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Adding Win32 IDE Stuff
-WorkSpace and Project Files for VC++6.0 -InstallShield Files for setup program.
This commit is contained in:
248
VC++Files/strings/strings.dsp
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248
VC++Files/strings/strings.dsp
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# Microsoft Developer Studio Project File - Name="strings" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=strings - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "strings.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "strings.mak" CFG="strings - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "strings - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "strings - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "strings - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "release"
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# PROP Intermediate_Dir "release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G6 /MT /W3 /O2 /I "../include" /D "NDEBUG" /D "DBUG_OFF" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib_release\strings.lib"
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!ELSEIF "$(CFG)" == "strings - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "debug"
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# PROP Intermediate_Dir "debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G6 /MTd /W3 /Z7 /Od /Gf /I "../include" /D "_DEBUG" /D "SAFEMALLOC" /D "SAFE_MUTEX" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib_debug\strings.lib"
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!ENDIF
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# Begin Target
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# Name "strings - Win32 Release"
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# Name "strings - Win32 Debug"
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# Begin Source File
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SOURCE=.\atof.c
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# End Source File
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# Begin Source File
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SOURCE=.\bchange.c
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# End Source File
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# Begin Source File
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SOURCE=.\bcmp.c
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# End Source File
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# Begin Source File
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SOURCE=.\bfill.c
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# End Source File
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# Begin Source File
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SOURCE=.\bmove512.c
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-big5.c"
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-czech.c"
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-euc_kr.c"
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-gb2312.c"
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-gbk.c"
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-latin1_de.c"
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-sjis.c"
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-tis620.c"
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# End Source File
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# Begin Source File
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SOURCE=".\ctype-ujis.c"
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# End Source File
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# Begin Source File
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SOURCE=.\ctype.c
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# End Source File
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# Begin Source File
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SOURCE=.\int2str.c
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# End Source File
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# Begin Source File
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SOURCE=.\llstr.c
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# End Source File
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# Begin Source File
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SOURCE=.\longlong2str.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_strinstr.c
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# End Source File
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# Begin Source File
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SOURCE=.\str2int.c
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# End Source File
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# Begin Source File
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SOURCE=.\Strings.asm
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!IF "$(CFG)" == "strings - Win32 Release"
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# Begin Custom Build
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OutDir=.\release
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InputPath=.\Strings.asm
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InputName=Strings
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"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /Cx /nologo /DDOS386 /DM_I386 /Zm /coff /c /Fo $(Outdir)\$(InputName).obj $(InputPath)
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# End Custom Build
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!ELSEIF "$(CFG)" == "strings - Win32 Debug"
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# Begin Custom Build
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OutDir=.\debug
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InputPath=.\Strings.asm
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InputName=Strings
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"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /Cx /nologo /DDOS386 /DM_I386 /Zm /coff /c /Fo $(Outdir)\$(InputName).obj $(InputPath)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\strtol.c
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# End Source File
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# Begin Source File
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SOURCE=.\strtoll.c
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# End Source File
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# Begin Source File
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SOURCE=.\strtoul.c
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# End Source File
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# Begin Source File
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SOURCE=.\strtoull.c
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# End Source File
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# Begin Source File
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SOURCE=.\Strxmov.asm
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!IF "$(CFG)" == "strings - Win32 Release"
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# Begin Custom Build
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OutDir=.\release
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InputPath=.\Strxmov.asm
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InputName=Strxmov
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"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /Cx /nologo /DDOS386 /DM_I386 /Zm /coff /c /Fo $(Outdir)\$(InputName).obj $(InputPath)
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# End Custom Build
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!ELSEIF "$(CFG)" == "strings - Win32 Debug"
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# Begin Custom Build
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OutDir=.\debug
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InputPath=.\Strxmov.asm
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InputName=Strxmov
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"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /Cx /nologo /DDOS386 /DM_I386 /Zm /coff /c /Fo $(Outdir)\$(InputName).obj $(InputPath)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\strxnmov.c
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# End Source File
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# End Target
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# End Project
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