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Fix walsender failure at promotion.
If a standby server has a cascading standby server connected to it, it's possible that WAL has already been sent up to the next WAL page boundary, splitting a WAL record in the middle, when the first standby server is promoted. Don't throw an assertion failure or error in walsender if that happens. Also, fix a variant of the same bug in pg_receivexlog: if it had already received WAL on previous timeline up to a segment boundary, when the upstream standby server is promoted so that the timeline switch record falls on the previous segment, pg_receivexlog would miss the segment containing the timeline switch. To fix that, have walsender send the position of the timeline switch at end-of-streaming, in addition to the next timeline's ID. It was previously assumed that the switch happened exactly where the streaming stopped. Note: this is an incompatible change in the streaming protocol. You might get an error if you try to stream over timeline switches, if the client is running 9.3beta1 and the server is more recent. It should be fine after a reconnect, however. Reported by Fujii Masao.
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@ -1423,10 +1423,15 @@ The commands accepted in walsender mode are:
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<para>
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After streaming all the WAL on a timeline that is not the latest one,
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the server will end streaming by exiting the COPY mode. When the client
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acknowledges this by also exiting COPY mode, the server sends a
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single-row, single-column result set indicating the next timeline in
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this server's history. That is followed by a CommandComplete message,
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and the server is ready to accept a new command.
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acknowledges this by also exiting COPY mode, the server sends a result
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set with one row and two columns, indicating the next timeline in this
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server's history. The first column is the next timeline's ID, and the
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second column is the XLOG position where the switch happened. Usually,
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the switch position is the end of the WAL that was streamed, but there
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are corner cases where the server can send some WAL from the old
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timeline that it has not itself replayed before promoting. Finally, the
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server sends CommandComplete message, and is ready to accept a new
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command.
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</para>
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<para>
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