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Fix off-by-one loop count in MapArrayTypeName, and get rid of static array.
MapArrayTypeName would copy up to NAMEDATALEN-1 bytes of the base type name, which of course is wrong: after prepending '_' there is only room for NAMEDATALEN-2 bytes. Aside from being the wrong result, this case would lead to overrunning the statically allocated work buffer. This would be a security bug if the function were ever used outside bootstrap mode, but it isn't, at least not in any currently supported branches. Aside from fixing the off-by-one loop logic, this patch gets rid of the static work buffer by having MapArrayTypeName pstrdup its result; the sole caller was already doing that, so this just requires moving the pstrdup call. This saves a few bytes but mainly it makes the API a lot cleaner. Back-patch on the off chance that there is some third-party code using MapArrayTypeName with less-secure input. Pushing pstrdup into the function should not cause any serious problems for such hypothetical code; at worst there might be a short term memory leak. Per Coverity scanning.
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@@ -51,7 +51,7 @@ extern void InsertOneTuple(Oid objectid);
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extern void InsertOneValue(char *value, int i);
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extern void InsertOneNull(int i);
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extern char *MapArrayTypeName(char *s);
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extern char *MapArrayTypeName(const char *s);
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extern void index_register(Oid heap, Oid ind, IndexInfo *indexInfo);
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extern void build_indices(void);
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