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pgindent run for 9.4
This includes removing tabs after periods in C comments, which was applied to back branches, so this change should not effect backpatching.
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@@ -166,7 +166,7 @@ pqParseInput3(PGconn *conn)
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* ERROR messages are displayed using the notice processor;
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* ParameterStatus is handled normally; anything else is just
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* dropped on the floor after displaying a suitable warning
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* notice. (An ERROR is very possibly the backend telling us why
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* notice. (An ERROR is very possibly the backend telling us why
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* it is about to close the connection, so we don't want to just
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* discard it...)
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*/
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@@ -364,7 +364,7 @@ pqParseInput3(PGconn *conn)
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case 'd': /* Copy Data */
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/*
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* If we see Copy Data, just silently drop it. This would
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* If we see Copy Data, just silently drop it. This would
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* only occur if application exits COPY OUT mode too
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* early.
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*/
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@@ -373,7 +373,7 @@ pqParseInput3(PGconn *conn)
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case 'c': /* Copy Done */
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/*
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* If we see Copy Done, just silently drop it. This is
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* If we see Copy Done, just silently drop it. This is
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* the normal case during PQendcopy. We will keep
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* swallowing data, expecting to see command-complete for
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* the COPY command.
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@@ -603,7 +603,7 @@ advance_and_error:
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pqSaveErrorResult(conn);
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/*
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* Return zero to allow input parsing to continue. Subsequent "D"
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* Return zero to allow input parsing to continue. Subsequent "D"
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* messages will be ignored until we get to end of data, since an error
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* result is already set up.
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*/
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@@ -785,7 +785,7 @@ set_error_result:
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pqSaveErrorResult(conn);
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/*
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* Return zero to allow input parsing to continue. Subsequent "D"
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* Return zero to allow input parsing to continue. Subsequent "D"
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* messages will be ignored until we get to end of data, since an error
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* result is already set up.
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*/
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@@ -812,14 +812,14 @@ pqGetErrorNotice3(PGconn *conn, bool isError)
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/*
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* Since the fields might be pretty long, we create a temporary
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* PQExpBuffer rather than using conn->workBuffer. workBuffer is intended
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* for stuff that is expected to be short. We shouldn't use
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* PQExpBuffer rather than using conn->workBuffer. workBuffer is intended
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* for stuff that is expected to be short. We shouldn't use
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* conn->errorMessage either, since this might be only a notice.
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*/
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initPQExpBuffer(&workBuf);
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/*
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* Make a PGresult to hold the accumulated fields. We temporarily lie
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* Make a PGresult to hold the accumulated fields. We temporarily lie
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* about the result status, so that PQmakeEmptyPGresult doesn't uselessly
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* copy conn->errorMessage.
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*/
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@@ -1031,7 +1031,7 @@ reportErrorPosition(PQExpBuffer msg, const char *query, int loc, int encoding)
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/*
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* Each character might occupy multiple physical bytes in the string, and
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* in some Far Eastern character sets it might take more than one screen
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* column as well. We compute the starting byte offset and starting
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* column as well. We compute the starting byte offset and starting
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* screen column of each logical character, and store these in qidx[] and
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* scridx[] respectively.
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*/
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@@ -1059,8 +1059,8 @@ reportErrorPosition(PQExpBuffer msg, const char *query, int loc, int encoding)
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/*
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* Within the scanning loop, cno is the current character's logical
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* number, qoffset is its offset in wquery, and scroffset is its starting
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* logical screen column (all indexed from 0). "loc" is the logical
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* character number of the error location. We scan to determine loc_line
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* logical screen column (all indexed from 0). "loc" is the logical
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* character number of the error location. We scan to determine loc_line
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* (the 1-based line number containing loc) and ibeg/iend (first character
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* number and last+1 character number of the line containing loc). Note
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* that qidx[] and scridx[] are filled only as far as iend.
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@@ -1511,7 +1511,7 @@ pqGetCopyData3(PGconn *conn, char **buffer, int async)
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for (;;)
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{
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/*
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* Collect the next input message. To make life simpler for async
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* Collect the next input message. To make life simpler for async
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* callers, we keep returning 0 until the next message is fully
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* available, even if it is not Copy Data.
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*/
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@@ -1718,7 +1718,7 @@ pqEndcopy3(PGconn *conn)
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/*
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* Non blocking connections may have to abort at this point. If everyone
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* played the game there should be no problem, but in error scenarios the
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* expected messages may not have arrived yet. (We are assuming that the
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* expected messages may not have arrived yet. (We are assuming that the
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* backend's packetizing will ensure that CommandComplete arrives along
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* with the CopyDone; are there corner cases where that doesn't happen?)
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*/
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