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Fix possible recovery trouble if TRUNCATE overlaps a checkpoint.
If TRUNCATE causes some buffers to be invalidated and thus the checkpoint does not flush them, TRUNCATE must also ensure that the corresponding files are truncated on disk. Otherwise, a replay from the checkpoint might find that the buffers exist but have the wrong contents, which may cause replay to fail. Report by Teja Mupparti. Patch by Kyotaro Horiguchi, per a design suggestion from Heikki Linnakangas, with some changes to the comments by me. Review of this and a prior patch that approached the issue differently by Heikki Linnakangas, Andres Freund, Álvaro Herrera, Masahiko Sawada, and Tom Lane. Discussion: http://postgr.es/m/BYAPR06MB6373BF50B469CA393C614257ABF00@BYAPR06MB6373.namprd06.prod.outlook.com
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@@ -393,7 +393,7 @@ InitProcess(void)
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MyProc->roleId = InvalidOid;
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MyProc->tempNamespaceId = InvalidOid;
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MyProc->isBackgroundWorker = IsBackgroundWorker;
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MyProc->delayChkpt = false;
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MyProc->delayChkpt = 0;
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MyProc->statusFlags = 0;
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/* NB -- autovac launcher intentionally does not set IS_AUTOVACUUM */
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if (IsAutoVacuumWorkerProcess())
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@@ -578,7 +578,7 @@ InitAuxiliaryProcess(void)
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MyProc->roleId = InvalidOid;
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MyProc->tempNamespaceId = InvalidOid;
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MyProc->isBackgroundWorker = IsBackgroundWorker;
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MyProc->delayChkpt = false;
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MyProc->delayChkpt = 0;
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MyProc->statusFlags = 0;
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MyProc->lwWaiting = false;
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MyProc->lwWaitMode = 0;
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