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Tighten up error recovery for fast-path locking.

The previous code could cause a backend crash after BEGIN; SAVEPOINT a;
LOCK TABLE foo (interrupted by ^C or statement timeout); ROLLBACK TO
SAVEPOINT a; LOCK TABLE foo, and might have leaked strong-lock counts
in other situations.

Report by Zoltán Böszörményi; patch review by Jeff Davis.
This commit is contained in:
Robert Haas
2012-04-18 11:17:30 -04:00
parent ab77b2da8b
commit 53c5b869b4
7 changed files with 94 additions and 31 deletions

View File

@@ -250,7 +250,8 @@ static HTAB *LockMethodProcLockHash;
static HTAB *LockMethodLocalHash;
/* private state for GrantAwaitedLock */
/* private state for error cleanup */
static LOCALLOCK *StrongLockInProgress;
static LOCALLOCK *awaitedLock;
static ResourceOwner awaitedOwner;
@@ -338,6 +339,8 @@ static void RemoveLocalLock(LOCALLOCK *locallock);
static PROCLOCK *SetupLockInTable(LockMethod lockMethodTable, PGPROC *proc,
const LOCKTAG *locktag, uint32 hashcode, LOCKMODE lockmode);
static void GrantLockLocal(LOCALLOCK *locallock, ResourceOwner owner);
static void BeginStrongLockAcquire(LOCALLOCK *locallock, uint32 fasthashcode);
static void FinishStrongLockAcquire(void);
static void WaitOnLock(LOCALLOCK *locallock, ResourceOwner owner);
static void ReleaseLockForOwner(LOCALLOCK *locallock, ResourceOwner owner);
static bool UnGrantLock(LOCK *lock, LOCKMODE lockmode,
@@ -738,22 +741,11 @@ LockAcquireExtended(const LOCKTAG *locktag,
}
else if (FastPathStrongMode(lockmode))
{
/*
* Adding to a memory location is not atomic, so we take a
* spinlock to ensure we don't collide with someone else trying
* to bump the count at the same time.
*
* XXX: It might be worth considering using an atomic fetch-and-add
* instruction here, on architectures where that is supported.
*/
Assert(locallock->holdsStrongLockCount == FALSE);
SpinLockAcquire(&FastPathStrongRelationLocks->mutex);
FastPathStrongRelationLocks->count[fasthashcode]++;
locallock->holdsStrongLockCount = TRUE;
SpinLockRelease(&FastPathStrongRelationLocks->mutex);
BeginStrongLockAcquire(locallock, fasthashcode);
if (!FastPathTransferRelationLocks(lockMethodTable, locktag,
hashcode))
{
AbortStrongLockAcquire();
if (reportMemoryError)
ereport(ERROR,
(errcode(ERRCODE_OUT_OF_MEMORY),
@@ -779,6 +771,7 @@ LockAcquireExtended(const LOCKTAG *locktag,
hashcode, lockmode);
if (!proclock)
{
AbortStrongLockAcquire();
LWLockRelease(partitionLock);
if (reportMemoryError)
ereport(ERROR,
@@ -820,6 +813,7 @@ LockAcquireExtended(const LOCKTAG *locktag,
*/
if (dontWait)
{
AbortStrongLockAcquire();
if (proclock->holdMask == 0)
{
uint32 proclock_hashcode;
@@ -884,6 +878,7 @@ LockAcquireExtended(const LOCKTAG *locktag,
*/
if (!(proclock->holdMask & LOCKBIT_ON(lockmode)))
{
AbortStrongLockAcquire();
PROCLOCK_PRINT("LockAcquire: INCONSISTENT", proclock);
LOCK_PRINT("LockAcquire: INCONSISTENT", lock, lockmode);
/* Should we retry ? */
@@ -894,6 +889,12 @@ LockAcquireExtended(const LOCKTAG *locktag,
LOCK_PRINT("LockAcquire: granted", lock, lockmode);
}
/*
* Lock state is fully up-to-date now; if we error out after this, no
* special error cleanup is required.
*/
FinishStrongLockAcquire();
LWLockRelease(partitionLock);
/*
@@ -1349,6 +1350,64 @@ GrantLockLocal(LOCALLOCK *locallock, ResourceOwner owner)
locallock->numLockOwners++;
}
/*
* BeginStrongLockAcquire - inhibit use of fastpath for a given LOCALLOCK,
* and arrange for error cleanup if it fails
*/
static void
BeginStrongLockAcquire(LOCALLOCK *locallock, uint32 fasthashcode)
{
Assert(StrongLockInProgress == NULL);
Assert(locallock->holdsStrongLockCount == FALSE);
/*
* Adding to a memory location is not atomic, so we take a
* spinlock to ensure we don't collide with someone else trying
* to bump the count at the same time.
*
* XXX: It might be worth considering using an atomic fetch-and-add
* instruction here, on architectures where that is supported.
*/
SpinLockAcquire(&FastPathStrongRelationLocks->mutex);
FastPathStrongRelationLocks->count[fasthashcode]++;
locallock->holdsStrongLockCount = TRUE;
StrongLockInProgress = locallock;
SpinLockRelease(&FastPathStrongRelationLocks->mutex);
}
/*
* FinishStrongLockAcquire - cancel pending cleanup for a strong lock
* acquisition once it's no longer needed
*/
static void
FinishStrongLockAcquire(void)
{
StrongLockInProgress = NULL;
}
/*
* AbortStrongLockAcquire - undo strong lock state changes performed by
* BeginStrongLockAcquire.
*/
void
AbortStrongLockAcquire(void)
{
uint32 fasthashcode;
LOCALLOCK *locallock = StrongLockInProgress;
if (locallock == NULL)
return;
fasthashcode = FastPathStrongLockHashPartition(locallock->hashcode);
Assert(locallock->holdsStrongLockCount == TRUE);
SpinLockAcquire(&FastPathStrongRelationLocks->mutex);
FastPathStrongRelationLocks->count[fasthashcode]--;
locallock->holdsStrongLockCount = FALSE;
StrongLockInProgress = NULL;
SpinLockRelease(&FastPathStrongRelationLocks->mutex);
}
/*
* GrantAwaitedLock -- call GrantLockLocal for the lock we are doing
* WaitOnLock on.
@@ -1414,7 +1473,7 @@ WaitOnLock(LOCALLOCK *locallock, ResourceOwner owner)
* We can and do use a PG_TRY block to try to clean up after failure, but
* this still has a major limitation: elog(FATAL) can occur while waiting
* (eg, a "die" interrupt), and then control won't come back here. So all
* cleanup of essential state should happen in LockWaitCancel, not here.
* cleanup of essential state should happen in LockErrorCleanup, not here.
* We can use PG_TRY to clear the "waiting" status flags, since doing that
* is unimportant if the process exits.
*/
@@ -1441,7 +1500,7 @@ WaitOnLock(LOCALLOCK *locallock, ResourceOwner owner)
}
PG_CATCH();
{
/* In this path, awaitedLock remains set until LockWaitCancel */
/* In this path, awaitedLock remains set until LockErrorCleanup */
/* Report change to non-waiting status */
pgstat_report_waiting(false);