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BUG#11879051: FIRST REPLY LENGTH LIMIT (255) CAN BE VIOLATED
BEFORE: First packet sent by client-side plugin (generated by Windows function InitializeSecurityContext()) could be longer than 255 bytes violating the limitation imposed by authentication protocol. AFTER: Handshake protocol is changed so that if first client's reply is longer than 254 bytes then it is be sent in 2 parts. However, for replies shorter than 255 bytes nothing changes. ADDITIONAL CHANGES: - The generic packet processing loop (Handshake::packet_processing_loop) has been refactored. Communication with the peer has been abstracted into virtual methods read/write_packet() which are implemented in client and server and transparently do the required splitting and gluing of packets. - Make it possible to optionally use dbug library in the plugin. - Add code for testing splitting of long first client reply.
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@ -33,21 +33,27 @@ class Handshake_client: public Handshake
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/// Buffer for storing service name obtained from server.
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SEC_WCHAR m_service_name_buf[MAX_SERVICE_NAME_LENGTH];
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Connection &m_con;
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public:
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Handshake_client(const char *target, size_t len);
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Handshake_client(Connection &con, const char *target, size_t len);
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~Handshake_client();
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Blob first_packet();
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Blob process_data(const Blob&);
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Blob read_packet();
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int write_packet(Blob &data);
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};
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/**
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Create authentication handshake context for client.
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@param target name of the target service with which we will authenticate
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(can be NULL if not used)
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@param con connection for communication with the peer
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@param target name of the target service with which we will authenticate
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(can be NULL if not used)
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Some security packages (like Kerberos) require providing explicit name
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of the service with which a client wants to authenticate. The server-side
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@ -55,8 +61,9 @@ public:
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(see @c win_auth_handshake_{server,client}() functions).
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*/
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Handshake_client::Handshake_client(const char *target, size_t len)
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: Handshake(SSP_NAME, CLIENT), m_service_name(NULL)
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Handshake_client::Handshake_client(Connection &con,
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const char *target, size_t len)
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: Handshake(SSP_NAME, CLIENT), m_service_name(NULL), m_con(con)
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{
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if (!target || 0 == len)
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return;
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@ -88,43 +95,97 @@ Handshake_client::~Handshake_client()
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}
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/**
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Generate first packet to be sent to the server during packet exchange.
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This first packet should contain some data. In case of error a null blob
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is returned and @c error() gives non-zero error code.
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@return Data to be sent in the first packet or null blob in case of error.
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*/
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Blob Handshake_client::first_packet()
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Blob Handshake_client::read_packet()
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{
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SECURITY_STATUS ret;
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m_output.free();
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ret= InitializeSecurityContextW(
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&m_cred,
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NULL, // partial context
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m_service_name, // service name
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ASC_REQ_ALLOCATE_MEMORY, // requested attributes
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0, // reserved
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SECURITY_NETWORK_DREP, // data representation
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NULL, // input data
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0, // reserved
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&m_sctx, // context
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&m_output, // output data
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&m_atts, // attributes
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&m_expire); // expire date
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if (process_result(ret))
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{
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DBUG_PRINT("error",
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("InitializeSecurityContext() failed with error %X", ret));
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/*
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We do a fake read in the first round because first
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packet from the server containing UPN must be read
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before the handshake context is created and the packet
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processing loop starts. We return an empty blob here
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and process_data() function will ignore it.
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*/
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if (m_round == 1)
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return Blob();
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// Otherwise we read packet from the connection.
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Blob packet= m_con.read();
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m_error= m_con.error();
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if (!m_error && packet.is_null())
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m_error= true; // (no specific error code assigned)
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if (m_error)
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return Blob();
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DBUG_PRINT("dump", ("Got the following bytes"));
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DBUG_DUMP("dump", packet.ptr(), packet.len());
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return packet;
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}
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int Handshake_client::write_packet(Blob &data)
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{
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/*
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Length of the first data payload send by client authentication plugin is
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limited to 255 bytes (because it is wrapped inside client authentication
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packet and is length-encoded with 1 byte for the length).
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If the data payload is longer than 254 bytes, then it is sent in two parts:
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first part of length 255 will be embedded in the authentication packet,
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second part will be sent in the following packet. Byte 255 of the first
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part contains information about the total length of the payload. It is a
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number of blocks of size 512 bytes which is sufficient to store the
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combined packets.
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Server's logic for reading first client's payload is as follows
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(see Handshake_server::read_packet()):
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1. Read data from the authentication packet, if it is shorter than 255 bytes
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then that is all data sent by client.
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2. If there is 255 bytes of data in the authentication packet, read another
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packet and append it to the data, skipping byte 255 of the first packet
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which can be used to allocate buffer of appropriate size.
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*/
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size_t len2= 0; // length of the second part of first data payload
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byte saved_byte; // for saving byte 255 in which data length is stored
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if (m_round == 1 && data.len() > 254)
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{
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len2= data.len() - 254;
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DBUG_PRINT("info", ("Splitting first packet of length %lu"
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", %lu bytes will be sent in a second part",
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data.len(), len2));
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/*
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Store in byte 255 the number of 512b blocks that are needed to
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keep all the data.
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*/
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unsigned block_count= data.len()/512 + ((data.len() % 512) ? 1 : 0);
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DBUG_ASSERT(block_count < (unsigned)0x100);
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saved_byte= data[254];
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data[254] = block_count;
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data.trim(255);
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}
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return m_output.as_blob();
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DBUG_PRINT("dump", ("Sending the following data"));
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DBUG_DUMP("dump", data.ptr(), data.len());
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int ret= m_con.write(data);
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if (ret)
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return ret;
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// Write second part if it is present.
