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			205 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=zlib - WinIA64 authent
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE 
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!MESSAGE NMAKE /f "zlib.mak".
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!MESSAGE 
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE 
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!MESSAGE NMAKE /f "zlib.mak" CFG="zlib - WinIA64 authent"
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!MESSAGE 
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!MESSAGE Possible choices for configuration are:
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!MESSAGE 
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!MESSAGE "zlib - WinIA64 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "zlib - WinIA64 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "zlib - WinIA64 authent" (based on "Win32 (x86) Static Library")
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!MESSAGE 
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF  "$(CFG)" == "zlib - WinIA64 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "release"
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# PROP Intermediate_Dir "release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /Zi /O2 /D "DBUG_OFF" /D "_WINDOWS" /D "NDEBUG" /D "_IA64_" /D "WIN64" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /G2 /EHsc /Wp64 /Zm600 /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib_release\zlib.lib"
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!ELSEIF  "$(CFG)" == "zlib - WinIA64 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "debug"
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# PROP Intermediate_Dir "debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Zi /Od /D "_DEBUG" /D "__WIN64__" /D "_WINDOWS" /D "_IA64_" /D "WIN64" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /G2 /EHsc /Wp64 /Zm600 /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib_debug\zlib.lib"
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!ELSEIF  "$(CFG)" == "zlib - WinIA64 authent"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "zlib___WinIA64_authent"
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# PROP BASE Intermediate_Dir "zlib___WinIA64_authent"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "zlib___WinIA64_authent"
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# PROP Intermediate_Dir "zlib___WinIA64_authent"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /MT /W3 /O2 /D "DBUG_OFF" /D "_WINDOWS" /D "NDEBUG" /FD /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /MT /W3 /Zi /O2 /D "DBUG_OFF" /D "_WINDOWS" /D "NDEBUG" /D "_IA64_" /D "WIN64" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /G2 /EHsc /Wp64 /Zm600 /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\lib_release\zlib.lib"
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# ADD LIB32 /nologo /out:"..\lib_release\zlib.lib"
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!ENDIF 
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# Begin Target
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# Name "zlib - WinIA64 Release"
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# Name "zlib - WinIA64 Debug"
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# Name "zlib - WinIA64 authent"
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# Begin Source File
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SOURCE=.\adler32.c
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# End Source File
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# Begin Source File
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SOURCE=.\compress.c
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# End Source File
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# Begin Source File
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SOURCE=.\crc32.c
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# End Source File
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# Begin Source File
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SOURCE=.\crc32.h
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# End Source File
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# Begin Source File
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SOURCE=.\deflate.c
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# End Source File
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# Begin Source File
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SOURCE=.\deflate.h
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# End Source File
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# Begin Source File
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SOURCE=.\gzio.c
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# End Source File
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# Begin Source File
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SOURCE=.\infback.c
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# End Source File
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# Begin Source File
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SOURCE=.\inffast.c
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# End Source File
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# Begin Source File
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SOURCE=.\inffast.h
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# End Source File
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# Begin Source File
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SOURCE=.\inffixed.h
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# End Source File
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# Begin Source File
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SOURCE=.\inflate.c
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# End Source File
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# Begin Source File
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SOURCE=.\inflate.h
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# End Source File
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# Begin Source File
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SOURCE=.\inftrees.c
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# End Source File
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# Begin Source File
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SOURCE=.\inftrees.h
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# End Source File
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# Begin Source File
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SOURCE=.\inftrees.h
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# End Source File
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# Begin Source File
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SOURCE=.\trees.c
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# End Source File
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# Begin Source File
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SOURCE=.\trees.h
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# End Source File
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# Begin Source File
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SOURCE=.\uncompr.c
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# End Source File
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# Begin Source File
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SOURCE=.\zconf.h
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# End Source File
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# Begin Source File
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SOURCE=.\zlib.h
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# End Source File
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# Begin Source File
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SOURCE=.\zutil.c
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# End Source File
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# Begin Source File
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SOURCE=.\zutil.h
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# End Source File
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# End Target
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# End Project
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