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}
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/*
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* Update shared estimate of spins_per_delay during backend exit.
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*
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* NB: this has to be pretty fast as it is called while holding a spinlock
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*/
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int
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update_spins_per_delay(int shared_spins_per_delay)
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{
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/*
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* We use an exponential moving average with a relatively slow
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* adaption rate, so that noise in any one backend's result won't
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* affect the shared value too much. As long as both inputs are
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* within the allowed range, the result must be too, so we need not
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* worry about clamping the result.
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*
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* We deliberately truncate rather than rounding; this is so that
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* single adjustments inside a backend can affect the shared estimate
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* (see the asymmetric adjustment rules above).
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*/
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return (shared_spins_per_delay * 15 + spins_per_delay) / 16;
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}
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/*
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* Various TAS implementations that cannot live in s_lock.h as no inline
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* definition exists (yet).
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