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Replace CLOBBER_CACHE_ALWAYS with run-time GUC
Forced cache invalidation (CLOBBER_CACHE_ALWAYS) has been impractical to use for testing in PostgreSQL because it's so slow and because it's toggled on/off only at build time. It is helpful when hunting bugs in any code that uses the sycache/relcache because causes cache invalidations to be injected whenever it would be possible for an invalidation to occur, whether or not one was really pending. Address this by providing run-time control over cache clobber behaviour using the new debug_invalidate_system_caches_always GUC. Support is not compiled in at all unless assertions are enabled or CLOBBER_CACHE_ENABLED is explicitly defined at compile time. It defaults to 0 if compiled in, so it has negligible effect on assert build performance by default. When support is compiled in, test code can now set debug_invalidate_system_caches_always=1 locally to a backend to test specific queries, functions, extensions, etc. Or tests can toggle it globally for a specific test case while retaining normal performance during test setup and teardown. For backwards compatibility with existing test harnesses and scripts, debug_invalidate_system_caches_always defaults to 1 if CLOBBER_CACHE_ALWAYS is defined, and to 3 if CLOBBER_CACHE_RECURSIVE is defined. CLOBBER_CACHE_ENABLED is now visible in pg_config_manual.h, as is the related RECOVER_RELATION_BUILD_MEMORY setting for the relcache. Author: Craig Ringer <craig.ringer@2ndquadrant.com> Discussion: https://www.postgresql.org/message-id/flat/CAMsr+YF=+ctXBZj3ywmvKNUjWpxmuTuUKuv-rgbHGX5i5pLstQ@mail.gmail.com
This commit is contained in:
48
src/backend/utils/cache/inval.c
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48
src/backend/utils/cache/inval.c
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@@ -109,6 +109,7 @@
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#include "storage/sinval.h"
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#include "storage/smgr.h"
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#include "utils/catcache.h"
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#include "utils/guc.h"
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#include "utils/inval.h"
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#include "utils/memdebug.h"
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#include "utils/memutils.h"
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@@ -179,6 +180,8 @@ static SharedInvalidationMessage *SharedInvalidMessagesArray;
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static int numSharedInvalidMessagesArray;
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static int maxSharedInvalidMessagesArray;
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/* GUC storage */
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int debug_invalidate_system_caches_always = 0;
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/*
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* Dynamically-registered callback functions. Current implementation
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@@ -689,35 +692,32 @@ AcceptInvalidationMessages(void)
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/*
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* Test code to force cache flushes anytime a flush could happen.
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*
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* If used with CLOBBER_FREED_MEMORY, CLOBBER_CACHE_ALWAYS provides a
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* fairly thorough test that the system contains no cache-flush hazards.
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* However, it also makes the system unbelievably slow --- the regression
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* tests take about 100 times longer than normal.
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* This helps detect intermittent faults caused by code that reads a
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* cache entry and then performs an action that could invalidate the entry,
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* but rarely actually does so. This can spot issues that would otherwise
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* only arise with badly timed concurrent DDL, for example.
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*
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* If you're a glutton for punishment, try CLOBBER_CACHE_RECURSIVELY. This
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* slows things by at least a factor of 10000, so I wouldn't suggest
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* trying to run the entire regression tests that way. It's useful to try
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* a few simple tests, to make sure that cache reload isn't subject to
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* internal cache-flush hazards, but after you've done a few thousand
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* recursive reloads it's unlikely you'll learn more.
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* The default debug_invalidate_system_caches_always = 0 does no forced cache flushes.
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*
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* If used with CLOBBER_FREED_MEMORY, debug_invalidate_system_caches_always = 1
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* (CLOBBER_CACHE_ALWAYS) provides a fairly thorough test that the system
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* contains no cache-flush hazards. However, it also makes the system
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* unbelievably slow --- the regression tests take about 100 times longer
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* than normal.
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*
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* If you're a glutton for punishment, try debug_invalidate_system_caches_always = 3
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* (CLOBBER_CACHE_RECURSIVELY). This slows things by at least a factor
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* of 10000, so I wouldn't suggest trying to run the entire regression
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* tests that way. It's useful to try a few simple tests, to make sure
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* that cache reload isn't subject to internal cache-flush hazards, but
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* after you've done a few thousand recursive reloads it's unlikely
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* you'll learn more.
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*/
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#if defined(CLOBBER_CACHE_ALWAYS)
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{
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static bool in_recursion = false;
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if (!in_recursion)
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{
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in_recursion = true;
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InvalidateSystemCaches();
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in_recursion = false;
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}
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}
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#elif defined(CLOBBER_CACHE_RECURSIVELY)
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#ifdef CLOBBER_CACHE_ENABLED
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{
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static int recursion_depth = 0;
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/* Maximum depth is arbitrary depending on your threshold of pain */
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if (recursion_depth < 3)
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if (recursion_depth < debug_invalidate_system_caches_always)
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{
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recursion_depth++;
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InvalidateSystemCaches();
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