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Remove Ident nodetype in favor of using String nodes; this fixes some
latent wrong-struct-type bugs and makes the coding style more uniform, since the majority of places working with lists of column names were already using Strings not Idents. While at it, remove vestigial support for Stream node type, and otherwise-unreferenced nodes.h entries for T_TupleCount and T_BaseNode. NB: full recompile is recommended due to changes of Node type numbers. This shouldn't force an initdb though.
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@@ -20,7 +20,7 @@
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* Portions Copyright (c) 1994, Regents of the University of California
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*
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* IDENTIFICATION
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* $Header: /cvsroot/pgsql/src/backend/nodes/equalfuncs.c,v 1.152 2002/08/19 00:40:14 tgl Exp $
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* $Header: /cvsroot/pgsql/src/backend/nodes/equalfuncs.c,v 1.153 2002/08/19 15:08:46 tgl Exp $
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*
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*-------------------------------------------------------------------------
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*/
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@@ -543,26 +543,6 @@ _equalJoinInfo(JoinInfo *a, JoinInfo *b)
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return true;
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}
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static bool
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_equalStream(Stream *a, Stream *b)
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{
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if (a->clausetype != b->clausetype)
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return false;
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if (a->groupup != b->groupup)
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return false;
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if (a->groupcost != b->groupcost)
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return false;
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if (a->groupsel != b->groupsel)
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return false;
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if (!equal(a->pathptr, b->pathptr))
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return false;
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if (!equal(a->cinfo, b->cinfo))
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return false;
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if (!equal(a->upstream, b->upstream))
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return false;
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return equal(a->downstream, b->downstream);
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}
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/*
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* Stuff from parsenodes.h
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*/
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@@ -1556,15 +1536,6 @@ _equalAConst(A_Const *a, A_Const *b)
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return true;
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}
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static bool
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_equalIdent(Ident *a, Ident *b)
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{
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if (!equalstr(a->name, b->name))
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return false;
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return true;
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}
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static bool
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_equalFuncCall(FuncCall *a, FuncCall *b)
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{
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@@ -2045,9 +2016,6 @@ equal(void *a, void *b)
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case T_JoinInfo:
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retval = _equalJoinInfo(a, b);
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break;
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case T_Stream:
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retval = _equalStream(a, b);
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break;
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case T_TidPath:
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retval = _equalTidPath(a, b);
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break;
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@@ -2290,9 +2258,6 @@ equal(void *a, void *b)
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case T_A_Const:
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retval = _equalAConst(a, b);
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break;
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case T_Ident:
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retval = _equalIdent(a, b);
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break;
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case T_FuncCall:
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retval = _equalFuncCall(a, b);
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break;
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