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if (len2)
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{
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data[254]= saved_byte;
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Blob data2(data.ptr() + 254, len2);
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DBUG_PRINT("info", ("Sending second part of data"));
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DBUG_DUMP("info", data2.ptr(), data2.len());
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ret= m_con.write(data2);
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}
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return ret;
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}
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@ -139,12 +200,66 @@ Blob Handshake_client::first_packet()
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empty blob is returned and @c is_complete() is @c true. In case of error
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an empty blob is returned and @c error() gives non-zero error code.
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When invoked for the first time (in the first round of the handshake)
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there is no data from the server (data blob is null) and the intial
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packet is generated without an input.
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@return Data to be sent to the server next or null blob if no more data
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needs to be exchanged or in case of error.
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*/
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Blob Handshake_client::process_data(const Blob &data)
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{
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#if !defined(DBUG_OFF) && defined(WINAUTH_USE_DBUG_LIB)
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/*
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Code for testing the logic for sending the first client payload.
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A fake data of length given by environment variable TEST_PACKET_LENGTH
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(or default 255 bytes) is sent to the server. First 2 bytes of the
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payload contain its total length (LSB first). The length of test data
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is limited to 2048 bytes.
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Upon receiving test data, server will check that data is correct and
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refuse connection. If server detects data errors it will crash on
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assertion.
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This code is executed if debug flag "winauth_first_packet_test" is
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set, e.g. using client option:
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--debug="d,winauth_first_packet_test"
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The same debug flag must be enabled in the server, e.g. using
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statement:
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SET GLOBAL debug= '+d,winauth_first_packet_test';
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*/
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static byte test_buf[2048];
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if (m_round == 1
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&& DBUG_EVALUATE_IF("winauth_first_packet_test", true, false))
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{
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const char *env= getenv("TEST_PACKET_LENGTH");
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size_t len= env ? atoi(env) : 0;
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if (!len)
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len= 255;
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if (len > sizeof(test_buf))
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len= sizeof(test_buf);
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// Store data length in first 2 bytes.
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byte *ptr= test_buf;
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*ptr++= len & 0xFF;
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*ptr++= len >> 8;
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// Fill remaining bytes with known values.
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for (byte b= 0; ptr < test_buf + len; ++ptr, ++b)
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*ptr= b;
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return Blob(test_buf, len);
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};
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#endif
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Security_buffer input(data);
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SECURITY_STATUS ret;
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@ -152,12 +267,12 @@ Blob Handshake_client::process_data(const Blob &data)
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ret= InitializeSecurityContextW(
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&m_cred,
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&m_sctx, // partial context
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m_round == 1 ? NULL : &m_sctx, // partial context
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m_service_name, // service name
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ASC_REQ_ALLOCATE_MEMORY, // requested attributes
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0, // reserved
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SECURITY_NETWORK_DREP, // data representation
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&input, // input data
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m_round == 1 ? NULL : &input, // input data
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0, // reserved
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&m_sctx, // context
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&m_output, // output data
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@ -198,6 +313,8 @@ Blob Handshake_client::process_data(const Blob &data)
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int win_auth_handshake_client(MYSQL_PLUGIN_VIO *vio, MYSQL *mysql)
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{
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DBUG_ENTER("win_auth_handshake_client");
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/*
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Check if we should enable logging.
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*/
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@ -224,62 +341,38 @@ int win_auth_handshake_client(MYSQL_PLUGIN_VIO *vio, MYSQL *mysql)
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// Read initial packet from server containing service name.
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int ret;
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Blob service_name= con.read();
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if (con.error() || service_name.is_null())
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{
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ERROR_LOG(ERROR, ("Error reading initial packet"));
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return CR_ERROR;
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DBUG_RETURN(CR_ERROR);
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}
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DBUG_PRINT("info", ("Got initial packet of length %d", service_name.len()));
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// Create authentication handsake context using the given service name.
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// Create authentication handshake context using the given service name.
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Handshake_client hndshk(service_name[0] ? (char *)service_name.ptr() : NULL,
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Handshake_client hndshk(con,
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service_name[0] ? (char *)service_name.ptr() : NULL,
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service_name.len());
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if (hndshk.error())
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{
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ERROR_LOG(ERROR, ("Could not create authentication handshake context"));
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return CR_ERROR;
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}
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/*
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The following packet exchange always starts with a packet sent by
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the client. Send this first packet now.
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*/
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{
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Blob packet= hndshk.first_packet();
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if (hndshk.error() || packet.is_null())
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{
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ERROR_LOG(ERROR, ("Could not generate first packet"));
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return CR_ERROR;
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}
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DBUG_PRINT("info", ("Sending first packet of length %d", packet.len()));
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ret= con.write(packet);
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if (ret)
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{
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ERROR_LOG(ERROR, ("Error writing first packet"));
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return CR_ERROR;
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}
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DBUG_PRINT("info", ("First packet sent"));
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DBUG_RETURN(CR_ERROR);
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}
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DBUG_ASSERT(!hndshk.error());
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/*
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If handshake is not yet complete and client expects a reply,
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read and process packets from server until handshake is complete.
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Read and process packets from server until handshake is complete.
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Note that the first read from server is dummy
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(see Handshake_client::read_packet()) as we already have read the
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first packet to establish service name.
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*/
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if (!hndshk.is_complete())
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{
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if (hndshk.packet_processing_loop(con))
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return CR_ERROR;
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}
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if (hndshk.packet_processing_loop())
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DBUG_RETURN(CR_ERROR);
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DBUG_ASSERT(!hndshk.error() && hndshk.is_complete());
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return CR_OK;
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DBUG_RETURN(CR_OK);
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}
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