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Add INJECTION_POINT_CACHED() to run injection points directly from cache

This new macro is able to perform a direct lookup from the local cache
of injection points (refreshed each time a point is loaded or run),
without touching the shared memory state of injection points at all.

This works in combination with INJECTION_POINT_LOAD(), and it is better
than INJECTION_POINT() in a critical section due to the fact that it
would avoid all memory allocations should a concurrent detach happen
since a LOAD(), as it retrieves a callback from the backend-private
memory.

The documentation is updated to describe in more details how to use this
new macro with a load.  Some tests are added to the module
injection_points based on a new SQL function that acts as a wrapper of
INJECTION_POINT_CACHED().

Based on a suggestion from Heikki Linnakangas.

Author: Heikki Linnakangas, Michael Paquier
Discussion: https://postgr.es/m/58d588d0-e63f-432f-9181-bed29313dece@iki.fi
This commit is contained in:
Michael Paquier
2024-07-18 09:50:41 +09:00
parent 6159331acf
commit a0a5869a85
7 changed files with 69 additions and 7 deletions

View File

@@ -553,3 +553,20 @@ InjectionPointRun(const char *name)
elog(ERROR, "Injection points are not supported by this build");
#endif
}
/*
* Execute an injection point directly from the cache, if defined.
*/
void
InjectionPointCached(const char *name)
{
#ifdef USE_INJECTION_POINTS
InjectionPointCacheEntry *cache_entry;
cache_entry = injection_point_cache_get(name);
if (cache_entry)
cache_entry->callback(name, cache_entry->private_data);
#else
elog(ERROR, "Injection points are not supported by this build");
#endif
}