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Bug#47571: idle named pipe connection is unkillable
Bug#31621: Windows server hanging during shutdown using named pipes
and idle connection
Problem: when idle pipe connection is forcefully closed with KILL
statement or when the server goes down, thread that is closing connection
would hang infinitely in CloseHandle(). The reason for the hang is that
named pipe operations are performed synchronously. In this mode all IOs
on pipe are serialized, that is CloseHandle() will not abort ReadFile()
in another thread, but wait for ReadFile() to complete.
The fix implements asynchrnous mode for named pipes, where operation of file
are not synchronized. Read/Write operation would fire an async IO and wait for
either IO completion or timeout.
Note, that with this patch timeouts are properly handled for named pipes.
Post-review: Win32 timeout code has been fixed for named pipes and shared
memory. We do not store pointer to NET in vio structure, only the read and
write timeouts.
This commit is contained in:
@@ -44,7 +44,7 @@ enum enum_vio_type
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Vio* vio_new(my_socket sd, enum enum_vio_type type, uint flags);
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#ifdef __WIN__
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Vio* vio_new_win32pipe(HANDLE hPipe);
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Vio* vio_new_win32shared_memory(NET *net,HANDLE handle_file_map,
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Vio* vio_new_win32shared_memory(HANDLE handle_file_map,
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HANDLE handle_map,
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HANDLE event_server_wrote,
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HANDLE event_server_read,
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@@ -221,7 +221,11 @@ struct st_vio
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HANDLE event_conn_closed;
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size_t shared_memory_remain;
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char *shared_memory_pos;
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NET *net;
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#endif /* HAVE_SMEM */
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#ifdef _WIN32
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OVERLAPPED pipe_overlapped;
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DWORD read_timeout_millis;
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DWORD write_timeout_millis;
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#endif
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};
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#endif /* vio_violite_h_ */
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