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Fix issues around the "variable" support in the lwlock infrastructure.

The lwlock scalability work introduced two race conditions into the
lwlock variable support provided for xlog.c. First, and harmlessly on
most platforms, it set/read the variable without the spinlock in some
places. Secondly, due to the removal of the spinlock, it was possible
that a backend missed changes to the variable's state if it changed in
the wrong moment because checking the lock's state, the variable's state
and the queuing are not protected by a single spinlock acquisition
anymore.

To fix first move resetting the variable's from LWLockAcquireWithVar to
WALInsertLockRelease, via a new function LWLockReleaseClearVar. That
prevents issues around waiting for a variable's value to change when a
new locker has acquired the lock, but not yet set the value. Secondly
re-check that the variable hasn't changed after enqueing, that prevents
the issue that the lock has been released and already re-acquired by the
time the woken up backend checks for the lock's state.

Reported-By: Jeff Janes
Analyzed-By: Heikki Linnakangas
Reviewed-By: Heikki Linnakangas
Discussion: 5592DB35.2060401@iki.fi
Backpatch: 9.5, where the lwlock scalability went in
This commit is contained in:
Andres Freund
2015-07-31 20:20:43 +02:00
parent 7968238eb1
commit 27b7191735
3 changed files with 129 additions and 100 deletions

View File

@@ -182,10 +182,10 @@ extern bool LWLockAcquire(LWLock *lock, LWLockMode mode);
extern bool LWLockConditionalAcquire(LWLock *lock, LWLockMode mode);
extern bool LWLockAcquireOrWait(LWLock *lock, LWLockMode mode);
extern void LWLockRelease(LWLock *lock);
extern void LWLockReleaseClearVar(LWLock *lock, uint64 *valptr, uint64 val);
extern void LWLockReleaseAll(void);
extern bool LWLockHeldByMe(LWLock *lock);
extern bool LWLockAcquireWithVar(LWLock *lock, uint64 *valptr, uint64 val);
extern bool LWLockWaitForVar(LWLock *lock, uint64 *valptr, uint64 oldval, uint64 *newval);
extern void LWLockUpdateVar(LWLock *lock, uint64 *valptr, uint64 value);