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Fix some more bugs in signal handlers and process shutdown logic.
WalSndKill was doing things exactly backwards: it should first clear MyWalSnd (to stop signal handlers from touching MyWalSnd->latch), then disown the latch, and only then mark the WalSnd struct unused by clearing its pid field. Also, WalRcvSigUsr1Handler and worker_spi_sighup failed to preserve errno, which is surely a requirement for any signal handler. Per discussion of recent buildfarm failures. Back-patch as far as the relevant code exists.
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@ -950,17 +950,23 @@ InitWalSnd(void)
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static void
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static void
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WalSndKill(int code, Datum arg)
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WalSndKill(int code, Datum arg)
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{
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{
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Assert(MyWalSnd != NULL);
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WalSnd *walsnd = MyWalSnd;
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Assert(walsnd != NULL);
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/*
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* Clear MyWalSnd first; then disown the latch. This is so that signal
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* handlers won't try to touch the latch after it's no longer ours.
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*/
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MyWalSnd = NULL;
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DisownLatch(&walsnd->latch);
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/*
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/*
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* Mark WalSnd struct no longer in use. Assume that no lock is required
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* Mark WalSnd struct no longer in use. Assume that no lock is required
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* for this.
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* for this.
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*/
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*/
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MyWalSnd->pid = 0;
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walsnd->pid = 0;
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DisownLatch(&MyWalSnd->latch);
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/* WalSnd struct isn't mine anymore */
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MyWalSnd = NULL;
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}
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}
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/*
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/*
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