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Replace PostmasterRandom() with a stronger way of generating randomness.
This adds a new routine, pg_strong_random() for generating random bytes, for use in both frontend and backend. At the moment, it's only used in the backend, but the upcoming SCRAM authentication patches need strong random numbers in libpq as well. pg_strong_random() is based on, and replaces, the existing implementation in pgcrypto. It can acquire strong random numbers from a number of sources, depending on what's available: - OpenSSL RAND_bytes(), if built with OpenSSL - On Windows, the native cryptographic functions are used - /dev/urandom - /dev/random Original patch by Magnus Hagander, with further work by Michael Paquier and me. Discussion: <CAB7nPqRy3krN8quR9XujMVVHYtXJ0_60nqgVc6oUk8ygyVkZsA@mail.gmail.com>
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@ -626,8 +626,6 @@ static time_t check_time = 0;
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static void
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system_reseed(void)
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{
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uint8 buf[1024];
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int n;
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time_t t;
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int skip = 1;
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@ -642,24 +640,34 @@ system_reseed(void)
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else if (check_time == 0 ||
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(t - check_time) > SYSTEM_RESEED_CHECK_TIME)
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{
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uint8 buf;
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check_time = t;
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/* roll dice */
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px_get_random_bytes(buf, 1);
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skip = buf[0] >= SYSTEM_RESEED_CHANCE;
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px_get_random_bytes(&buf, 1);
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skip = (buf >= SYSTEM_RESEED_CHANCE);
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/* clear 1 byte */
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px_memset(&buf, 0, sizeof(buf));
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}
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/* clear 1 byte */
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px_memset(buf, 0, sizeof(buf));
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if (!skip)
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{
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/*
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* fortuna_add_entropy passes the input to SHA-256, so there's no
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* point in giving it more than 256 bits of input to begin with.
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*/
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uint8 buf[32];
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if (skip)
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return;
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if (!pg_strong_random(buf, sizeof(buf)))
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ereport(ERROR,
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(errcode(ERRCODE_INTERNAL_ERROR),
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errmsg("could not acquire random data")));
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fortuna_add_entropy(buf, sizeof(buf));
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n = px_acquire_system_randomness(buf);
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if (n > 0)
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fortuna_add_entropy(buf, n);
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seed_time = t;
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px_memset(buf, 0, sizeof(buf));
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seed_time = t;
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px_memset(buf, 0, sizeof(buf));
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}
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}
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int
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