#
# Suppress some common (not fatal) errors in system libraries found by valgrind
#

#
# Pthread doesn't free all thread specific memory before program exists
#
{
   pthread allocate_tls memory loss
   Memcheck:Leak
   fun:calloc
   fun:_dl_allocate_tls
   fun:allocate_stack
   fun:pthread_create@@GLIBC_2.1
}

{
   pthread allocate_dtv memory loss
   Memcheck:Leak
   fun:calloc
   fun:allocate_dtv
   fun:_dl_allocate_tls_storage
   fun:__GI__dl_allocate_tls
   fun:pthread_create
}

{
   pthread allocate_dtv memory loss second
   Memcheck:Leak
   fun:calloc
   fun:allocate_dtv
   fun:_dl_allocate_tls
   fun:pthread_create*
}

{
   pthread allocate_dtv memory loss second
   Memcheck:Leak
   fun:calloc
   fun:allocate_dtv
   fun:_dl_allocate_tls
   fun:pthread_create*
}

{
   pthread memalign memory loss
   Memcheck:Leak
   fun:memalign
   fun:_dl_allocate_tls_storage
   fun:__GI__dl_allocate_tls
   fun:pthread_create
}

{
   pthread strstr uninit
   Memcheck:Cond
   fun:strstr
   obj:/lib/tls/libpthread.so.*
   obj:/lib/tls/libpthread.so.*
   fun:call_init
   fun:_dl_init
   obj:/lib/ld-*.so
}

{
   pthread strstr uninit
   Memcheck:Cond
   fun:strstr
   obj:/lib/tls/libpthread.so.*
   obj:/lib/tls/libpthread.so.*
   fun:call_init
   fun:_dl_init
   obj:/lib/ld-*.so
}

{
   pthread errno
   Memcheck:Leak
   fun:calloc
   fun:_dlerror_run
   fun:dlsym
   fun:__errno_location
}


#
# Warnings in libz becasue it works with aligned memory(?)
#

{
   libz tr_flush_block
   Memcheck:Cond
   fun:_tr_flush_block
   fun:deflate_slow
   fun:deflate
   fun:do_flush
   fun:gzclose
}

{
   libz tr_flush_block2
   Memcheck:Cond
   fun:_tr_flush_block
   fun:deflate_slow
   fun:deflate
   fun:compress2
}

{
   libz longest_match
   Memcheck:Cond
   fun:longest_match
   fun:deflate_slow
   fun:deflate
   fun:do_flush
}

{
   libz longest_match2
   Memcheck:Cond
   fun:longest_match
   fun:deflate_slow
   fun:deflate
   fun:compress2
}

{
   libz deflate
   Memcheck:Cond
   obj:/usr/lib/libz.so.*
   obj:/usr/lib/libz.so.*
   fun:deflate
   fun:compress2
}
