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MDEV-3868 : windows client compilation issues

Avoid inclusion of Windows headers via client API headers, since it traditionally
lead to different  subtle compilation problems. Instead define my_socket in a way that is compatible with SOCKET (unsigned int in 32 bit , unsigned longlong in 64 bit)
This commit is contained in:
Vladislav Vaintroub
2012-11-20 15:24:39 +01:00
parent 4d44261052
commit a52270d7ac
2 changed files with 5 additions and 9 deletions

View File

@ -47,9 +47,6 @@ extern "C" {
#ifndef MYSQL_ABI_CHECK #ifndef MYSQL_ABI_CHECK
#include <sys/types.h> #include <sys/types.h>
#endif #endif
#ifdef __LCC__
#include <winsock2.h> /* For windows */
#endif
typedef char my_bool; typedef char my_bool;
#if (defined(_WIN32) || defined(_WIN64)) && !defined(__WIN__) #if (defined(_WIN32) || defined(_WIN64)) && !defined(__WIN__)
#define __WIN__ #define __WIN__
@ -61,11 +58,13 @@ typedef char my_bool;
#endif #endif
#ifndef my_socket_defined #ifndef my_socket_defined
#ifdef __WIN__ #if defined (_WIN64)
#define my_socket SOCKET #define my_socket unsigned long long
#elif defined (_WIN32)
#define my_socket unsigned int
#else #else
typedef int my_socket; typedef int my_socket;
#endif /* __WIN__ */ #endif /* _WIN64 */
#endif /* my_socket_defined */ #endif /* my_socket_defined */
#endif /* _global_h */ #endif /* _global_h */

View File

@ -57,9 +57,6 @@
#define LOCAL_HOST "localhost" #define LOCAL_HOST "localhost"
#define LOCAL_HOST_NAMEDPIPE "." #define LOCAL_HOST_NAMEDPIPE "."
#ifdef _WIN32
#include <ws2tcpip.h>
#endif
#if defined(__WIN__) && !defined( _CUSTOMCONFIG_) #if defined(__WIN__) && !defined( _CUSTOMCONFIG_)
#define MYSQL_NAMEDPIPE "MySQL" #define MYSQL_NAMEDPIPE "MySQL"