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			173 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/***********************************************************************
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 *   $Id: $
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 *
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 *
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 ***********************************************************************/
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/** @file */
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#pragma once
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#include <boost/thread/thread.hpp>
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/condition.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/function.hpp>
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#include <atomic>
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#include "primitives/primproc/umsocketselector.h"
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namespace error_handling
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{
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messageqcpp::SBS makePrimitiveErrorMsg(const uint16_t status, const uint32_t id, const uint32_t step);
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void sendErrorMsg(const uint16_t status, const uint32_t id, const uint32_t step,
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                  primitiveprocessor::SP_UM_IOSOCK sock);
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}  // namespace error_handling
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namespace threadpool
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{
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using TransactionIdxT = uint32_t;
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class PriorityThreadPool
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{
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 public:
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  class Functor
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  {
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   public:
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    virtual ~Functor(){};
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    // as of 12/3/13, all implementors return 0 and -1.  -1 will cause
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    // this thread pool to reschedule the job, 0 will throw it away on return.
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    virtual int operator()() = 0;
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  };
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  struct Job
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  {
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    Job() : weight(1), priority(0), id(0)
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    {
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    }
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    Job(const uint32_t uniqueID, const uint32_t stepID, const TransactionIdxT /*txnIdx*/,
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        const boost::shared_ptr<Functor>& functor, const primitiveprocessor::SP_UM_IOSOCK& sock,
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        const uint32_t weight = 1, const uint32_t priority = 0, const uint32_t id = 0)
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     : functor(functor)
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     , weight(weight)
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     , priority(priority)
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     , id(id)
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     , stepID(stepID)
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     , uniqueID(uniqueID)
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     , sock(sock)
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    {
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    }
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    boost::shared_ptr<Functor> functor;
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    uint32_t weight;
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    uint32_t priority;
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    uint32_t id;
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    uint32_t stepID;
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    uint32_t uniqueID;
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    primitiveprocessor::SP_UM_IOSOCK sock;
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  };
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  enum Priority
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  {
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    LOW,
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    MEDIUM,
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    HIGH,
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    _COUNT,
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    EXTRA  // After _COUNT because _COUNT is for jobQueue size and EXTRA isn't a jobQueue. But we need EXTRA
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           // in places where Priority is used.
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  };
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  /*********************************************
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   *  ctor/dtor
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   *
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   *********************************************/
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  /** @brief ctor
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   */
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  PriorityThreadPool(uint targetWeightPerRun, uint highThreads, uint midThreads, uint lowThreads,
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                     uint id = 0);
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  virtual ~PriorityThreadPool();
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  void removeJobs(uint32_t id);
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  void addJob(const Job& job, bool useLock = true);
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  void stop();
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  /** @brief for use in debugging
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   */
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  void dump();
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  // If a job is blocked, we want to temporarily increase the number of threads managed by the pool
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  // A problem can occur if all threads are running long or blocked for a single query. Other
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  // queries won't get serviced, even though there are cpu cycles available.
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  // These calls are currently protected by respondLock in sendThread(). If you call from other
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  // places, you need to consider atomicity.
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  void incBlockedThreads()
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  {
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    blockedThreads++;
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  }
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  void decBlockedThreads()
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  {
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    blockedThreads--;
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  }
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  uint32_t blockedThreadCount()
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  {
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    return blockedThreads;
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  }
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 protected:
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 private:
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  struct ThreadHelper
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  {
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    ThreadHelper(PriorityThreadPool* impl, Priority queue) : ptp(impl), preferredQueue(queue)
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    {
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    }
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    void operator()()
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    {
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      ptp->threadFcn(preferredQueue);
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    }
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    PriorityThreadPool* ptp;
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    Priority preferredQueue;
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  };
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  explicit PriorityThreadPool();
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  explicit PriorityThreadPool(const PriorityThreadPool&);
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  PriorityThreadPool& operator=(const PriorityThreadPool&);
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  Priority pickAQueue(Priority preference);
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  void threadFcn(const Priority preferredQueue) throw();
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  std::list<Job> jobQueues[3];  // higher indexes = higher priority
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  uint32_t threadCounts[3];
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  uint32_t defaultThreadCounts[3];
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  boost::mutex mutex;
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  boost::condition newJob;
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  boost::thread_group threads;
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  bool _stop;
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  uint32_t weightPerRun;
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  volatile uint id;  // prevent it from being optimized out
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  std::atomic<uint32_t> blockedThreads;
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  std::atomic<uint32_t> extraThreads;
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  bool stopExtra;
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};
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}  // namespace threadpool
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