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Initial revision of NDB Cluster files
BitKeeper/etc/logging_ok: Logging to logging@openlogging.org accepted
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290
ndb/include/util/SimpleProperties.hpp
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290
ndb/include/util/SimpleProperties.hpp
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/* Copyright (C) 2003 MySQL AB
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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#ifndef SIMPLE_PROPERTIES_HPP
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#define SIMPLE_PROPERTIES_HPP
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#include <ndb_types.h>
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#include <stddef.h> // offsetof
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#include <NdbOut.hpp>
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/**
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* @class SimpleProperties
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* @brief Key-value-pair container. Actully a list of named elements.
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*
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* SimpleProperties:
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* - The keys are Uint16
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* - The values are either Uint32 or null terminated c-strings
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*
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* @note Keys may be repeated.
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*
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* Examples of things that can be stored in a SimpleProperties object:
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* - Lists like: ((1, "foo"), (2, "bar"), (3, 32), (2, "baz"))
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*/
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class SimpleProperties {
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public:
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/**
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* Value types
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*/
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enum ValueType {
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Uint32Value = 0,
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StringValue = 1,
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BinaryValue = 2,
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InvalidValue = 3
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};
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/**
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* Struct for defining mapping to be used with unpack
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*/
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struct SP2StructMapping {
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Uint16 Key;
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Uint32 Offset;
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SimpleProperties::ValueType Type;
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Uint32 minValue;
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Uint32 maxValue;
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Uint32 Length_Offset; // Offset used for looking up length of
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// data if Type = BinaryValue
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};
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/**
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* UnpackStatus - Value returned from unpack
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*/
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enum UnpackStatus {
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Eof = 0, // Success, end of SimpleProperties object reached
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Break = 1, // Success
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TypeMismatch = 2,
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ValueTooLow = 3,
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ValueTooHigh = 4,
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UnknownKey = 5,
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OutOfMemory = 6 // Only used when packing
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};
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/**
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* Unpack
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*/
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class Reader;
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static UnpackStatus unpack(class Reader & it,
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void * dst,
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const SP2StructMapping[], Uint32 mapSz,
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bool ignoreMinMax,
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bool ignoreUnknownKeys);
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class Writer;
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static UnpackStatus pack(class Writer &,
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const void * src,
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const SP2StructMapping[], Uint32 mapSz,
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bool ignoreMinMax);
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/**
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* Reader class
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*/
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class Reader {
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public:
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/**
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* Move to first element
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* Return true if element exist
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*/
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bool first();
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/**
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* Move to next element
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* Return true if element exist
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*/
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bool next();
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/**
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* Is this valid
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*/
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bool valid() const;
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/**
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* Get key
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* Note only valid is valid() == true
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*/
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Uint16 getKey() const;
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/**
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* Get value length in bytes - (including terminating 0 for strings)
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* Note only valid is valid() == true
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*/
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Uint16 getValueLen() const;
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/**
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* Get value type
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* Note only valid is valid() == true
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*/
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ValueType getValueType() const;
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/**
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* Get value
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* Note only valid is valid() == true
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*/
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Uint32 getUint32() const;
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char * getString(char * dst) const;
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/**
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* Print the complete simple properties (for debugging)
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*/
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void printAll(NdbOut& ndbout);
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private:
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bool readValue();
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Uint16 m_key;
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Uint16 m_itemLen;
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union {
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Uint32 m_ui32_value;
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Uint32 m_strLen; // Including 0-byte in words
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};
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ValueType m_type;
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protected:
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Reader();
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virtual void reset() = 0;
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virtual bool step(Uint32 len) = 0;
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virtual bool getWord(Uint32 * dst) = 0;
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virtual bool peekWord(Uint32 * dst) const = 0;
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virtual bool peekWords(Uint32 * dst, Uint32 len) const = 0;
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};
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/**
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* Writer class
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*/
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class Writer {
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public:
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bool first();
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bool add(Uint16 key, Uint32 value);
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bool add(Uint16 key, const char * value);
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bool add(Uint16 key, const void* value, int len);
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protected:
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virtual bool reset() = 0;
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virtual bool putWord(Uint32 val) = 0;
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virtual bool putWords(const Uint32 * src, Uint32 len) = 0;
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};
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};
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/**
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* Reader for linear memory
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*/
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class SimplePropertiesLinearReader : public SimpleProperties::Reader {
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public:
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SimplePropertiesLinearReader(const Uint32 * src, Uint32 len);
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virtual void reset();
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virtual bool step(Uint32 len);
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virtual bool getWord(Uint32 * dst);
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virtual bool peekWord(Uint32 * dst) const ;
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virtual bool peekWords(Uint32 * dst, Uint32 len) const;
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private:
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Uint32 m_len;
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Uint32 m_pos;
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const Uint32 * m_src;
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};
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/**
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* Writer for linear memory
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*/
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class LinearWriter : public SimpleProperties::Writer {
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public:
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LinearWriter(Uint32 * src, Uint32 len);
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virtual bool reset();
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virtual bool putWord(Uint32 val);
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virtual bool putWords(const Uint32 * src, Uint32 len);
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Uint32 getWordsUsed() const;
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private:
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Uint32 m_len;
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Uint32 m_pos;
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Uint32 * m_src;
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};
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/**
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* Writer for linear memory
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*/
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class UtilBufferWriter : public SimpleProperties::Writer {
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public:
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UtilBufferWriter(class UtilBuffer & buf);
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virtual bool reset();
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virtual bool putWord(Uint32 val);
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virtual bool putWords(const Uint32 * src, Uint32 len);
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Uint32 getWordsUsed() const;
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private:
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class UtilBuffer & m_buf;
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};
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/**
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* Reader for long signal section memory
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*
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*
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* Implemented in kernel/vm/SimplePropertiesSection.cpp
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*/
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class SimplePropertiesSectionReader : public SimpleProperties::Reader {
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public:
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SimplePropertiesSectionReader(class SegmentedSectionPtr &,
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class SectionSegmentPool &);
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virtual void reset();
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virtual bool step(Uint32 len);
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virtual bool getWord(Uint32 * dst);
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virtual bool peekWord(Uint32 * dst) const ;
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virtual bool peekWords(Uint32 * dst, Uint32 len) const;
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Uint32 getSize() const;
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bool getWords(Uint32 * dst, Uint32 len);
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private:
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Uint32 m_pos;
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Uint32 m_len;
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class SectionSegmentPool & m_pool;
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class SectionSegment * m_head;
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class SectionSegment * m_currentSegment;
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};
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inline
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Uint32 SimplePropertiesSectionReader::getSize() const
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{
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return m_len;
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}
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/**
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* Writer for long signal section memory
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*
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*
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* Implemented in kernel/vm/SimplePropertiesSection.cpp
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*/
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class SimplePropertiesSectionWriter : public SimpleProperties::Writer {
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public:
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SimplePropertiesSectionWriter(class SectionSegmentPool &);
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virtual bool reset();
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virtual bool putWord(Uint32 val);
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virtual bool putWords(const Uint32 * src, Uint32 len);
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/**
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* This "unlinks" the writer from the memory
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*/
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void getPtr(class SegmentedSectionPtr & dst);
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private:
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Int32 m_pos;
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Uint32 m_sz;
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class SectionSegmentPool & m_pool;
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class SectionSegment * m_head;
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Uint32 m_prevPtrI; // Prev to m_currentSegment
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class SectionSegment * m_currentSegment;
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};
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#endif
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