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	Bug#57995: Compiler flag change build error on OSX 10.4: my_getncpus.c Bug#57996: Compiler flag change build error on OSX 10.5 : bind.c Bug#57994: Compiler flag change build error : my_redel.c Bug#57993: Compiler flag change build error on FreeBsd 7.0 : regexec.c Bug#57992: Compiler flag change build error on FreeBsd : mf_keycache.c Bug#57997: Compiler flag change build error on OSX 10.6: debug_sync.cc Fix assorted compiler generated warnings.
		
			
				
	
	
		
			141 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * the outer shell of regexec()
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 *
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 * This file includes engine.c *twice*, after muchos fiddling with the
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 * macros that code uses.  This lets the same code operate on two different
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 * representations for state sets.
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 */
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#include <my_global.h>
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#include <m_string.h>
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#include <m_ctype.h>
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#ifdef __WIN__
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#include  <limits.h>
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#endif
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#include "my_regex.h"
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#include "utils.h"
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#include "regex2.h"
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/* for use in asserts */
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#define nope 0
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/* macros for manipulating states, small version */
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#define	states	long
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#define	states1	long		/* for later use in regexec() decision. Ensure Win64 definition is correct.*/
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#define	CLEAR(v)	((v) = 0)
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#define	SET0(v, n)	((v) &= ~((states) 1 << (n)))
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#define	SET1(v, n)	((v) |= (states) 1 << (n))
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#define	ISSET(v, n)	((v) & ((states) 1 << (n)))
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#define	ASSIGN(d, s)	((d) = (s))
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#define	EQ(a, b)	((a) == (b))
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#define	STATEVARS	int dummy	/* dummy version */
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#define	STATESETUP(m, n)	/* nothing */
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#define	STATETEARDOWN(m)	/* nothing */
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#define	SETUP(v)	((v) = 0)
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#define	onestate	long			/* Changed from int by Monty */
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#define	INIT(o, n)	((o) = (unsigned states)1 << (n))
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#define	INC(o)	((o) <<= 1)
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#define	ISSTATEIN(v, o)	((v) & (o))
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/* some abbreviations; note that some of these know variable names! */
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/* do "if I'm here, I can also be there" etc without branches */
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#define	FWD(dst, src, n)	((dst) |= ((unsigned states)(src)&(here)) << (n))
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#define	BACK(dst, src, n)	((dst) |= ((unsigned states)(src)&(here)) >> (n))
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#define	ISSETBACK(v, n)	((v) & ((unsigned states)here >> (n)))
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/* function names */
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#define SNAMES			/* engine.c looks after details */
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#include "engine.c"
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/* now undo things */
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#undef	states
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#undef	CLEAR
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#undef	SET0
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#undef	SET1
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#undef	ISSET
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#undef	ASSIGN
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#undef	EQ
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#undef	STATEVARS
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#undef	STATESETUP
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#undef	STATETEARDOWN
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#undef	SETUP
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#undef	onestate
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#undef	INIT
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#undef	INC
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#undef	ISSTATEIN
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#undef	FWD
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#undef	BACK
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#undef	ISSETBACK
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#undef	SNAMES
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/* macros for manipulating states, large version */
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#define	states	char *
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#define	CLEAR(v)	memset(v, 0, m->g->nstates)
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#define	SET0(v, n)	((v)[n] = 0)
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#define	SET1(v, n)	((v)[n] = 1)
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#define	ISSET(v, n)	((v)[n])
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#define	ASSIGN(d, s)	memcpy(d, s, m->g->nstates)
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#define	EQ(a, b)	(memcmp(a, b, m->g->nstates) == 0)
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#define	STATEVARS	int vn; char *space
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#define	STATESETUP(m, nv)	{ (m)->space = malloc((nv)*(m)->g->nstates); \
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				if ((m)->space == NULL) return(REG_ESPACE); \
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				(m)->vn = 0; }
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#define	STATETEARDOWN(m)	{ free((m)->space); }
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#define	SETUP(v)	((v) = &m->space[m->vn++ * m->g->nstates])
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#define	onestate	int
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#define	INIT(o, n)	((o) = (n))
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#define	INC(o)	((o)++)
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#define	ISSTATEIN(v, o)	((v)[o])
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/* some abbreviations; note that some of these know variable names! */
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/* do "if I'm here, I can also be there" etc without branches */
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#define	FWD(dst, src, n)	((dst)[here+(n)] |= (src)[here])
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#define	BACK(dst, src, n)	((dst)[here-(n)] |= (src)[here])
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#define	ISSETBACK(v, n)	((v)[here - (n)])
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/* function names */
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#define	LNAMES			/* flag */
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#include "engine.c"
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/*
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 - regexec - interface for matching
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 = extern int regexec(const regex_t *, const char *, size_t, \
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 =					regmatch_t [], int);
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 = #define	REG_NOTBOL	00001
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 = #define	REG_NOTEOL	00002
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 = #define	REG_STARTEND	00004
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 = #define	REG_TRACE	00400	// tracing of execution
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 = #define	REG_LARGE	01000	// force large representation
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 = #define	REG_BACKR	02000	// force use of backref code
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 *
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 * We put this here so we can exploit knowledge of the state representation
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 * when choosing which matcher to call.  Also, by this point the matchers
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 * have been prototyped.
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 */
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int				/* 0 success, REG_NOMATCH failure */
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my_regexec(preg, str, nmatch, pmatch, eflags)
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const my_regex_t *preg;
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const char *str;
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size_t nmatch;
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my_regmatch_t pmatch[];
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int eflags;
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{
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	char *pstr = (char *) str;
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	register struct re_guts *g = preg->re_g;
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#ifdef REDEBUG
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#	define	GOODFLAGS(f)	(f)
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#else
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#	define	GOODFLAGS(f)	((f)&(REG_NOTBOL|REG_NOTEOL|REG_STARTEND))
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#endif
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	if (preg->re_magic != MAGIC1 || g->magic != MAGIC2)
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		return(REG_BADPAT);
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	assert(!(g->iflags&BAD));
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	if (g->iflags&BAD)		/* backstop for no-debug case */
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		return(REG_BADPAT);
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	eflags = GOODFLAGS(eflags);
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	if ((size_t) g->nstates <= CHAR_BIT*sizeof(states1) &&
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	    !(eflags®_LARGE))
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		return(smatcher(preg->charset, g, pstr, nmatch, pmatch, eflags));
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	else
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		return(lmatcher(preg->charset, g, pstr, nmatch, pmatch, eflags));
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}
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