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Initial revision of NDB Cluster files
BitKeeper/etc/logging_ok: Logging to logging@openlogging.org accepted
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132
ndb/include/util/SocketServer.hpp
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132
ndb/include/util/SocketServer.hpp
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/* Copyright (C) 2003 MySQL AB
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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#ifndef SOCKET_SERVER_HPP
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#define SOCKET_SERVER_HPP
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#include <NdbTCP.h>
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#include <NdbMutex.h>
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#include <NdbThread.h>
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#include <Vector.hpp>
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extern "C" void* sessionThread_C(void*);
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extern "C" void* socketServerThread_C(void*);
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/**
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* Socket Server
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*/
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class SocketServer {
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public:
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/**
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* A Session
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*/
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class Session {
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public:
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virtual ~Session() {}
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virtual void runSession(){}
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virtual void stopSession(){}
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protected:
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friend class SocketServer;
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friend void* sessionThread_C(void*);
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Session(NDB_SOCKET_TYPE sock): m_socket(sock){ m_stop = m_stopped = false;}
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bool m_stop; // Has the session been ordered to stop?
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bool m_stopped; // Has the session stopped?
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NDB_SOCKET_TYPE m_socket;
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};
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/**
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* A service i.e. a session factory
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*/
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class Service {
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public:
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virtual ~Service(){}
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/**
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* Returned Session will be ran in own thread
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*
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* To manage threads self, just return NULL
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*/
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virtual Session * newSession(NDB_SOCKET_TYPE theSock) = 0;
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virtual void stopSessions() {}
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};
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/**
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* Constructor / Destructor
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*/
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SocketServer(int maxSessions = 32);
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~SocketServer();
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/**
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* Setup socket and bind it
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* then close the socket
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* Returns true if succeding in binding
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*/
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bool tryBind(unsigned short port, const char * intface = 0) const;
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/**
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* Setup socket
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* bind & listen
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* Returns false if no success
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*/
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bool setup(Service *, unsigned short port, const char * pinterface = 0);
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/**
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* start/stop the server
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*/
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void startServer();
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void stopServer();
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/**
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* stop sessions
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*
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* Note: Implies stopServer
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*/
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void stopSessions(bool wait = false);
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private:
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struct SessionInstance {
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Service * m_service;
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Session * m_session;
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NdbThread * m_thread;
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};
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struct ServiceInstance {
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Service * m_service;
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NDB_SOCKET_TYPE m_socket;
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};
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MutexVector<SessionInstance> m_sessions;
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MutexVector<ServiceInstance> m_services;
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unsigned m_maxSessions;
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void doAccept();
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void checkSessions();
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void startSession(SessionInstance &);
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/**
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* Note, this thread is only used when running interactive
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*
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*/
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bool m_stopThread;
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struct NdbThread * m_thread;
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NdbLockable m_threadLock;
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void doRun();
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friend void* socketServerThread_C(void*);
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friend void* sessionThread_C(void*);
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};
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#endif
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