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Make floating-point "NaN / 0" return NaN instead of raising an error.
This is more consistent with the IEEE 754 spec and our treatment of NaNs elsewhere; in particular, the case has always acted that way in "numeric" arithmetic. Noted by Dean Rasheed. Discussion: https://postgr.es/m/3421746.1594927785@sss.pgh.pa.us
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@@ -222,7 +222,7 @@ float4_div(const float4 val1, const float4 val2)
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{
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float4 result;
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if (unlikely(val2 == 0.0f))
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if (unlikely(val2 == 0.0f) && !isnan(val1))
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float_zero_divide_error();
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result = val1 / val2;
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if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2))
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@@ -238,7 +238,7 @@ float8_div(const float8 val1, const float8 val2)
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{
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float8 result;
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if (unlikely(val2 == 0.0))
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if (unlikely(val2 == 0.0) && !isnan(val1))
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float_zero_divide_error();
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result = val1 / val2;
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if (unlikely(isinf(result)) && !isinf(val1) && !isinf(val2))
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