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	* fix(threadpool): MCOL-5565 queries stuck in FairThreadScheduler. (#3100) Meta Primitive Jobs, .e.g ADD_JOINER, LAST_JOINER stuck in Fair scheduler without out-of-band scheduler. Add OOB scheduler back to remedy the issue. * fix(messageqcpp): MCOL-5636 same node communication crashes transmiting PP errors to EM b/c error messaging leveraged socket that was a nullptr. (#3106) * fix(threadpool): MCOL-5645 errenous threadpool Job ctor implictly sets socket shared_ptr to nullptr causing sigabrt when threadpool returns an error (#3125) --------- Co-authored-by: drrtuy <roman.nozdrin@mariadb.com>
		
			
				
	
	
		
			298 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2014 InfiniDB, Inc.
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; version 2 of
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   the License.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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   MA 02110-1301, USA. */
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/***********************************************************************
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 *   $Id: iosocket.h 3632 2013-03-13 18:08:46Z pleblanc $
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 *
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 *
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 ***********************************************************************/
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/** @file */
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#pragma once
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#include <string>
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#include <cassert>
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#include <sys/types.h>
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#include <ctime>
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#include <netinet/in.h>
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#if __FreeBSD__
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#include <sys/socket.h>
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#endif
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#include "socket.h"
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#include "socketparms.h"
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#include "bytestream.h"
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#include "checks.h"
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class MessageQTestSuite;
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namespace messageqcpp
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{
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class ServerSocket;
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/** a socket capable of I/O
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 *
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 */
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class IOSocket
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{
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 public:
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  /** ctor
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   *
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   */
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  explicit IOSocket(Socket* socket = 0);
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  /** copy ctor
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   *
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   */
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  IOSocket(const IOSocket& rhs);
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  /** assign op
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   *
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   */
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  IOSocket& operator=(const IOSocket& rhs);
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  /** dtor
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   *
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   */
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  virtual ~IOSocket();
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  /** read a ByteStream from this socket
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   *
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   * This socket needs to be connected first. Will throw runtime_error on I/O error. Caller should
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   * call close() method if exception is thrown.
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   */
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  virtual const SBS read(const struct timespec* timeout = 0, bool* isTimeOut = NULL,
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                         Stats* stats = NULL) const;
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  /** write a ByteStream to this socket
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   *
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   * This socket needs to be connected first. Will throw runtime_error on I/O error. Caller should
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   * call close() method if exception is thrown.
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   */
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  virtual void write(const ByteStream& msg, Stats* stats = NULL) const;
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  virtual void write_raw(const ByteStream& msg, Stats* stats = NULL) const;
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  virtual void write(SBS msg, Stats* stats = NULL) const;
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  /** access the sockaddr member
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   */
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  inline virtual const sockaddr sa() const;
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  /** modify the sockaddr member
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   */
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  inline virtual void sa(const sockaddr* sa);
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  /** open the socket
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   *
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   */
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  inline virtual void open();
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  /** close the socket
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   *
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   */
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  inline virtual void close();
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  /** test if the socket is open
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   *
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   */
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  inline virtual bool isOpen() const;
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  /** get the socket params
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   *
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   */
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  inline virtual const SocketParms socketParms() const;
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  /** set the socket params
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   *
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   */
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  inline virtual void socketParms(const SocketParms& socketParms);
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  /** set the socket implementation
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   *
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   * Install a socket implementation that meets the Socket interface
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   */
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  virtual void setSocketImpl(Socket* socket);
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  /** get a string rep of the IOSocket
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   *
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   */
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  virtual const std::string toString() const;
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  /** syncProto() forwarder for inherited classes
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   *
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   */
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  virtual void syncProto(bool use)
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  {
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    fSocket->syncProto(use);
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  }
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  virtual int getConnectionNum() const;
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  // Debug
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  void setSockID(uint32_t id)
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  {
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    sockID = id;
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  }
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  uint32_t getSockID()
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  {
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    return sockID;
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  }
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  /*
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   * allow test suite access to private data for OOB test
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   */
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  /**
