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Introduce replication slots.
Replication slots are a crash-safe data structure which can be created on either a master or a standby to prevent premature removal of write-ahead log segments needed by a standby, as well as (with hot_standby_feedback=on) pruning of tuples whose removal would cause replication conflicts. Slots have some advantages over existing techniques, as explained in the documentation. In a few places, we refer to the type of replication slots introduced by this patch as "physical" slots, because forthcoming patches for logical decoding will also have slots, but with somewhat different properties. Andres Freund and Robert Haas
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@@ -17,6 +17,11 @@
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#include "access/xlogdefs.h"
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#include "nodes/pg_list.h"
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typedef enum ReplicationKind {
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REPLICATION_KIND_PHYSICAL,
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REPLICATION_KIND_LOGICAL
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} ReplicationKind;
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/* ----------------------
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* IDENTIFY_SYSTEM command
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@@ -39,6 +44,30 @@ typedef struct BaseBackupCmd
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} BaseBackupCmd;
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/* ----------------------
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* CREATE_REPLICATION_SLOT command
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* ----------------------
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*/
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typedef struct CreateReplicationSlotCmd
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{
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NodeTag type;
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char *slotname;
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ReplicationKind kind;
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char *plugin;
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} CreateReplicationSlotCmd;
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/* ----------------------
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* DROP_REPLICATION_SLOT command
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* ----------------------
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*/
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typedef struct DropReplicationSlotCmd
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{
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NodeTag type;
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char *slotname;
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} DropReplicationSlotCmd;
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/* ----------------------
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* START_REPLICATION command
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* ----------------------
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@@ -46,8 +75,11 @@ typedef struct BaseBackupCmd
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typedef struct StartReplicationCmd
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{
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NodeTag type;
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ReplicationKind kind;
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char *slotname;
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TimeLineID timeline;
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XLogRecPtr startpoint;
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List *options;
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} StartReplicationCmd;
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