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Avoid having two copies of the HOT-chain search logic.
It's been like this since HOT was originally introduced, but the logic is complex enough that this is a recipe for bugs, as we've already found out with SSI. So refactor heap_hot_search_buffer() so that it can satisfy the needs of index_getnext(), and make index_getnext() use that rather than duplicating the logic. This change was originally proposed by Heikki Linnakangas as part of a larger refactoring oriented towards allowing index-only scans. I extracted and adjusted this part, since it seems to have independent merit. Review by Jeff Davis.
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@@ -83,7 +83,8 @@ extern bool heap_fetch(Relation relation, Snapshot snapshot,
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HeapTuple tuple, Buffer *userbuf, bool keep_buf,
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Relation stats_relation);
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extern bool heap_hot_search_buffer(ItemPointer tid, Relation relation,
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Buffer buffer, Snapshot snapshot, bool *all_dead);
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Buffer buffer, Snapshot snapshot, HeapTuple heapTuple,
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bool *all_dead, bool first_call);
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extern bool heap_hot_search(ItemPointer tid, Relation relation,
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Snapshot snapshot, bool *all_dead);
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@@ -84,9 +84,7 @@ typedef struct IndexScanDescData
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bool xs_recheck; /* T means scan keys must be rechecked */
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/* state data for traversing HOT chains in index_getnext */
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bool xs_hot_dead; /* T if all members of HOT chain are dead */
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OffsetNumber xs_next_hot; /* next member of HOT chain, if any */
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TransactionId xs_prev_xmax; /* previous HOT chain member's XMAX, if any */
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bool xs_continue_hot; /* T if must keep walking HOT chain */
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} IndexScanDescData;
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/* Struct for heap-or-index scans of system tables */
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