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Rewrite the FSM. Instead of relying on a fixed-size shared memory segment, the
free space information is stored in a dedicated FSM relation fork, with each relation (except for hash indexes; they don't use FSM). This eliminates the max_fsm_relations and max_fsm_pages GUC options; remove any trace of them from the backend, initdb, and documentation. Rewrite contrib/pg_freespacemap to match the new FSM implementation. Also introduce a new variant of the get_raw_page(regclass, int4, int4) function in contrib/pageinspect that let's you to return pages from any relation fork, and a new fsm_page_contents() function to inspect the new FSM pages.
This commit is contained in:
352
src/backend/storage/freespace/fsmpage.c
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352
src/backend/storage/freespace/fsmpage.c
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/*-------------------------------------------------------------------------
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*
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* fsmpage.c
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* routines to search and manipulate one FSM page.
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*
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*
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* Portions Copyright (c) 1996-2008, PostgreSQL Global Development Group
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* Portions Copyright (c) 1994, Regents of the University of California
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*
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* IDENTIFICATION
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* $PostgreSQL: pgsql/src/backend/storage/freespace/fsmpage.c,v 1.1 2008/09/30 10:52:13 heikki Exp $
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*
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* NOTES:
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*
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* The public functions in this file form an API that hides the internal
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* structure of a FSM page. This allows freespace.c to treat each FSM page
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* as a black box with SlotsPerPage "slots". fsm_set_avail() and
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* fsm_get_avail() let's you get/set the value of a slot, and
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* fsm_search_avail() let's you search for a slot with value >= X.
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*
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*-------------------------------------------------------------------------
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*/
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#include "postgres.h"
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#include "storage/bufmgr.h"
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#include "storage/fsm_internals.h"
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/* macros to navigate the tree within a page. */
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#define leftchild(x) (2 * (x) + 1)
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#define rightchild(x) (2 * (x) + 2)
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#define parentof(x) (((x) - 1) / 2)
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/* returns right sibling of x, wrapping around within the level */
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static int
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rightsibling(int x)
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{
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/*
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* Move right. This might wrap around, stepping to the leftmost node at
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* the next level.
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*/
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x++;
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/*
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* Check if we stepped to the leftmost node at next level, and correct
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* if so. The leftmost nodes at each level are of form x = 2^level - 1, so
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* check if (x + 1) is a power of two.
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*/
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if (((x + 1) & x) == 0)
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x = parentof(x);
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return x;
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}
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/*
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* Sets the value of a slot on page. Returns true if the page was
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* modified.
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*
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* The caller must hold an exclusive lock on the page.
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*/
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bool
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fsm_set_avail(Page page, int slot, uint8 value)
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{
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int nodeno = NonLeafNodesPerPage + slot;
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FSMPage fsmpage = (FSMPage) PageGetContents(page);
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uint8 oldvalue;
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Assert(slot < LeafNodesPerPage);
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oldvalue = fsmpage->fp_nodes[nodeno];
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/* If the value hasn't changed, we don't need to do anything */
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if (oldvalue == value && value <= fsmpage->fp_nodes[0])
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return false;
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fsmpage->fp_nodes[nodeno] = value;
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/*
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* Propagate up, until we hit the root or a node that doesn't
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* need to be updated.
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*/
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do
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{
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uint8 newvalue = 0;
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int lchild;
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int rchild;
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nodeno = parentof(nodeno);
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lchild = leftchild(nodeno);
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rchild = lchild + 1;
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newvalue = fsmpage->fp_nodes[lchild];
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if (rchild < NodesPerPage)
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newvalue = Max(newvalue,
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fsmpage->fp_nodes[rchild]);
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oldvalue = fsmpage->fp_nodes[nodeno];
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if (oldvalue == newvalue)
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break;
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fsmpage->fp_nodes[nodeno] = newvalue;
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} while (nodeno > 0);
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/*
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* sanity check: if the new value value is higher than the value
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* at the top, the tree is corrupt.