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   * @brief return the address as a string
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   */
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  virtual const std::string addr2String() const
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  {
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    return fSocket->addr2String();
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  }
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  /**
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   * @brief compare 2 addresses
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   */
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  virtual bool isSameAddr(const IOSocket* rhs) const
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  {
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    return fSocket->isSameAddr(rhs->fSocket);
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  }
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  virtual bool isSameAddr(const struct in_addr& ipv4Addr) const
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  {
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    return fSocket->isSameAddr(ipv4Addr);
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  }
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  /** connect() forwarder for inherited classes
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   *
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   */
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  virtual void connect(const struct sockaddr* serv_addr)
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  {
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    fSocket->connect(serv_addr);
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  }
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  /** connectionTimeout() forwarder for inherited classes
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   *
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   */
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  virtual void connectionTimeout(const struct timespec* timeout)
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  {
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    fSocket->connectionTimeout(timeout);
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  }
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  inline virtual bool isConnected() const;
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  inline virtual bool hasData() const;
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  inline bool hasSocketDescriptor() const;
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  friend class ::MessageQTestSuite;
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 protected:
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 private:
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  void doCopy(const IOSocket& rhs);
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  Socket* fSocket;
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  sockaddr fSa;
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  uint32_t sockID;  // For debug purposes
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};
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inline const sockaddr IOSocket::sa() const
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{
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  return fSa;
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}
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inline bool IOSocket::hasSocketDescriptor() const
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{
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  return fSocket && utils::is_nonnegative(fSocket->socketParms().sd());
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}
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inline void IOSocket::sa(const sockaddr* sa)
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{
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  fSa = *sa;
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  if (fSocket)
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    fSocket->sa(sa);
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}
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inline void IOSocket::open()
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{
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  idbassert(fSocket);
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  fSocket->open();
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}
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// RJD: changing close() to simply bail on null fSocket. I'm not really sure what's best here, but this is
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// probably
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//   better that asserting...
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inline void IOSocket::close()
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{
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  if (fSocket)
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    fSocket->close();
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}
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inline bool IOSocket::isOpen() const
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{
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  return (fSocket && fSocket->isOpen());
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}
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inline const SBS IOSocket::read(const struct timespec* timeout, bool* isTimeOut, Stats* stats) const
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{
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  idbassert(fSocket);
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  return fSocket->read(timeout, isTimeOut, stats);
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}
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inline void IOSocket::write(const ByteStream& msg, Stats* stats) const
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{
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  idbassert(fSocket);
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  fSocket->write(msg, stats);
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}
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inline void IOSocket::write_raw(const ByteStream& msg, Stats* stats) const
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{
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  idbassert(fSocket);
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  fSocket->write_raw(msg, stats);
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}
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inline void IOSocket::write(SBS msg, Stats* stats) const
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{
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  idbassert(fSocket);
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  fSocket->write(msg, stats);
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}
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inline const SocketParms IOSocket::socketParms() const
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{
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  idbassert(fSocket);
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  return fSocket->socketParms();
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}
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inline void IOSocket::socketParms(const SocketParms& socketParms)
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{
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  idbassert(fSocket);
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  fSocket->socketParms(socketParms);
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}
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inline void IOSocket::setSocketImpl(Socket* socket)
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{
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  delete fSocket;
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  fSocket = socket;
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}
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inline int IOSocket::getConnectionNum() const
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{
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  return fSocket->getConnectionNum();
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}
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inline bool IOSocket::isConnected() const
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{
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  return fSocket->isConnected();
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}
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inline bool IOSocket::hasData() const
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{
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  return fSocket->hasData();
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}
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/**
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 * stream an IOSocket rep to any ostream
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 */
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inline std::ostream& operator<<(std::ostream& os, const IOSocket& rhs)
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{
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  os << rhs.toString();
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  return os;
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}
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}  // namespace messageqcpp
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