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Add INJECTION_POINT_CACHED() to run injection points directly from cache
This new macro is able to perform a direct lookup from the local cache of injection points (refreshed each time a point is loaded or run), without touching the shared memory state of injection points at all. This works in combination with INJECTION_POINT_LOAD(), and it is better than INJECTION_POINT() in a critical section due to the fact that it would avoid all memory allocations should a concurrent detach happen since a LOAD(), as it retrieves a callback from the backend-private memory. The documentation is updated to describe in more details how to use this new macro with a load. Some tests are added to the module injection_points based on a new SQL function that acts as a wrapper of INJECTION_POINT_CACHED(). Based on a suggestion from Heikki Linnakangas. Author: Heikki Linnakangas, Michael Paquier Discussion: https://postgr.es/m/58d588d0-e63f-432f-9181-bed29313dece@iki.fi
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@@ -553,3 +553,20 @@ InjectionPointRun(const char *name)
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elog(ERROR, "Injection points are not supported by this build");
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#endif
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}
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/*
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* Execute an injection point directly from the cache, if defined.
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*/
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void
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InjectionPointCached(const char *name)
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{
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#ifdef USE_INJECTION_POINTS
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InjectionPointCacheEntry *cache_entry;
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cache_entry = injection_point_cache_get(name);
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if (cache_entry)
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cache_entry->callback(name, cache_entry->private_data);
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#else
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elog(ERROR, "Injection points are not supported by this build");
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#endif
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}
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