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*/
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if (value > fsmpage->fp_nodes[0])
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fsm_rebuild_page(page);
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return true;
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}
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/*
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* Returns the value of given slot on page.
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*
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* Since this is just a read-only access of a single byte, the page doesn't
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* need to be locked.
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*/
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uint8
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fsm_get_avail(Page page, int slot)
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{
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FSMPage fsmpage = (FSMPage) PageGetContents(page);
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return fsmpage->fp_nodes[NonLeafNodesPerPage + slot];
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}
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/*
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* Returns the value at the root of a page.
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* Since this is just a read-only access of a single byte, the page doesn't
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* need to be locked.
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*/
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uint8
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fsm_get_max_avail(Page page)
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{
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FSMPage fsmpage = (FSMPage) PageGetContents(page);
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return fsmpage->fp_nodes[0];
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}
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/*
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* Searches for a slot with min. category. Returns slot number, or -1 if
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* none found.
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*
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* The caller must hold at least a shared lock on the page, and this
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* function can unlock and lock the page again in exclusive mode if it
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* needs to be updated. exclusive_lock_held should be set to true if the
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* caller is already holding an exclusive lock, to avoid extra work.
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*
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* If advancenext is false, fp_next_slot is set to point to the returned
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* slot, and if it's true, to the slot next to the returned slot.
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*/
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int
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fsm_search_avail(Buffer buf, uint8 minvalue, bool advancenext,
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bool exclusive_lock_held)
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{
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Page page = BufferGetPage(buf);
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FSMPage fsmpage = (FSMPage) PageGetContents(page);
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int nodeno;
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int target;
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uint16 slot;
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restart:
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/*
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* Check the root first, and exit quickly if there's no page with
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* enough free space
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*/
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if (fsmpage->fp_nodes[0] < minvalue)
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return -1;
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/* fp_next_slot is just a hint, so check that it's sane */
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target = fsmpage->fp_next_slot;
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if (target < 0 || target >= LeafNodesPerPage)
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target = 0;
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target += NonLeafNodesPerPage;
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/*
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* Start the search from the target slot. At every step, move one
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* node to the right, and climb up to the parent. Stop when we reach a
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* node with enough free space. (note that moving to the right only
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* makes a difference if we're on the right child of the parent)
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*
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* The idea is to graduall expand our "search triangle", that is, all
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* nodes covered by the current node. In the beginning, just the target
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* node is included, and more nodes to the right of the target node,
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* taking wrap-around into account, is included at each step. Nodes are
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* added to the search triangle in left-to-right order, starting from
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* the target node. This ensures that we'll find the first suitable node
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* to the right of the target node, and not some other node with enough
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* free space.
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*
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* For example, consider this tree:
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*
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* 7
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* 7 6
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* 5 7 6 5
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* 4 5 5 7 2 6 5 2
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* T
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*
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* Imagine that target node is the node indicated by the letter T, and
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* we're searching for a node with value of 6 or higher. The search
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* begins at T. At first iteration, we move to the right, and to the
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* parent, arriving the rightmost 5. At the 2nd iteration, we move to the
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* right, wrapping around, and climb up, arriving at the 7 at the 2nd
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* level. 7 satisfies our search, so we descend down to the bottom,
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* following the path of sevens.
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*/
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nodeno = target;
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while (nodeno > 0)
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{
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if (fsmpage->fp_nodes[nodeno] >= minvalue)
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break;
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/*
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* Move to the right, wrapping around at the level if necessary, and
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* climb up.
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*/
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nodeno = parentof(rightsibling(nodeno));
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}
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/*
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* We're now at a node with enough free space, somewhere in the middle of
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* the tree. Descend to the bottom, following a path with enough free
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* space, preferring to move left if there's a choice.
