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Remove many -Wcast-qual warnings
This addresses only those cases that are easy to fix by adding or moving a const qualifier or removing an unnecessary cast. There are many more complicated cases remaining.
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@ -72,18 +72,18 @@ px_crypt_md5(const char *pw, const char *salt, char *passwd, unsigned dstlen)
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err = px_find_digest("md5", &ctx1);
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/* The password first, since that is what is most unknown */
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px_md_update(ctx, (uint8 *) pw, strlen(pw));
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px_md_update(ctx, (const uint8 *) pw, strlen(pw));
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/* Then our magic string */
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px_md_update(ctx, (uint8 *) magic, strlen(magic));
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/* Then the raw salt */
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px_md_update(ctx, (uint8 *) sp, sl);
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px_md_update(ctx, (const uint8 *) sp, sl);
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/* Then just as many characters of the MD5(pw,salt,pw) */
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px_md_update(ctx1, (uint8 *) pw, strlen(pw));
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px_md_update(ctx1, (uint8 *) sp, sl);
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px_md_update(ctx1, (uint8 *) pw, strlen(pw));
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px_md_update(ctx1, (const uint8 *) pw, strlen(pw));
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px_md_update(ctx1, (const uint8 *) sp, sl);
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px_md_update(ctx1, (const uint8 *) pw, strlen(pw));
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px_md_finish(ctx1, final);
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for (pl = strlen(pw); pl > 0; pl -= MD5_SIZE)
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px_md_update(ctx, final, pl > MD5_SIZE ? MD5_SIZE : pl);
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@ -96,7 +96,7 @@ px_crypt_md5(const char *pw, const char *salt, char *passwd, unsigned dstlen)
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if (i & 1)
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px_md_update(ctx, final, 1);
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else
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px_md_update(ctx, (uint8 *) pw, 1);
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px_md_update(ctx, (const uint8 *) pw, 1);
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/* Now make the output string */
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strcpy(passwd, magic);
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@ -114,20 +114,20 @@ px_crypt_md5(const char *pw, const char *salt, char *passwd, unsigned dstlen)
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{
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px_md_reset(ctx1);
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if (i & 1)
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px_md_update(ctx1, (uint8 *) pw, strlen(pw));
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px_md_update(ctx1, (const uint8 *) pw, strlen(pw));
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else
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px_md_update(ctx1, final, MD5_SIZE);
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if (i % 3)
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px_md_update(ctx1, (uint8 *) sp, sl);
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px_md_update(ctx1, (const uint8 *) sp, sl);
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if (i % 7)
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px_md_update(ctx1, (uint8 *) pw, strlen(pw));
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px_md_update(ctx1, (const uint8 *) pw, strlen(pw));
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if (i & 1)
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px_md_update(ctx1, final, MD5_SIZE);
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else
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px_md_update(ctx1, (uint8 *) pw, strlen(pw));
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px_md_update(ctx1, (const uint8 *) pw, strlen(pw));
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px_md_finish(ctx1, final);
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}
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