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Avoid having two copies of the HOT-chain search logic.

It's been like this since HOT was originally introduced, but the logic
is complex enough that this is a recipe for bugs, as we've already
found out with SSI.  So refactor heap_hot_search_buffer() so that it
can satisfy the needs of index_getnext(), and make index_getnext() use
that rather than duplicating the logic.

This change was originally proposed by Heikki Linnakangas as part of a
larger refactoring oriented towards allowing index-only scans.  I
extracted and adjusted this part, since it seems to have independent
merit.  Review by Jeff Davis.
This commit is contained in:
Robert Haas
2011-06-27 10:27:17 -04:00
parent 8c8745b298
commit 4da99ea423
6 changed files with 77 additions and 190 deletions

View File

@@ -83,7 +83,8 @@ extern bool heap_fetch(Relation relation, Snapshot snapshot,
HeapTuple tuple, Buffer *userbuf, bool keep_buf,
Relation stats_relation);
extern bool heap_hot_search_buffer(ItemPointer tid, Relation relation,
Buffer buffer, Snapshot snapshot, bool *all_dead);
Buffer buffer, Snapshot snapshot, HeapTuple heapTuple,
bool *all_dead, bool first_call);
extern bool heap_hot_search(ItemPointer tid, Relation relation,
Snapshot snapshot, bool *all_dead);

View File

@@ -84,9 +84,7 @@ typedef struct IndexScanDescData
bool xs_recheck; /* T means scan keys must be rechecked */
/* state data for traversing HOT chains in index_getnext */
bool xs_hot_dead; /* T if all members of HOT chain are dead */
OffsetNumber xs_next_hot; /* next member of HOT chain, if any */
TransactionId xs_prev_xmax; /* previous HOT chain member's XMAX, if any */
bool xs_continue_hot; /* T if must keep walking HOT chain */
} IndexScanDescData;
/* Struct for heap-or-index scans of system tables */