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*/
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while (nodeno < NonLeafNodesPerPage)
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{
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int leftnodeno = leftchild(nodeno);
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int rightnodeno = leftnodeno + 1;
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bool leftok = (leftnodeno < NodesPerPage) &&
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(fsmpage->fp_nodes[leftnodeno] >= minvalue);
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bool rightok = (rightnodeno < NodesPerPage) &&
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(fsmpage->fp_nodes[rightnodeno] >= minvalue);
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if (leftok)
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nodeno = leftnodeno;
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else if (rightok)
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nodeno = rightnodeno;
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else
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{
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/*
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* Oops. The parent node promised that either left or right
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* child has enough space, but neither actually did. This can
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* happen in case of a "torn page", IOW if we crashed earlier
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* while writing the page to disk, and only part of the page
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* made it to disk.
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*
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* Fix the corruption and restart.
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*/
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RelFileNode rnode;
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ForkNumber forknum;
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BlockNumber blknum;
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BufferGetTag(buf, &rnode, &forknum, &blknum);
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elog(DEBUG1, "fixing corrupt FSM block %u, relation %u/%u/%u",
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blknum, rnode.spcNode, rnode.dbNode, rnode.relNode);
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/* make sure we hold an exclusive lock */
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if (!exclusive_lock_held)
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{
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LockBuffer(buf, BUFFER_LOCK_UNLOCK);
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LockBuffer(buf, BUFFER_LOCK_EXCLUSIVE);
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exclusive_lock_held = true;
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}
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fsm_rebuild_page(page);
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MarkBufferDirty(buf);
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goto restart;
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}
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}
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/* We're now at the bottom level, at a node with enough space. */
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slot = nodeno - NonLeafNodesPerPage;
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/*
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* Update the next slot pointer. Note that we do this even if we're only
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* holding a shared lock, on the grounds that it's better to use a shared
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* lock and get a garbled next pointer every now and then, than take the
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* concurrency hit of an exlusive lock.
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*
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* Wrap-around is handled at the beginning of this function.
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*/
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fsmpage->fp_next_slot = slot + (advancenext ? 1 : 0);
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return slot;
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}
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/*
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* Sets the available space to zero for all slots numbered >= nslots.
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* Returns true if the page was modified.
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*/
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bool
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fsm_truncate_avail(Page page, int nslots)
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{
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FSMPage fsmpage = (FSMPage) PageGetContents(page);
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uint8 *ptr;
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bool changed = false;
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Assert(nslots >= 0 && nslots < LeafNodesPerPage);
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/* Clear all truncated leaf nodes */
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ptr = &fsmpage->fp_nodes[NonLeafNodesPerPage + nslots];
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for (; ptr < &fsmpage->fp_nodes[NodesPerPage]; ptr++)
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{
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if (*ptr != 0)
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changed = true;
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*ptr = 0;
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}
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/* Fix upper nodes. */
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if (changed)
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fsm_rebuild_page(page);
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return changed;
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}
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/*
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* Reconstructs the upper levels of a page. Returns true if the page
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* was modified.
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*/
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bool
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fsm_rebuild_page(Page page)
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{
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FSMPage fsmpage = (FSMPage) PageGetContents(page);
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bool changed = false;
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int nodeno;
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/*
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* Start from the lowest non-leaflevel, at last node, working our way
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* backwards, through all non-leaf nodes at all levels, up to the root.
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*/
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for (nodeno = NonLeafNodesPerPage - 1; nodeno >= 0; nodeno--)
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{
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int lchild = leftchild(nodeno);
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int rchild = lchild + 1;
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uint8 newvalue = 0;
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if (lchild < NodesPerPage)
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newvalue = fsmpage->fp_nodes[lchild];
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if (rchild < NodesPerPage)
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newvalue = Max(newvalue,
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fsmpage->fp_nodes[rchild]);
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if (fsmpage->fp_nodes[nodeno] != newvalue)
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{
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fsmpage->fp_nodes[nodeno] = newvalue;
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changed = true;
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}
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}
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return changed;
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}
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